Reece is the Tau Ghostkeel holophoton activation (once per game or once per suit) going to be put up to a vote? I can see both sides of the issue, although I do have my own opinion as well.
Question about Gargantuan/Super Heavy Shooting: I thought you declare all your targets and then fire your weapons. The way it looks like you were playing it is you go gun by gun and select your target after firing with the first one, giving you an advantage. Is this normal or an ITC thing?
I just want to make sure I understand it correctly.
*On a side note, selecting targets first would solve the Holo Counter Measures question on Ghostkeels.
In 6th edition you were correct, but with the way 7th edition shooting works, things have changed. When firing with ANY unit, you fire each weapon one-by-one; you do not have to decide how or if you fire all of your weapons when you start the shooting action. So, for example, you might decide to hold back with your Plasmagun because it’s too risky if the Boltguns cause enough damage, etc.
As a consequence of this, superheavy vehicles and gargantuan creatures, who may fire at any number of targets, you will declare your targets as you fire each weapon in turn- meaning you can see what damage you do to them before deciding where to fire next. Note, however, that as per usual all weapons of a given type (all Big Shootas, all Dark Lances, etc) must be declared simultaneously still, so you will need to pick their targets before knowing the results.
Thank you. I guess the confusion comes from: the Unit first chooses the target to shoot, then decides the order of guns it is going to fire. But at that point, the unit is already the target of of the shooting attack, and the weapons firing order is the resolution of that attack. I guess I have seen Split Fire target both units then resolve the attacks, which is similar to me to GC/SH in principle.
Split Fire (and Tau Target Locks), while they seem like they should work similarly, are actually very different from the SH/GC rules. It’s confusing and somewhat arbitrary.
You can never go back to select a target once you start firing, if you have any form of split fire ALL targets must be declared at the select a target stage which is non recursive unlike select a weapon.
If a player doesn’t select multiple targets at the start then the only thing they can shoot at I the primary target.
Also as a side note all weapons of a certain type/name must be fired at the same time with no going back and deciding to use say another 1 use only missile. Again it’s all laid out on page 30 of the brb
Can same name weap
Under your interpretation, though, what stops a superheavy player from declaring “I shoot at every unit on your side of the table” during the Declare Targets step and then proceeding in exactly the fashion as described above?
It’s not an interpretation the rule book is quite clear on the event sequence
Use your common sense and nominate which weapons are shooting at what, a super heavy has unlimited split fire but it’s a single unit and still follows the main rule book shooting sequence
If someone doesn’t do it in a game I remind them, then there are no I forgot or backing out, there is no cycling round picking targets it simply doest exist in the BRB
Greg, it actually isn’t as cut and dry as you make it out to be. The rules for shooting with a SH/GC are not very clear. You can read it as you do, or just as easily read it as cycling through each group of like weapons.
I agree the text is a bit lossy and Split Fire, POTMS and Target Lock aren’t a whole lot more specific, unfortunately as editions have been updated copy/paste is prevalent.
Given the lack of a specific rule set for that unit the general BRB rules therefore apply with the added exception (you can fire at different targets) and on how to apply that you need to go back to the shooting sequence.
Anyways thanks for the Batrep and for taking the time to read my comments, I’m sure if I didn’t watch these my painting would be a lot speedier 😉
Grotz!!! you don’t need the big stompa.. just an army of grottz easy peasy:)
Lol, nice! Yeah, that was such a funny ending to the game.
Reece is the Tau Ghostkeel holophoton activation (once per game or once per suit) going to be put up to a vote? I can see both sides of the issue, although I do have my own opinion as well.
Question about Gargantuan/Super Heavy Shooting: I thought you declare all your targets and then fire your weapons. The way it looks like you were playing it is you go gun by gun and select your target after firing with the first one, giving you an advantage. Is this normal or an ITC thing?
I just want to make sure I understand it correctly.
*On a side note, selecting targets first would solve the Holo Counter Measures question on Ghostkeels.
In 6th edition you were correct, but with the way 7th edition shooting works, things have changed. When firing with ANY unit, you fire each weapon one-by-one; you do not have to decide how or if you fire all of your weapons when you start the shooting action. So, for example, you might decide to hold back with your Plasmagun because it’s too risky if the Boltguns cause enough damage, etc.
As a consequence of this, superheavy vehicles and gargantuan creatures, who may fire at any number of targets, you will declare your targets as you fire each weapon in turn- meaning you can see what damage you do to them before deciding where to fire next. Note, however, that as per usual all weapons of a given type (all Big Shootas, all Dark Lances, etc) must be declared simultaneously still, so you will need to pick their targets before knowing the results.
Thank you. I guess the confusion comes from: the Unit first chooses the target to shoot, then decides the order of guns it is going to fire. But at that point, the unit is already the target of of the shooting attack, and the weapons firing order is the resolution of that attack. I guess I have seen Split Fire target both units then resolve the attacks, which is similar to me to GC/SH in principle.
Split Fire (and Tau Target Locks), while they seem like they should work similarly, are actually very different from the SH/GC rules. It’s confusing and somewhat arbitrary.
Yeah, the rules don’t actually tell us what to do for SH/GC. Closest to RAW though, is firing all the same weapons at the same time.
Page 30 of the BRB gives us the sequence
Select target
Cycle through weapons
End
You can never go back to select a target once you start firing, if you have any form of split fire ALL targets must be declared at the select a target stage which is non recursive unlike select a weapon.
If a player doesn’t select multiple targets at the start then the only thing they can shoot at I the primary target.
Also as a side note all weapons of a certain type/name must be fired at the same time with no going back and deciding to use say another 1 use only missile. Again it’s all laid out on page 30 of the brb
Can same name weap
Under your interpretation, though, what stops a superheavy player from declaring “I shoot at every unit on your side of the table” during the Declare Targets step and then proceeding in exactly the fashion as described above?
It’s not an interpretation the rule book is quite clear on the event sequence
Use your common sense and nominate which weapons are shooting at what, a super heavy has unlimited split fire but it’s a single unit and still follows the main rule book shooting sequence
If someone doesn’t do it in a game I remind them, then there are no I forgot or backing out, there is no cycling round picking targets it simply doest exist in the BRB
“My interpretation of the rules is absolute and everyone else is wrong and there is no possible argument.”
Greg, it actually isn’t as cut and dry as you make it out to be. The rules for shooting with a SH/GC are not very clear. You can read it as you do, or just as easily read it as cycling through each group of like weapons.
I agree the text is a bit lossy and Split Fire, POTMS and Target Lock aren’t a whole lot more specific, unfortunately as editions have been updated copy/paste is prevalent.
Given the lack of a specific rule set for that unit the general BRB rules therefore apply with the added exception (you can fire at different targets) and on how to apply that you need to go back to the shooting sequence.
Anyways thanks for the Batrep and for taking the time to read my comments, I’m sure if I didn’t watch these my painting would be a lot speedier 😉
Great game. I hope you learned not to become immediately discouraged when you get seized on, Reece!
Lol, yeah, you’d think I would learn that. I get seized on all the dang time.