Show Notes
Date 7-24-2015
Intro
- Follow us on Twitter, Facebook, Twitch, and YouTube! Join our Forums, too! If you would like to be a guest on the show, email Reece at Contact@FrontlineGaming.org
- We sell tabletop games and supplies at 20% off! Hit us up for your next gaming order at Orders@FrontlineGaming.org or visit our webstore at FrontlineGaming.org.
News
- LVO 2016 rooms are available to book! February 5th through the 7th, 2016, Ballys Casino, Las Vegas, NV.
- GW releases an App for AoS. And it’s FREE!
- Open letter from Han in regards to the BAO.
- GW actually asking their customers for feedback on the new AoS app…say what?
- ITC Quarterly update occurring on Friday, July, 31st. Leave comments in the comment section of this blog post with questions you would like to see addressed.
- Canhammer
- Privateer Press releases several new models for the Legion and Cyngar factions
- M-a-M studios releases a conversion kit to turn Chimera APCs into main battle tanks, as well as a set of ‘Runt’ Tanks.
- Mad Robot Miniatures previews a new line of sci-fi human soldiers: The Caipari Urban Shocktroops
- Menhir Games shows off some of their designs, and a concept for a modular 28mm fantasy fort. The fort is designed to hold 28mm models and is perfect for many game systems.
- Hawk Wargames shows off a limited edition rulebook and a slew of new releases for each faction: The Scourge Vampire, the UCM Flak Teams, Resistance quad bikes, Shaltari Samurai, and PHR Valkyries.
- A new Fantasy GW video game has been previewed! Warhammer The End Times: Vermintide! In this first person melee combat game the player and up to four friends enter the shoes of various heroes fighting against a horde of Skaven overrunning the city of Ubersreik.
- Forgeworld reveals a new Word Bearers character: Zardu Layak and his Anakatis Kul Blade-Slaves. Accompanying this stunning new release is a full squad of elite Ultramarines Breachers: the Invictarus Suzerain Squad!
- Dreamforge Games releases their Opposing Force to take on the Eisenkern: The Shadokesh!
- AngryMojo shows off a whole new set of Wild West themed MDF terrain, enough to make an entire town!
- There was a rumor that the Twin Linked GT at the COC was banning any bike models, but that is not true.
Upcoming ITC EventsHuzzah Hobbies July RTT, Huzzah Hobbies, Ashburn, VA, July 25th, 2015
- Empire Games ITC Tournament, Empire Games, Mesa, AZ, July 25th, 2015
- The Iron Halo, Bartlesville, OK, July 25-26th, 2015
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.
- August will be Chaos! rumors of more Khorne releases for AoS, including Blood Warroirs, some character Clam Packs, and terrain kits.
- Rumors of an AoS campaign book that will feature Aelfs, Duardin, Skaven and Tzeentch.
- New Stormcast Eternals on the way, Prosecutors with Spears and Shields, or hammers.
- More Stormcast support characters rumored to be coming out, one with a standard, the other with a trumpet and sword.
- New Age of Sigmar, Realm of Battle Tile.
- Next week are the Stormcast Eternals Paladins – Retributors (hammers), Decimators (axes), Protectors (glaives)
- Tzeentch rumored to be coming in September with a few model kits and a 40k release, too.
Rant Session
Tactics Corner
Rules Lawyer
- Reece got two rules wrong in recent bat reps, wanted to clarify.
- Craters are not open ground for infantry.
- You can only cast as many powers as your psyker has mastery levels.
