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DA ORKS OF LEGEND!!

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Number 1 ranked Ork player in the ITC, Mason Moore brings us the tactics he uses: Orks for me have always been my “fun army” but never the one I had ever thought of as a tournament winning army…until recently! Check the Tactics Corner for more great tournament report!

I started playing competitively in tournaments about a year ago. Having my own paint service (Hobby hawk studio) has awarded me a lot of time in my local game store to go over lists/strategies. After the current ork codex came out all I heard was “bah Orks are just so-so” or “Orks are not a good army, now” I took it as a personal mission to prove those statements wrong, and when I came back home to Washington state I met Chuck Arnett at Mugu games, who felt exactly the same way I did. It took some polishing with a lot of advice from fellow Mugu Legion members, but I think I finally have the secret sauce.

Here is my list of tournament placings/history looks like so far this ITC season

I’m finding the list to be very enjoyable in the current meta, being highly mobile and hard hitting with a strong back line. The longest part of games for me is setup, but after that I find myself and my opponents having a good time playing the game.  Playing orks you always expect casualties, don’t sweat the small stuff, as a matter of fact don’t sweat the major swings either, a lot of the games I’ve won this season came down to the last turn of the game when I may have only a few models left on the table. Keeping your eye on the objectives is what will get you wins. MY WAAAAGHGGHS are always loud and proud-I defenitely contribute my success to that 😀

EREz Whotz I RUnz

Combined arms detachment-Primary detatchment

HQ    

Warboss Zhadsnark [150 pts]

Warboss “Goremeck”  (Luckystick, Powerclaw, Bosspole, Warbike )[140 pts]

Troops

Warbikers x(13) (Nob/Power claw/Bosspole)[274 pts]

Boyz x(10) (nob/Powerclaw/Bosspole/Trukk with rokkit launcher/Reinforced ram)[140pts]

Boyz x(10) (nob/Powerclaw/Bosspole/Trukk with rokkit launcher/Reinforced ram)[140pts]

Fast

Deffkopta x(1) (twin linked rokkit L.) [30 pts]

Deffkopta x(1) (twin linked rokkit L.) [30 pts]

Deffkopta x(1) (twin linked rokkit L.) [30 pts]

Heavy

Lootas x(5)[70 pts]

Lootas x(5)[70 pts]

Combined arms detachment-Secondary

(no force org)

Mek (Rokkit L) [20pts]

HQ

Big mek(warbike/Bosspole/Kustom Force field/Killsaw)[145pts]

Painboy(warbike/grot orderly x1)[80pts]

Elites

Tankbustas x(7)[91 pts]

Troops

Gretchin x(10) runtherd x(1)[35pts]

Gretchin x(10) runtherd x(1)[35pts]

Fast

Deffkopta x(1) (twin linked rokkit L.) [30 pts]

Deffkopta x(1) (twin linked rokkit L.) [30 pts]

Heavy

Lootas x(5)[70 pts]

Lootas x(5)[70 pts]

Gun Wagon(FW) (lobba) [70pts]

Fortification

Void shield generator x(3) shields [100pts]

Total [1850 pts]

Deployment

This army is great for being reactive if it needs be, or being the main driving force behind every one of your opponent’s decisions. If you rolled night fight you can confidently feel safe taking 2nd turn (even against an alpha strike army). Depending on what you’re playing against you can bubble wrap your entire army around the void shield generator with enough bodies to make sure your opponent can’t get within 12 inches of the generator to really hurt you. And if they do manage to kill the void shields you’ll still have a 2+ cover save on the biker blob. If your opponent is ignoring cover saves you’ll still at worst be getting 5+ invul saves with FNP (feel no pain). Another thing to think about is if you don’t roll night fight and have to go first you’ll probably want to get as close to your deployment line with everything you have and scout/turbo boost right in front of your opponent turn one with your entire army (depending on what your playing against) it automatically puts your opponent on the back foot and makes him have to react to you.

ITC Missions

Each of the ITC missions has one thing in common: the player that controls the objectives will win the game. This Ork list achieves this by pushing its opponents into as small of a place as possible with the biker blob and then spreading out Boyz, Trukks and Deffkopta squads, commonly double or triple covering an objective.

Depending on how the biker blob is doing it can also split up and send its characters out to hold objectives at the end of the game as well. Or even annihilating a unit themselves.

Army weaknesses

Horde armies and/or super resilient armies. The blob itself doesn’t have hit and run so it can get bogged down especially against fearless units that may not kill the blob but keep it locked in a spot and not running around causing pressure. Against these  you’ll actually wanna rely on your shooting to weaken those units before they get into melee with you.

Flyers and Flying monstrous creatures can cause you  some headaches but thats a job for LOOTAZ 😀

generally if you focus down one at a time or just make flyers jink then you can mitigate their damage.

General gameplay

Use your single man deffkoptas to harass/grab objectives/eat overwatch/kill light armor tanks

Pressure the biker blob in your opponents face to keep them from moving up the table and or killing most other deathstars/big monsters/Gargantuan/Super heavies.

Lootaz utilize these against small units against the board edges (especially eldar jetbikes/tau units ect.) They will usually cause enough damage here and there to make your opponent take moral checks and if they  can make a few units fall off the table  your points will often be well spent killing units that cost 2-3x their own.

Tankbustas are great at dealing with the big problems. I use them as backup for the biker blob often taking on gargantuan/superheavies with melta bombs and coming out on top- they’re also a great answer for any vehicle (even flyers) with tank hunters they cause at least 2-3 hull points on average.

Void shield I actually use this as bait against alpha strike armies to bring the enemy in close to try and kill the generator itself then charge them in return with the boys/bikers and even tankbustas, getting into melee turn 1-2

Gretchin (my mvps a lot of the games) very often you’ll find them wandering up the table being ignored or sitting on an objective. Simply because they’re not worth shooting at… I find that if my  enemy is shooting my (35pt) gretchin units or (30pt) deffkoptas usually they’re doing it with units that cost 3-4x their own worth (which in my book is a win). Which in turn keeps pressure off the boyz/bikers.

Meta changes

As we all know there’s a new tau codex, I will be tweaking my list slightly and losing one deffkopta and taking the 2nd cad  from waggh ghazgul to have the deepstrike option and the Mega Force field (4+ invul save). Hopefully this will be enough to deal with having no cover saves…..ever.

Warboss Madmace (aka Mason )

Hobbyhawkstudios.com

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGhhhhHHHHHH!!!!!!!!

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