Hello everyone it is that time again and tonight we have an interesting match-up!
We have an assault based Space Marine army going up against Frankie and his brutal Tau list. Lets see who comes out on top. Make sure to tune in at 7:00 PM PST to our Twitch channel. We will also be giving away one of our new ITC Terrain Series Urban L Buildings, so make sure to tune in and win! Subscribers get two extra entries into the giveaway so make sure to hit that subscribe button.
Don’s List:
10th Company Task Force (Imperial Fists)
- 5 bolter scouts
- 5 bolter scouts
- 5 sniper scouts
Centurion Siegebreaker Cohort (Black Templars)
- 4 Assault Centurions, 4×2 Siege Drills, 4 hurricane bolters, 4 twin-liked melta guns, Veteran Sergeant, Omniscope
- 4 Assault Centurions, 4×2 Siege Drills, 4 hurricane bolters, 4 twin-liked melta guns, Veteran Sergeant, Omniscope
- 4 Assault Centurions, 4×2 Siege Drills, 4 hurricane bolters, 4 twin-liked melta guns, Veteran Sergeant, Omniscope
- Ironclad Dreadnought, Ironclad Assault Launchers, Powerfist with in-built storm bolter, Seismic Hammer with in-built Melta gun
- Dedicated Transport Drop Pod for the Ironclad
Land Raider Spearhead (Iron Hands)
- Land Raider Redeemer, Twin-linked Assault Cannon, 2 Flamestorm Cannons
- Land Raider Redeemer, Twin-linked Assault Cannon, 2 Flamestorm Cannons
- Land Raider Redeemer, Twin-linked Assault Cannon, 2 Flamestorm Cannons
Frankie’s List:
HQ | ||
Commander | Drone Controller, Armor, 2x Marker Drone | 1 |
Troops | ||
Fire Warriors | _ | 5 |
Fire Warriors | _ | 5 |
Riptide Wing | ||
Riptide | Early Warning Override, Stimulant Injector | 1 |
Riptide | Early Warning Override, Stimulant Injector | 1 |
Riptide | Early Warning Override, Stimulant Injector | 1 |
Fast Attack | ||
Drones | Marker | 6 |
Lord of War | ||
Stormsurge | Burst Cannon, Pulse Driver Cannon, Early Warning Override, Shield Generator, Precisionx1 | 2 |
This will be a tough game for the old Tau. The Land Raiders will protect the Assault units from the Tau firepower and allow them to make some key assaults. If the Tau end up going first they will deal some much needed damage to those transports. But even with going first im not sure if Frankie has the tools to take out three Land Raiders.
Now if Don scores first turn he will be able to move forward and get into the shooting armies face. Almost guaranteeing a 2nd turn charge. Once the Tau are in close combat they are reduced in effectiveness and will be all up to the Stormsurges and there break dancing skills.
Who will end up coming out victorious in this game? Only time will tell, so do not miss out.