Show Notes
5-15-15
Watch the live show, here, at 11am PST!
Intro
- Follow us on Twitter, Facebook, Twitch, and YouTube! Join our Forums, too! If you would like to be a guest on the show, email Reece at Contact@FrontlineGaming.org
- We sell tabletop games and supplies at 20% off! Hit us up for your next gaming order at Orders@FrontlineGaming.org or visit our webstore at FrontlineGaming.org.
News
- BAO 40k Champs is about to sell out! Only 19 tickets left as of the time the notes for the show were written.
- Wargames Con chugging right along! be sure to grab your tickets for an awesome time down in Austin. We’ve got a ton of great players coming for every system.
- Our 25% off pre-order special is still going for the AdMech Robots! They are some really awesome models.
- Big Nasty B’s raffle, check out Life After the Cover Save for more information.
- Found a cool Web Comic, Wolf and Sister, if you want to check out some fun and well done 40k fan fiction.
- Game Craft releases a bad ass 6mm terrain kit, the Brandenburg Gate.
- An intrepid gamer out there painted up the Calidus assassin as lady Deadpool! Well done sir, well done.
- Clockwork Goblin shows off some pics of one of their walkers painted and it looks really cool!
- FW releases a teaser video for the new HH book V, Tempest! Looks great. Also, Roboute! He looks really cool.
- DzC, in reaction to community feedback, is altering their ongoing campaign to make it more fun.
Upcoming ITC Events
- Imperial Knight ruling for the ITC!
- We changed ITC tertiary mission point: King of the Hill, to read that whichever player has the most units within 6″ of the middle point of the board gets the point, instead of using the old victory points system.
- And Books Too ITC Opener, Lafayette, LA, May 16th, 2015
- Scorched Earth Open, Peoria, AZ, May 16, 2015
- Bring the Pain, Gamer’s Paradise, Prairisville, LA, May 17, 2015
- Sector LV702 ITC, Power 9 Games, Las Vegas, NV, May 23, 2015
- KublaCon Golden Gargant, Hyatt Regency, SFO, CA, May 24th, 2015
- Battle for Mobile Bay, Mobile, AL, 2015
- Huzzah Hobbies Mat RTT, Ashburn, VA, May 23rd
- Clutch City Grand Tournament, Houston, TX, May 23-24, 2015
- Guardian Cup 8, Portland, OR, May 23-24, 2015
- Summer Kick Off Tournament, Paladins Game Castle, Bakersfield, CA, May 25, 2015
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.
- 1. Empire Remmanents: Mainly humans, with some dwarfs, ogres, and vampires. Humans units tend towards elite holy warriors (focus on priests, Knights, and witch hunters). The dwarves are mainly steampunk flavored, some of which bleeds into the rest of the faction. Vampires tend towards the human aesthetic, ogres have elements of both.
2. Chaos: all three chaos armies mixed together.
The warriors/humans have the same general design as now, except more obvious demonic gifts. Winged units of warriors was mentioned as an example.
Beastmen will come in more flavors, for example reptilian and avian variations. Also a variety of more animalistic units.
3. Orks/Goblins: More or less the same. They get ogres as per end times.
Also, possible mention of dwarf slaves either as units or as justifcation for some steampunk elements in the army. So possibly a bit more 40kification of the army overall, including more squigs.
4. Skaven: two major changes. First, more warptech, notably more apparent in modeling if not in rules.
Second, lizardmen slaves apparently bound using magic/warptech and mutated.
5. Undead: End times undead. More feral in feel. Beyond that, nothing.
6. Elves: End times elves, slightly more unified in appearence, takes cues from all 3 armies. Nothing much else known.
The last two are possibly due to ignorance rather than an actual lack of changes.
