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Signals from the Frontline #407

407

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Show Notes

Date

1-29-16

Intro

News

Upcoming ITC Events

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

Curse of the Wulfen.

All non-vehicle models within 6″ is affected. For Blood/Sky/swift claws it is 12″, for Long Fangs it is 3″.

Wulfen, Servitors and units that start in a transport are not affected.

At the start of the player turn, roll a single dice for all units. The effect lasts until your next player round.

Units outside of combat gain the Hunt tables effect, units in combat gain the Kill effect.

Hunt

1-3: re-rolls failed charges and… hammer of wrath

4-5: Add 3″ when you move, run or charge. Basically dunestrider.

6: All models gain Furios Charge and gains 1d3 attacks for charging, unless they have Rage.

Kill:

1-4: +1 initiative.

4-5: Re-rolls to wound.

6: If killed, you may attack before being removed, even if you already fought in an earlier Initiative step.

Wargear.

Helfrost pistol. I will laugh if that thing ends up being 15 points and straight up better then plasma pistols.

Grenade launcher is 12″, S4 Ap5 assault 3. Or assault D3?

I think they don’t even need to fire it to benefit from assault grenades in close combat.

Frostclaws are +1S, AP2, Shred.

Stormhammer have Helfrost

Twohanded frost-axe is S+3 AP2. “Merciless swing?”

Strike at normal initiative when charging, otherwise at I1. That is 5 S8 AP2 attacks at initiative 5. But hey, who needs instakill T4 when you can drown the opponent in S6 AP2.

EDIT: Huh, nobody among the wulfen have access to helfrost pistol. Are we getting some character model as well?

Rant Session

Tactics Corner

Rules Lawyer

Completed Commissions

List Review

Drop the BOOM!

CAD:  Ultramarines

Elites:

Troops:

Heavy:

Inq Detatchment:

Troops:

Fast:

LOW:

1847 points

Thanks.

Phillip French

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