The greater good is here all the way from Kansas! Richard brought his Tau to take on Reecius’ Dark Angels. Be sure to tune in to the live game on Twitch at 7:00pm, PST, tonight!
Here’s the Dark Angels!
Dark Angels CAD | 1850 Pts | ||
Unit | Description | Size | Cost |
HQ | |||
Interrogator Chaplain | Bike, Auspex | 1 | 135 |
Troops | |||
Scouts | – | 10 | 110 |
Scouts | – | 10 | 110 |
Scouts | – | 10 | 110 |
Scouts | – | 10 | 110 |
Elites | |||
Ravenwing Command Squad | Apothecary | 6 | 270 |
Deathwing Knights | 5 | 235 | |
Venerable Dreadnought | Twin Heavy Flamer, H.Flamer | 1 | 115 |
Lucius Drop Pod | – | 1 | 50 |
Fast Attack | |||
Rhino | Dozer | 1 | 40 |
Black Knights | 3 | 120 | |
Ravenwing Support Squadron | |||
Land Speeder Typhoon | Typhoon x 3 | 3 | 225 |
Nightshroud | – | 1 | 80 |
Assassin Detachment | |||
Culexus | – | 1 | 140 |
Totals | – | 63 | 1850 |
And here are the Tau!
CAD:
Commander x2 Missile pod (warlord)
Riptide Heavy Burst cannon
Riptide Ion Accelerator
Riptide Ion Accelerator
3 Man Crisis Team x2 Missile pod each and 6 Marker drones
1 Man Crisis Team x2 Fusion Blaster
1 Man Crisis Team x2 Flamer
1 Man Crisis Team x2 Flamer
Allied detachment:
Buff Commander
10 Kroot
Formation:
Skyrunner Seer Council
- Farseer x 2
- Warlock x 5
Tau list looks good Will the buff commander have a Drone Controller to buff the Crisis Marker Drones? Also there is only 1 source of marker lights which will make then priority number 1.
Indeed, and they got shot up on turn 1, too.
Shocking. I never seen Tau loosing to Dark Angels. Maybe it’s because the Tau player didn’t bring the nr 1 Tau unit: Broadsides. But even without Broadsides Dark Angels have literally no chance against Tau. I just feel like I saw a Pink Elephant with Dragon wings. DA beating Tau just doesn’t exist in nature.
I disagree, actually. The new DA are brutally good. Firebase Cadre would have been a tougher match with ML support, but a good player smokes those ML units, first. I think Tau have their hands full with DA. Actually, anyone does.
Just a heads up Reece, BKs have skilled rider, so they always have a 3+ cover save. Since this save is the same as armor, you can always choose the cover save, therefore benefiting from the re-roll.
They can jink for a 3+ cover save, but that requires you to snapfire. Great if you are taking heavy fire or planning on assaulting next turn, but risking a standard 3+ to have full BS plasma guns can be correct too.
Just a quick question, where in the dread drop pod rules does it allow you to stay embarked?
Looking in IA2 2nd edition and can not find it any where, only thing found is that if dread remains on any part of pod he gets shrouded.