I don’t know if any of this is really new besides a couple orc and skaven bits, some of it I read in the round up already but I just put it all down. - Kataphron Battle Servitors rumors:
- – they can’t run
– can shoot up to 2 weapons
– count as stanionary when shooting heavy or salvo weapons even after moving
– may charge even after firing assault, heavy or salvo weapons - Cognis-Flamer
if this weapon is used as defensive Fire (it can be used for defensive Fire) it will automatic do 3 Wounds instant of W3
Torisionskannone
if the Torsion Weapons make a wound, you have to roll a d3 dice for the wound, on non vehicle models it makes d3 wounds and on Vehicles it make d3 hull damageHydraulic Claw – Iron hold
double you strange to max of 10 with punch of 2
You hit with your normal initiative of 3Heavy Combatservitor rule
you can fire up twice a weapon even if you move
But you can’t runYou can take up to 9 models, so you will have a troop of max 12 models
via Cedric Dupont in the Comment Section
Translation of the Equipment’s french rules :
Kataphron Assault Armor : save 3+
Kataphron Half-Armor : Save 4+
Arc Claw : Melee, S+1, AP5, Haywire
Hydraulic Claw : Melee, S+2, Unwielddy, At the end of the assault phase, you can do an additional attack with Strenght X2 (max S10)
Cognis Flamer : template S4 AP5 Assault, when used at overwatch, 3 hits instead of 1D3
Heavy Arc Rifle : 36″ S6 AP5 heavy 2 Haywire
Heavy Grav Cannon : 30″, F*, AP2, Salvo 4/6 Concussive Grav
Phosphor Blaster : 24″, S5, AP4, Rapid Fire, Luminagen : a unit wich take a damage or lost a wound by these munitions, take a -1 cover save penalty till the end of the phase. When a unit charge this target, they can reroll their Charge roll
Plasma Culverin : 24″, S7, AP2, Heavy 2, Blast, Gets hot.
Torsion Cannon : 24″, S8, AP1,” heavy 1, 1 Penetrating hit = 1D3 HP lost. 1 wound = 1D3 wound lost. (After Succesfull wound/hit and save failed) - the detachment for cult mechanicus gives you a reroll for warlord traits and to reuse a canticle of omnissiah once per game.
the detachment allows for a lot of the new kataphron units with up to 8 troop choices! thats going to be a crap load of shooting.
it looks something like this
compulsory 1 hq and 2 troops
optional 6 troops, 4 elites, 2 heavy support, and 1 fortification - Space Marines are getting command variants of the Rhino and Land Raider! The Land Raider has a Grav Cannon, it looks like.
- he said the most recent line of models in 40k sold above expectations so they’re going to do push forward a chaos faction for the start of next year based on the models in Dark Vengeance. I checked whether this meant the Lost and Damned army and was told yes, but with a different name.
Rant Session
Tactics Corner
- Reecius has been playing Necrons quite a bit and really enjoying them.
Rules Lawyer
Completed Commissions
List Review
The crazy 88 infiltration strike force (1850, 3x detachments)
Blood angels CAD:
Lv 1 librarian
5 scouts-camo cloaks and snipers
5 scouts-camo cloaks and snipers
5 scouts-CCW/bp, meltabomb sarge
5 scouts-CCW/bp, meltabomb sarge
5 assault marines in drop pod-2 meltaguns and combimelta sarge
5 assault marines in drop pod-2 meltaguns and combimelta sarge
Baal strike force:
Lv 2 librarian warlord- jump pack, veritas vitae
5 death company-jump packs, 1 fist
5 death company-jump packs, 1 fist
5 death company-jump packs, 1 fist
5 scouts-CCW/bp, meltabomb sarge
5 scouts-CCW/bp, meltabomb sarge
5 scouts-CCW/bp, meltabomb sarge
5 scouts-CCW/bp, meltabomb sarge
5 assault marines in pod-2 meltaguns and 2x inferno pistol sarge
5 assault marines in pod-2 flamers and 2x hand flamer/meltabomb sarge
5 assault marines in pod-2 flamers and 2x hand flamer/meltabomb sarge
Assassinorium:
Culexus assassin
Strategy:
The lv1 Libby rides with the inferno pistol squad for divination rerolls or possibly ignore cover, while the level 2 jumps in with some DC. With the veritas vitae, 2 strategic traits are gotten, so hoping for 3 units + warlord infiltrate or reroll reserves for one of them.
Some CCW scouts are in the cad just so I could sneak away with a point here and there via obsec in the middle of the close-range chaos.
If I get turn 1: infiltrate everything ever, including the 3 jump DC units if I get the infiltrate trait, as close as possible to anything but orks. Drop pods come in to shoot down some threats, army sucks up a round of shooting, and follows with turn 2 charges from up to 12 units.
If I get turn 2: reserve a lot of stuff to outflank and deep strike on later turns. The first pods are complete suicide units in this situation, but may help get a turn 1 maelstrom point or first blood.
If I think I’m going first and get seized: ow.
If I’m playing purge the alien primary: go for maelstrom and bonus points. 25 unit msu spam means I’m virtually never winning primary on purge.