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Furry Road – The Troll’s Path to Glory

space.wolf.01

Hello everyone,

Jason here to talk about a Space Wolves list that is sure to cause some rage quit table flips in the near future.

This list is brought to us by long-time listener, part time stalker, and all night lover Shayne Rucki.  I recently tried my Adepticon list against Shayne and was completely awestruck by the shear troll-i-ness of his list. My first turn I dropped 8 Wyvern blasts, 20 Autocannon shots, 30 Vulcan Mega Bolter shots, 2 Lascannons and 3 twin linked Heavy Bolter shots at his main Deathstar unit and only managed to kill two Fenrisian Wolves.  OUCH!

Shayne’s list, coined ‘Furry Road’ consists of the following.

Company of the Great Wolf Detachment

Wolf Guard Battle Leader [2x Fenrisian Wolf, Thunderwolf]

··Power Armour [Power Fist, Storm Shield]

Wolf Guard Battle Leader [2x Fenrisian Wolf, Thunderwolf]

··Power Armour [Power Fist, Storm Shield]

Servitors

Servitors

Thunderwolf Cavalry

··Thunderwolf Cavalry [Power Fist, Storm Shield]

··Thunderwolf Cavalry [Power Fist, Storm Shield]

··Thunderwolf Cavalry [Storm Shield, Wolf Claw]

··Thunderwolf Cavalry [Storm Shield, Wolf Claw]

··Thunderwolf Cavalry Pack Leader [Power Fist, Storm Shield]

Heralds of the Great Wolf

Wulfen Murderpack

Let’s take a look at the different components of Shayne’s list and what makes it come together like the beautiful troll banana split it is.

Heralds of the Great Wolf

Company of the Great Wolf Detachment

Wulfen Murderpack

So what we have here is a Deathstar that is INCREDIBLY hard to wound that is INCREDIBLY fast on the tabletop and will also beat the living hell out of anything you put down on the table.  Yes, you can attempt to ignore them but let’s not forget the equally fast Thunderwolf Cavalry unit barreling towards you or the three units of Wulfin looking for a snack.  Now, there are certainly some downsides to this list, such as holding and securing backfield objectives but honestly Shayne can leave a unit of Wulfen in cover on an objective with 10 3+/5+FNP and any unit that comes back there to try to forcefully remove the unit will get torn to shreds.  Hordes can be an issue for this army but in our game his Thunderwolf unit hit my fearless 30 man infantry squad and chewed threw them in two turns.  Each Wulfen squad will do the same.  As for the Deathstar itself, I can attest to how absolutely frustrated I was with each look out sir that was given to a 2+/6+ FNP Herald only to have them ignore the first wound that came in each shooting phase, which could be 3 D weapon shots.

So what do you think of this list?  How do you counter something like this? Let me know in the comments section.

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