Situation
Mission
Have as many connected antennas at the end of the game – 2pts
Have MORE connected antennas at the end of the game – 4pts
Kill the same number of specialists – 2pts
Kill MORE specialists – 3pts
Kill More than your opponent – 1pt
Classified Objective -2pts
Right off the bat we can see the best way to score points is by connecting more antennas. Even if your opponent kills more specialists but you connect more antennas you still win. So if the decision is to kill or connect, you choose connect. If you can connect more and score your Classified it doesn’t matter how many of your specialists they kill- you still win… provided you do kill more overall.
Killing specialist is an amusing twist on the generally specialist heavy requirements imposed by other ITS missions. Killing more than your opponent will make up close to a third of your total points possible so you can’t focus only on the antennas. All you have to do is kill more, it doesn’t matter if it’s one or a dozen. Killing more + your Classified will be enough to net you the win if you can keep them from getting their Classified – which is admittedly easier said than done.
Finally, we can see that scoring your Classified Objective is going to be worth nearly 30% of the maximum points scored, and could be the only points you score if you fail to tie, so you absolutely need to be prepared to achieve it to seal the win.
Execution
- As with any mission where finishing with more doohickeys controlled is the bulk of the points you will want to go second. Going first is an obvious way to go for an early assignation attempt on specialists so they will need to be protected. It also gives your opponent the chance to rush out and grab lots of objectives and set themselves up in advantageous positions to hold on to them for the rest of the game
- In this situation of going second you need to be prepared for the two things mentioned above. Specialists need to be protected however you can’t completely castle up and give up board control. Likewise, if your opponent lets you walk all over the board you have to be mindful to withdraw your specialists to a safe location to prevent a nasty counter attack.
- Infiltrating and other types of forward deploying specialists will be a boon if your plan is to go first. Going second will leave them open to a counter attack so if you bring them and don’t get your first turn deployment keep them safely tucked away.
- Despite the “kill more specialists” objective I still recommend taking as many as your reasonably can. True those are more that your opponent could potential kill, but it gives you the best chance of scoring more points on the objective that will win you the game. Additionally, more specialists will make getting your Classified Objective easier, and as mentioned previously more antennas + Classified = win.
- Also bringing a rock hard killer that you can Rambo with is a solid idea as well since removing enemy specialists will make it hard for your opponent to connect antennas and allows you to play your game better. (Remember a good offense is a good defense?)
Sustainment
So putting this together you can see that Comms Center isn’t as far off from center as first glance might suggest: Bring lots of specialists, connect antennas, get your Classified, kill enemy specialists. Going first or second is really going to be up to what your game plan is- but in general going second will be the safer bet. If you aren’t able to do that, try to set up strong ARO/ counter attack positions.
These are my thoughts, what do you think? Comment below and let’s get the discussion going on how to make the most of this mission. Also don’t forget that Frontline Gaming sells Infinity products at up to 25% daily!