One of the things I really believe that will up your game is to play as much as you can against a diverse play field. The more games you can play against the “meta” out there, the better off you will be at a tournament. Knowing how a key unit works in a tournament or how a new army plays is key to success. 40k is a “gotcha” game where the less you know about a units special rules, an armies combo, or how an army plays can easily ruin your day.
One of the armies I’ve heard about, seen, but haven’t really played against is the Battle Co. There isn’t a lot of people playing this list in my area so games have been next to nil. My current Centstar list is an elite, low model count list that can have trouble with Objective Secured and the Battle Co has it in spades. So I decided that since I have a lot of Drop Pods, Rhinos, and Razorbacks that I should try it out myself to see how it works and I will need to do with my Centstar to take it down. I was also able to get a game in with our local Battle Company guy who was using Drop Pods.
Game With Battle Co.
My impressions with the Battle Co was that it didn’t really do as much as would have hoped in terms of killing things. Some of that was dice as I spent one major round shooting a Rhino and not taking it out. When I was able to get into position with the Grav Devestators they did some work, but the Assault Cannons did minimal damage and once the squads came out they were sitting ducks. I have some changes in mind that should be fun.
Lessons on Killing the Co – I think if I can kill key transports, I should be able to slow it down a lot, which should help the endgame and maelstrom objectives.
Game Against Battle Co.
It ended up being a really close fun game with me having it on turn 5, him having it on turn 6, and me winning it on turn 7. He had a couple of bad scatters with his pods and my Locator Beacons were clutch to get me into key spots. The three objectives were scattered in a line down the middle of the table with him holding tight onto the left objective and me pushing into the middle and trying to hold the right objective. I was able to get a drop pod onto the center objective and some scouts on the right and use the rest of my force to kill the center units. It came down to the game going on and my scouts dying to allow the Centstar to kill off the models on that right objective to keep him away from Ground Control.
Lessons on Killing the Co. – Focus on what you can do, not on what you hope to do. Don’t spread yourself too thin and focus on the center of the field as you will have more options to spread out endgame and contest or win quarters or objectives. Objective placement will be important as well as you might be able to concentrate on a one portion of the battlefield to control it. Putting that one in the back corner as we often do could be a bad move against Drop Pods or scouting Transports as they can easily flood a corner and you will have to spend too much time taking it back to then have to come back to center.
Current Battle Co List
Here is what I’m thinking of trying out next with the Battle Co.
White Scars Battle Co
Chaplain on Bike
5 x Tacticals in Las/Plas Razorback
1 Drop Pod with Melta/Melta Bombs
1 Attack Bike
1 Bike Squad x 4 with 2 Grav Guns
2 X Devastators with 2 Grav Cannons in Rhino
3 x 5 Scouts
Imperial Knight
Warden
-Avenger Gatling Canon
-Heavy Flamer
-Stormspear
-Meltagun
-Reaper Chainsword
I’ve been itching to play my Knight again and this could be a fun mashup.
W