Completed Commissions
List Review
Space Wolves (Combined Arms Detachment) (1850pts)
+ HQ +
Rune Priest [Psyker Mastery Level 2, Rune Axe]
Power Armour [Bolt Pistol]
Wolf Lord ([2x Fenrisian Wolf, Thunderwolf, Warlord]
Armour of Russ [Power Fist, Wolf Claw]
+ Elites +
1x Iron Priest Thunderwolf
1x Iron Priest Thunderwolf
+ Troops +
Drop Pod
10x Grey Hunter [ 2x Meltagun]
Drop Pod
10x Grey Hunter [2x Meltagun]
Drop Pod
10x Grey Hunter [ 2x Meltagun]
+ Fast Attack +
8x Fenrisian Wolves
Stormwolf
2x Twin-linked Multi-Meltas
Thunderwolf Cavalry
3x Thunderwolf Cavalry [Power Fist, Storm Shield]
+ Heavy Support (180pts) +
1x Long Fangs w/ Lascannon
4x Long Fang w/ Missile Launcher
Long Fang Ancient [Bolt Pistol, Flamer, Melta Bombs]
P.S
Wolf Lord rolls with Iron Priest and Fenrisian Wolves. Rune Priest sits with the Long Fangs in the backfield giving them Prescience.
She does NOT want to take Fateweaver.
Daemon CAD
3 ML3 Tzeentch Heralds on Disc, 1 w/Grimoire
1 Nurgle Herald w/Locus of Fecundity (FNP to unit) and Etherblade (AP 2 at Initiative 4)
Great Unclean One w/ML 3 and Greater Reward
1 unit of 16 Pink Horrors
1 unit of 14 Plaguebearers w/instrument (gives GUO 2 reserve rolls)
6 Screamers
Soul Grinder of Nurgle w/Phlegm Bombardment
Allied detachment of CSM
Sorcerer w/ML 3, force axe
10 Cultists
Heldrake
5 Havocs w/4 Lascannons
mark of Nurgle
With respect to ITC quarterly update questions – I’d like to know if the ITC FAQ will address whether a dark angel character on a bike gains the Ravenwing tag.
Thanks!
AgentP – The Mediocre Gamer
I really hope they do this, it’s abundantly clear it was intended.
The only reason I would Agree with this is the 3 HQ slots. if it was one, no. But yeah, its obvious this is what they intended
Don’t forget Sammael being able to reroll his fixed warlord trait. :\
On a personal level I’d like to see it done, but the RAW is pretty clear on the matter so I can understand why they wouldn’t. On the other hand, the ITC council has contravened RAW in plenty of cases where it was abundantly clear because they wanted something to work differently, so I wouldn’t be all that surprised if they changed it.
Really, I’d just like to get an answer on the matter. Which way they go is less important than them just making a decision that players can work off of.
out of curiosity what makes it ‘abundantly clear’?
There are three HQ slots, and of which only two units can be used. Of those two units, you can only pick one or the other. Essentially, you have to take Sammael, and can take no other HQs. The fluff talks about how RW are led by members of the inner circle and the second company even has a chaplain of its own.
Fluff does not equal rules. Are the three HQ slots mandatory?
No, they aren’t, but aside from having three HQ slots (only one of which can be used) they also have the above-mentioned reroll on warlord traits that never functions because of the fixed trait Sammy has.
RAW is clear- only Sammael/Sableclaw can be taken. However, it’s also quite clear that GW intended for other HQs to be able to be taken… somehow. Whether or not ITC wants to change the rules to allow that is up to them.
The warlord trait reroll does function, since any character can be made warlord. So if you wanted a different trait, you’d have to take a sergeant as warlord.
I suppose they do get characters in the squads now, so that’s something.
+1 my area recently adopted ITC and I would love to able to run the RWSF as intended
I am probably in the minority here, but I don’t think it was intended to give other characters the ravenwing rule. Which means I believe the codex has it right. I think modifying rules in this manner is the wrong way to go.
You might have an argument if you had to take Sammael but could also take other HQs, but RAW, you can only take Sammael, even though there are three HQ slots available.
Are you forced to take only models with Ravenwing trait? if not then I don’t see the problem (I don’t have the codex so I am spit-balling), if you can only take models with Ravenwing trait and then can’t take said models then I would agree with you. Given that Sammeal is the Ravenwing commander maybe he is the only one meant to have it.
