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(Live Show at 11am PST on Twitch) Signals from the Frontline: Warhammer 40k and General Gaming News, Rumors, Tactics and Comedy!

Signals from the Frontline

signals from the Frontline

Show Notes

5-15-15

Watch the live show, here, at 11am PST!

Intro

News

 

 

 

Upcoming ITC Events

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

Rant Session

Tactics Corner

Rules Lawyer

Completed Commissions

List Review

The crazy 88 infiltration strike force (1850, 3x detachments)

Blood angels CAD:

Lv 1 librarian

5 scouts-camo cloaks and snipers

5 scouts-camo cloaks and snipers

5 scouts-CCW/bp, meltabomb sarge

5 scouts-CCW/bp, meltabomb sarge

5 assault marines in drop pod-2 meltaguns and combimelta sarge

5 assault marines in drop pod-2 meltaguns and combimelta sarge

Baal strike force:

Lv 2 librarian warlord- jump pack, veritas vitae

5 death company-jump packs, 1 fist

5 death company-jump packs, 1 fist

5 death company-jump packs, 1 fist

5 scouts-CCW/bp, meltabomb sarge

5 scouts-CCW/bp, meltabomb sarge

5 scouts-CCW/bp, meltabomb sarge

5 scouts-CCW/bp, meltabomb sarge

5 assault marines in pod-2 meltaguns and 2x inferno pistol sarge

5 assault marines in pod-2 flamers and 2x hand flamer/meltabomb sarge

5 assault marines in pod-2 flamers and 2x hand flamer/meltabomb sarge

Assassinorium:

Culexus assassin

Strategy:

The lv1 Libby rides with the inferno pistol squad for divination rerolls or possibly ignore cover, while the level 2 jumps in with some DC.  With the veritas vitae, 2 strategic traits are gotten, so hoping for 3 units + warlord infiltrate or reroll reserves for one of them.

Some CCW scouts are in the cad just so I could sneak away with a point here and there via obsec in the middle of the close-range chaos.

If I get turn 1:  infiltrate everything ever, including the 3 jump DC units if I get the infiltrate trait, as close as possible to anything but orks.  Drop pods come in to shoot down some threats, army sucks up a round of shooting, and follows with turn 2 charges from up to 12 units.

If I get turn 2:  reserve a lot of stuff to outflank and deep strike on later turns.  The first pods are complete suicide units in this situation, but may help get a turn 1 maelstrom point or first blood.

If I think I’m going first and get seized:  ow.

If I’m playing purge the alien primary:  go for maelstrom and bonus points.  25 unit msu spam means I’m virtually never winning primary on purge.

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