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Chaos Renegades: Heavy Support Analysis

Hey everyone, it’s Adam from TheDiceAbide.com! We are most of the way through the Renegade unit analysis, just 2 sections left to go, Heavy Support and Lords of War! In either Renegades army, the most important slot is the Heavy Support. This is where all the punch for the army lives, and there’s a crap ton to choose from. Be sure to check the Tactics Corner for more great articles!

Heavy Support

A lot of the Renegade heavy support choices are made even better by the fact that BS2 is a mandatory upgrade, so units like Wyverns, Griffons, and Thuddguns can keep the low BS, since they’re twin-linked blasts anyhow, and keep some spare points free for the rest of the army.

Renegade Tank Squadron

Renegade Leman Russ by Gavin Massey

There are a huge variety of Leman Russes, they all have AV 14/13/10-11, depending on the variant, making them quite tough to kill. As with all the other tanks in the army, they’re 10 points cheaper than what IG pay for them, but are BS2, and can be upgraded to BS3 for that same 10 points. This means that the variants that are less reliant on BS can be kept cheaper if you want to save some points (only useful on blast tanks really, so anything but the Exterminator, Vanquisher, and Punisher). Since they are so diverse, I’m going to talk a little about each one:

Renegade Artillery Battery

Renegade Basilisk by RobSkib

Now we’re really starting to talk the big guns. Artillery Batteries are squads of Basilisk and Medusa tanks. They’re both decently priced, but restricted by their AV12 front armour from getting anywhere near the action. While I generally like the idea of these squads, I find that the Heavy Ordnance Battery is just a lot better for the points, despite it’s lack of mobility. If I were to take a squad of either of these though, it would be the Medusa variant, because who doesn’t love a 36″ range, S10 Ap2 pie plate?

Renegade Strike Battery

Renegade Wyvern by Majer

Everyone’s favorite Imperial Guard tank, only better! These are squads of Griffons and Wyverns, but both at a discount, and in squads of up to 5! No need to pay the 10 points per model for BS3 when your high volume, blast guns are already twin-linked. Naturally a squad of 2-5 Wyverns is the first choice I add to any Renegade army, it’s just a murder fest of artillery shells that will make any infantry on the board soggy in the britches. With Wyverns though, it’s easy to overlook the Griffon tank, which weighs in at a mere 35 points for it’s twin-linked S6 Ap4 large blast, so a full squad of 5 is only 185 points… Seriously, if you have any heavy support slots open in your list, it means you didn’t take enough Strike Batteries, they are so amazingly cheap for what they do on the table.

Renegade Hydra Battery

Renegade Hydra by Stempe

Identical to the Astra Militarum variant (with the exception for BS), they bring your only real reliable anti-air. If you find that your meta is full of flyers and skimmers, then this may be an option to help deal with them, but personally, I just accept my fate of getting pummeled by the sky, while I focus on annihilating everything with it’s feet on the ground. If they were a bit cheaper, or their gun was slightly better I’d probably be willing to take a squad, but with the competition in the Heavy Support slot being the roughest in the army, I’ve never even considered taking them.

Renegade Bombard Battery

Bombard by MrP

It’s not every day that you get pie plates that wound most things on a 2+, go through their armour, and ignore cover. Bombards are absolutely devastating against any dug-in infantry, and worthy of consideration, but they will become a top priority for pretty much everyone. They have a massive 24″ minimum range, and must be fired using the Barrage rules, so if the enemy gets too close, they suddenly can’t fire at anything. Additionally, they have pretty poor armour, so anyone who does want to get rid of them, probably can if they’re not well protected and hidden. It might be worth taking just a single one, since it wouldn’t be too hard to hide, just to have something to reach out and wreck far away scoring units.

Renegade Heavy Ordnance Battery

Renegade Basilisk Platform by Rictus

Very similar to the Artillery Battery, the Heavy Ordnance battery is a squad of artillery containing either Basilisk or Medusa heavy carriages. They are incredibly tough since they are artillery and quite inexpensive. By adding on a pile of extra crew, you can quickly have a blob of 36 T7 3+ save wounds sitting in the backfield, shelling your opponent. For their price, they really are an amazing unit, and a great place to hide your Arch Demagogue.

Renegade Support Squad

Renegade Heavy Weapons by Sircyn

Basically a big squad of Heavy Weapon teams, they can have a lot of weaponry, but their T3 really makes them bait for any S6+ enemy firepower. Sadly, while they are inexpensive, they’re just not resilient enough to be trusted to not get shot at by some scatter lasers and ran off the board.

Renegade Rapier Laser Destroyer Battery

Yes, take them, take many of them. Someone down there must really like us, because Forgeworld has blessed Renegades with one of the nastiest pieces of artillery you can get for basically no points. A full squad of 3, with 3 extra crew and Militia training is just under 80 points, and firing off 3, twin-linked S9 AP1 ordnance (not blast) shots a turn. They are amazing at wrecking anything shy of AV14 from across the board, and even then because of the Ordnance rule, AV14 isn’t off the menu entirely. They don’t have a ton of wounds, only 3 extra when you buy the crew, but for their price they can’t be beat.

Renegade Field Artillery Battery

Last, but definitely not least, is even more Artillery! Renegade field batteries carry either heavy mortars, or the feared thudd gun. Back before there were Wyverns everywhere, these were the bee’s knees, splattering the enemy with 4 S5 blasts a turn per model, and in the renegade army, able to be taken in squads of up to 4, you’re talking 16 blasts a turn from each battery! When taken with the Ordnance Tyrant Arch Demagogue from Vraks, they count as non-compulsory troops choices, but that still means Objective Secured artillery in a normal Combined Arms Detachment. I do love these as a cheaper, tougher alternative to the Wyvern.

The hardest decision you’ll have to make in a Renegade army is how to fill your heavy support choices. It’s entirely possible to just take 9 Rapier Laser batteries, but that’s only going to take up ~240 points in your army, so you’d better have a lot of infantry sitting around! Personally, I take a squad of 3 Exterminators with melta sponsons, a unit of 4 Wyverns, and a squad of 3 Rapiers. It’s all fairly economical for the damage output, and it gives me answers for a variety of targets.

See you next time when we cover Lords of War. Despite only being able to get one in most armies, everything in the Renegades armies are so cheap that it’s almost crazy not to take one.

 

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