Yes, you can only take models with the RW special rule. So you can only take Sammael. You can’t take a librarian, you can’t take a chaplain, you can’t take an interrogator chaplain. There are 3 HQ slots, and can only take Sammael. No other HQ may be chosen at all. How can this be understood as intended? There are two HQ slots that can’t be used.
the other HQs are not mandatory, maybe they made a mistake on the actual nubmer of HQs that could be taken and not on whether or not characters get a free skill? Its just as likely.
There are both 3 HQs in two places, so not that likely. Also, the deathwing strike force lets you take multiple HQs instead of/in addition to Belial. I’ll give you this is all circumstantial, but it seems far more likely that GW either messed up the restrictions for the force, or that meant to give ICs in a bike the RW special rule.
it shows three HQs in two places, but omits the ravenwing special rule for numerous characters and that is somehow weighed as being more likely? How do you account for that? Its not like it was ommitted for one character type in multiple entries, it was ommitted in all characters save one in multiple entries, that sounds more like intention. I am sure its not what the ravenwing fanboys want to hear, but seriously its certainly more likely.
Or, like the vengeful strike role for terminator armor, they meant to add that ICs gain the ravenwing special rule. At a minimum, they could have forgotten to include that ICs on a bike can be taken under the restrictions for the detachment. Which is more likely, that GW purposefully gave us 2 unusable HQ slots, or that GW made a mistake?
I think we can agree here that in one way or another GW made a mistake, where that mistake was made is where our opinions differ
Could I get a link to M-a-M Studios? I’m really interested in that Chimera conversion, but I’ve never heard of them before. Thanks!
In regards to the letter, I talked with the guy because we have a mutual friend. He had a different view of the game. The 2 issues I noticed was that 1. He was not told about the D when he asked what the formation does and 2. His opponent landing on top of the knights wad wrong because you cannot land on impassable terrain on purpose.
I think in the letter he mentioned they went over the lists at a high level, and he answered questions in regards to what was asked, it doesn’t sound like he lied. in regards to deep striking, the rulebook doesn’t agree with you. You pick a spot and then roll for scatter, and Knights are not impassable terrain (only non-ruin buildings with the exception of their battlements). The rule meteoric decent that the formation has essentially makes that claw a D missile, and it would be effective vs those buildings you normally couldn’t land on as well, as that is it purpose.
Sounds like Han tried to do the right thing (after 6’ing a knight and nearly taking out the other) with the offer to reset and his opponent didn’t want to take him up on it. That really is too bad, I bet they would have had a good game.
Agreed about the D hit but you still don’t ignore the deep strike rule that you cannot choose to land in impassable terrain. That is the main difference. From what I heard, Han deliberately chose to land on the Knights, it did not scatter on to the Knights.
From what I was told by Han’s opponent was that he was only told about the S6 heat blast, not the D weapon hit when he asked what it does.
Having played the Fist of Khorne in numerous tournament and at BAO I would make a very big point to mention the D weapon aspect of the formation to my opponent as this is a very huge thing. Especially when they run a lot of vehicles.
If the Fist of Khorne could choose to land on a vehicle or building you would be seeing it alot more.
I heard the same from the guy after, yeah. Str D is a pretty important thing to mention to people, and it seems… a little sketchy to have just “forgotten” that against a Knight player. Doesn’t necessarily mean he cheated- it’s possible he did just forget- but it feels a little shady.
However, units are not treated as impassible terrain (that was a 6E rule) and there is no specific prohibition about placing a Deep Striking model in a position where it will Mishap, at least not in the rulebook- I don’t remember if ITC has made a ruling there.
According to the letter the Renegade Player with the Fist of Khorne did offer to reset/restart and let him redeploy, so seems like he was acknowledging the non-D mention and wanted to make it right. Knight player decided, nope.
Fair enough. I don’t wanna judge the guy prematurely, and I wasn’t there/didn’t hear all of what happened.
But was the offer to replay the game and let that result stand or to replay the game but he still gets the win? TBH I don’t know either even though I heard about it right after it happened.
