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Signals from the Frontline Episode #371

Signals371

Show Notes

9-11-15

Intro

News

Upcoming ITC Events

Big ITC updates! Lots of events results have come in.

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

Deimos Rhino/Predator combo-kit

Contemptor Dread kit

Cataphractii Terminator squad (5 models)

Tactical Marines (10 models)

Praetor (1 model, clampack)

Centurion (1 model)

Destroyer/Assault Marines squad (5 models)

Support Marines (5 models)

Rant Session

Tactics Corner

Rules Lawyer

Completed Commissions

List Review

Green Tide

Warboss: Powerklaw

100 slugga boys

5 nobs with klaws

Ork CAD

Weirdboy level 2

Painboy

10 gretchen

10 gretchen

 

Demon CAD

Herald of Tzeentch level 3: exaulted reward, disc

Herald of Tzeentch level 3: exaulted reward, disc

Herald of Tzeentch level 3

11 pink horrors

11 pink horrors

8 screamers

 

The biggest problem I’ve found with green tide is against either super fast shooty armies, or worse, a really really assaulty deathstar. The screamers counter both nicely. The screamers run and tarpit the assaulty death star while the green tide covers the rest of the board.

So the two disc mounted heralds ride with the screamers and try to turn them into the re-rollable 2+.

The pink horrors and extra herald hide back adding psyker points and getting beam of tzeench and warpflaming the green tide for a better feel-no-pain score. Odds are they should be at least 3 or 4+ feel no pain by the time they get stuck in.

The weirdboy goes in the tide to add dice and if he gets +2 strength or gate of infinity, all the better.

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