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Khorne Daemonkin Review: Fast Attack: Chaos Bikers

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Hey there – why don’t you pull up a bean bag chair and sit down for a spell.  I got a little Khorne Daemonkin review I’d like to tell you about.  Today’s topic is the little Gorepack Tax known as the Chaos Bikers.  As usual you can read more tactics at the Frontline Tactics Corner.

The Chaos Bikers are another “scout” force utilized by the Khorne Daemonkin army.  Their speed, weapon load out abilities, and overall cheapness means that a Chaos army will finally field some actual Chaos Space Marines.  Lucky for use they come as a “tax” for the Gorepack formation so while we have to take them they are actually not a bad choice. That said, you’re not likely to see them in a KDK list in anything but the Gorepack! I plan on utilizing them in any KDK army I will be fielding in the future and their ability to generate Blood Tithe via decent shooting (Meltas) or just taking some shooting in the face.  Plus they can also have their leader easily sacrificed to make another Blood Thirster if needed.

Did these for a client – Blood for the Blood God all the way!

Overview:

Most of the time you will see this unit as part of the minimal 2 choices in a Gorepack formation.  This isn’t to say it is a bad choice but their are other Fast Attack options in a normal CAD that does not need to be taken up by a blood crazed scaredy cat devoted to Khorne.  In KDK armies you will see them used as the needed “meltagun” slangers to pop Rhinos, Tanks, and any other box that might hide some weenies in there.  Thank goodness they are pretty cheap and still hit decently enough when charging in.  I utilize them as another wave of destruction in the Gorepack heavy army list.

Wargear:

***Aspiring Champion Only***

Overall this is just like a Biker Marine from the other armies except it has a base 2 Attacks and usually comes with a nice shade of red on it.

Special Rules:

Their rules all fit within what a Khorne Devotee would have.  I kinda wish the Mark of Khorne made the unit fearless but beggars can’t be choosers.

Tactics:

Tactics wise, this unit is utilized in the Gorepack formation more then anything else.  In fact that one formation is what brings this choice from being an OK Fast Attack option for Chaos Space Marines to a real winner of a unit with the extra rules they gain.  The unit will hit hard and hit fast snagging a Blood Tithe point or two before most likely giving up another quick Blood Tithe point when they inevitably die. But, it’s all a part of Khorne’s plan!

The special weapon load outs are very helpful as some well placed Melta Guns are needed to deal with some of the bigger vehicle threats you might see.  They can pop Rhinos, take off those hull points on enemy Imperial Knights, and drop an extra wound or two on a unit to help give you that extra Maelstrom point.  Their speed and MSU set up are what makes the KDK army work better then the core book their rules came from (Chaos Space Marines).

The Chaos Bikers are not meant to survive the game as while they can pack a punch they are a fragile unit with single wounds and a lack of Fearless.  Thank goodness their Daemon counter parts lost their Daemonic stability as I expect a few games to have a single biker running away and maybe coming back with a clutch leadership roll to go and grab a much needed objective. However, you typically will expect these guys to play as a relatively expendable MUS unit, running around contributing firepower where they can, grabbing objectives, and hunting down enemy MSU scoring units.

Here is the KDK list I originally posted in the Khorne Flesh Hounds post:

KDK CAD/Gorepack X 2

HQ: Bloodthirster of Insensate Rage

HQ: Bloodthirster of Insensate Rage

Troops: Bloodletters X 8, Character Upgrade

Troops: Bloodletters X 8, Character Upgrade

Troops: Bloodletters X 8, Character Upgrade

Gorepack #1

Chaos Bikers X 3, Meltagun X 2, Meltabomb

Chaos Bikers X 3, Meltagun X 2, Meltabomb

Flesh Hounds of Khorne X 5

Flesh Hounds of Khorne X 5

Flesh Hounds of Khorne X 5

Flesh Hounds of Khorne X 5

Gorepack #2

Chaos Bikers X 3, Meltagun X 2, Meltabomb

Chaos Bikers X 3, Meltagun X 2, Meltabomb

Flesh Hounds of Khorne X 5

Flesh Hounds of Khorne X 5

Flesh Hounds of Khorne X 5

Flesh Hounds of Khorne X 5

The Meltagun load out on the bikes are there as the cheapest “good” specialist weapon you can have.  The Plasma gun, while offering more shooting, just doesn’t do enough when compared to the Melta goodness.  The extra Melta Bombs are there as an extra “win” option when dealing with some GC or Monstrous Creatures or buildings you need to get rid of.  The Chaos Bikers are a great 2nd wave of doom when the Flesh Hounds start to run out of steam. If you don’t mind investing the points, slapping a Power Axe on the champ can really take them up a notch in kill power, making them a big threat to other MUS units and even a decent threat vs. Monstrous Creatures that don’t have a lot of attacks in melee.

Overall I wanted more from the KDK book for the Chaos Space Marine options but I am just glad I can actually play a decent army that has Chaos Space Marines in it other then HQ Characters.

Be sure to let us know what you think in the comments section and remember, Frontline Gaming sells Games Workshop product at up to 25% off, every day.

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