FYI. The Reason im considering the CCS is it is cheaper and will give Preffered enemy to my Artillery, along with ignores cover.
If Yarrick was my Warlord, He would be a no brainer, but this is actually a Death Rider Squadron list, where i have a mandatory warlord
In respect to the change log thing, I would assume he was asking for you to list the changes you’ve made to itc rules and when the changes were made. Not necessarily why those decisions were made, just a record of the rulings.
i.e.
ITC Rulings
1.8
Khorne Daemonkin
Flying Monstrous Creatures summoned using Blood Tithe points must enter the game in the Swooping flight mode and may not change flight modes the turn they are summoned.
A character with the Blood for the Blood God! special rule that is slain only generates a Blood Tithe point if they are slain in a challenge.
Necrons
A unit must be within 12” of the Canoptek Spyder from the Canoptek Harvest formation at the time they actually wish to benefit from the Adaptive Subroutines special rule.
Eldar
A model using the Runes of the Farseer special rule may re-roll the individual dice that make up the Deny the Witch attempt or Psychic test.
A model may only use the Runes of the Farseer special rule while attempting to Deny the Witch if the model (or model’s unit) was the target of the psychic power (i.e., it may not be used when denying an enemy blessing).
Dedicated transports purchased as part of the Aspect Host formation benefit from the Rites of Battle special rule.
A unit of Warp Spiders may only benefit from the Flickerjump special rule once per turn regardless of how many times they are targeted for a shooting attack.
V 1.7
Shrike works the way he is intended*
This seems like something that would be valuable to the community. I agree adding what data or reasoning behind the decision is not useful or feasible.
*I can try can’t I?
Yeah, those are all fair points. I suppose we could keep minutes of the meetings if someone was willing to do it, so folks could hear the rationale behind the decisions. It is all debated heavily and quite logical.
In regards to reviewing rules or FAQ’s for ITC, I would like the ‘a caster can only cast as many spells as his mastery level’ to be reviewed. I am not sure there is a precedent in the rules for this. It seems to be a carry over from 6th edition. Further, the Librarius Conclave is basically useless in ITC with this ruling.
I would like to see additional verbiage to deal with the fact that the “Master of the Forge” is no longer in the Space Marines codex.
If I would like to bring multiple relics of the forge from an imperial armour book, will a techmarine from the Space Marine Codex suffice?
You made this adjustment for when Reclusiarchs were no longer available for Blood angels, and instead made it ok as long as you took a chaplain.
You just use a Techmarine, instead, buddy.
Toe-in-cover MC’s and gc’s. I realize that’s how it works raw without any uncertainty, but I think it could stand a change.
Flying MC/Gargantuan creatures certainly shouldn’t be grabbing cover with a toe in a bush on the ground, that is just retarded
For the ITC quarterly I would like to see special dice cut from the game. Some of those dice heavy on one side and give and give an advantage. Just plain sided dice. Not to big of a deal to ask of all players.
With the changes that the ITC FAQ makes to Invisibility, can invisible units be hit with template and blast weapons as normal?
Yes, with the ITC FAQ, units firing at an invisible target did fire at BS1 rather than snap shots
And can tau markerlights boost a unit firing at an invisible unit back up to normal BS?
The tau codex already says that markerlights can be used to modify snap shots
As per the current ITC rules, Invisibility does not make you fire Snap Shots- it is a value-setting effect, which will override any bonuses (such as Markerlights) due to the order of operations. I know Reece had talked about this last year, but I don’t think it was ever fixed.
Ah, I wasn’t aware of that
awesome podcast as always 🙂 Had my stream listen to it!
Nice! That’s awesome, ty, bro.
Is it just me or is this only on twitch? I can’t find it on your podcast channel. :/
I can’t find the audio either…
Page reference on psykers only being able to cast a number of powers equal to their Mastery Level? I can’t find any such rule, and it would make my Librarius Conclave a *lot* worse if it’s true.