The Emerald City hosts many attractions for travelers the world over. Green trees and plants everywhere, mild summers, lots of rain, and for me it held TSHFT – The Seattle Heart of Fire Tournament! I’ve attended a few TSHFT’s in my time and this last year was one of the best. Held at the Red Lion at Bellevue for the second year now, this year’s TSHFT hosted 60 40k players for a weekend of gaming, drinking, dining, and battle.
Last year I did pretty well, going 3-1-1, losing only to Paul McKelvy (MCKELVEY!) who went on to win the ITC that year. I was also delirious with a 100+ degree fever and pretty out of it. I hoped to go hard this year and try to crack the top ten and nab me some much needed ITC points.
Captain A’s Censtar Power Hour
Grey Knights – Nemesis Strike Force – Primary
Terminator Librarian – ML3/Daemon Hammer (140) WARLORD
Strike Squad – 5 Man (110)
Nemesis Dreadknight – Personal Teleporter/Heavy Incinerator/Heavy Psycannon/Hammer (220)
Draigo – (245)
Space Marines – Red Scorpions – CAD
Sevrin Loth – (175)
Scouts – 5 Man – Bolters (55)
Scouts – 5 Man – Bolters (55)
3 Centurion Devestators – Grav Cannon w/Grav Amp/Hurricane Bolters/Omniscope (250)
3 Centurion Devestators – Grav Cannon w/Grav Amp/Hurricane Bolters/Omniscope (250)
Blood Angels – Flesh Tearers Strike Force
Sanguinary Priest – Auspex/Bolter (65)
Sanguinary Priest – Auspex/Bolter/Shield of Cretacia (65)
Tactical Squad – 5 Man Heavy Flamer (125)
-Drop Pod – Locator Beacon
Drop Pod – Locator Beacon (45)
Drop Pod – Locator Beacon (45)
This list has a lot of hammer to it and a lot of deployment flexibility. One of my biggest fears is the Cullexis, Drop Pod heavy armies, and Webway Portal D-Scythes. Truth be told, I haven’t faced a lot of that at the last few big tournaments I’ve been to. I know it will pop up eventually, but I feel this list has some null deployment options that will enable me to keep the star off of the table until at least turn two if I have to. I at least have options whereas my list at LVO didn’t have enough.
The Venue
The Games
Game 1 – Tzeentch Flying Circus
My basic plan was to ignore the flyers for as much of the game as possible, and focus on the ground forces first. I dropped in my Cents to his backfield and went to work on the Horrors and held back the Centstar so he couldn’t vector strike over them. The Pod Cents held up admirably, making some key Feel No Pains against what was left of the Screamers and some summoned Flesh Hounds. One key feature of my list now is the Locater Beacons. They helped enormously at the end of the game I was able to just put my Censtar on his Emperor’s will objective and clear out his remaining Horrors. It also helped that he wasn’t able to push his Psychic game as much. I think one mistake he did was not throwing enough dice at powers he really needed. Like when my scouts came in on right near his objective and we went after flickering fire, which would have wiped them out. I think he rolled one dice for each horror squad and came up nil, allowing my scouts to tie up and whittle down his Horrors.
Win for me – 9pts
Game 2 – Dark Eldar CAD
I feel there is a bit of a misnomer about ITC mission 2 and how it affects high kill point armies. MSU and High Kill point armies still have the advantage to win this mission overall. Sure, the primary will most likely go to the opponent, but the Maelstrom and 2 of the 3 suit Bonus Point missions all favor MSU builds. I don’t take mission 2 as an auto win at all.
I was playing against Jack, a dedicated Dark Eldar player and one of the Corvallis Crew that I have come to know over the past few years. Jack is a very nice guy and a lot of fun to play against. He was running 5 Venoms with Warriors, 2 Grotesque Squads with Vect (actually Rakarth) in Raiders, 2-3 Ravagers, 2 Razorwings. I think that’s it. I was actually worried about his Grotesque squds, especially when he got T6 on all of them. My Gravs and Hurricane bolters would be hard pressed to take them down.
My Centstar was able to catch and kill his Grotesque and HQ unit in close combat, as well as taking out a large portion of the Venoms and Ravagers that would threaten my Dreadknight and Pod Cents. It was still a close game though, even with me killing most of his stuff.
Win for me – 7pts.
Game 3 – Daemonkin
This game I drew a local guy from my area, BigTal with his Daemonkin list comprised of a Brass Scorpion, 6 Soul Grinders, and 2 Heldrakes. I have faced the Brass Scorpion before and know what that thing can do so it was first priority, especially when his Grinders and Scoprion getting more attacks the more I kill!
My first turn was pretty lucky. I committed both Cent units to go after the Scorpion. I also had Perfect Timing and my Warlord had the command trait that gives me and friendly units rerolls of 1 in shooting within 12”. Its my new favorite trait as it is pretty much a poor man’s Prescience. One unit did one hull point to the Scorpion, but the other unit did 9 hull points from shooting! He saved four leaving it with only 3 hull points left. I was feeling pretty good at this point.
The next round he did some shooting, but then went all out and charged my Centstar, needing 13” on 3D6. He rolled a 15”! Oh man oh man I was sweating. This could be it as he getsD3+2 Stomps and only needs one 6 to cripple my star. Three stomps! No sixes! My Centsar survived pretty much unscathed and I went hard into Gate to get out of there and killed the Scorpion that next turn. It wasn’t over though as we were playing the Relic and h was moving all his Grinders and summoned Flesh Hounds onto it. I was able to take down many of the Grinders but on turn five, had it ended, Joel would have been able to win! Game went on and I was able to seal it, immobilizing a Heldrake and take out the rest of the Grinders that counted. Close game and had me sweating buckets through most of it. Ton of fun.
Win for me 11 pts.
So day one I was 3-0! My first goal is always jus tto get a winning record so I was already there, now just to crack the top ten!
Day 2
Game 4 – Tyrandis – Firs the Father, Then The Son
Win for me 11 pts.
Game 4 – Orks!
So I am 4-0 and at table 2! I was very pleased overall. My last round opponent was Mason, formerly of BTP whom I knew from their videos, and is now in his own painting studio – Hobbyhawk Studios – check em out as Mason is a very talented converter and painter.
Mason was running a great Ork list that actually was a good counter to my Centstar. The Void Shield Generator! He was also running a Snarf Snarf….er Zardsnark deathstar, 5 minimum Lootah squads, a Lobba squad, 2 squads of Boyz in Trukks, a squad of Tankbustas in a Wagon, 5 single Deathkopta units, and 2 Grot squads. That’s all…I think!
The game came down to the last round or two. Mason threw his bikestar out, gunning for my pod cents and I answered with my Centstar and pod cents shooting into his deathstar. I didn’t have Pefect timing, but my poor man’s PF with the Auspex’s ensured that I wasn’t facing a 2+ jink. I only killed a few bikes on my initial shot and he ran over the Pod cents. My Centstar then pounded his deathstor with only a 4+ jink and 5+ FNP and he mad a ton of great saves. We clashed in the middle and I had bottom of turn. I should have looked more closely at the maelstrom missions as I think by that time I was only down by one and could have actually had a chance to shoot a boyz squad off of their objective, but I was staring down a timer with only minutes remaining and was rushed. I went for 2 bonus and nabbed one with my Dreadknight that killed his Big Mek. I then went for Warlord and Linebreaker and rolled for Prescience….and perilsed! Then rolled on the chart and killed my warlord in the process. That gave him Slay the Warlord and when I was unable to get force off and not kill his squad it was game over.
Loss for me at 5 pts.
Conclusion