Warhammer 40k Short Form Video Bat Rep #270 Skitarii vs Daemons

agents of the imperium

We’ve got Skitarii for you! An 1850pt showdown be tween Reecius’ Skitarii and James’ Daemon army. Who will win? The servants of the Omnissiah or the agents of Chaos? As always, check out the Tactics Corner for more great video bat reps!

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

41 thoughts on “Warhammer 40k Short Form Video Bat Rep #270 Skitarii vs Daemons”

  1. rollawaythestone

    Come on down to Dante’s Transport Emporium! Cheap Rhinos, Drop Pods, and Razorbacks or i’m not the first Son of Sanguinius!

  2. So when the skitarii increase their ballistic skill, does that apply to snap shots like market lights do? Because I thought I heard Reece was saying that when he over watched his increased ballistic skill helped him out.

      1. According to multiple demonkin guys I played against this past weekend at the Storm, it is indeed 50mm.

        Gotta love CornDawgs, they did need the help of a bigger base. lol

          1. If you bring 20 hounds and spread out properly you fill up half your deployment zone. Enormous footprint. 50mm bases look great on smaller units like Tyranid Warriors were you bring 3-5 models. But it doesn’t really work on large units like dogs, it just takes up to much space.

  3. That Skitarii firepower is pretty insane, especially if the Vanguard get close enough to the enemy! Makes me excited for Cult Mechanicus, though I wonder if it’ll be worth holding out to see if there’ll be a full AdMech book in the future rather than buying all the parts.

  4. Warmaster_GIR

    Yes! Skitarrii + Blood Angel Motorpool is the next thing I want to do. I’m super glad you guys fielded all sorts of Mechanicum units to get a taste of what all of them do. The dragons look sick!

      1. Yeah, the Dragoons are not that bad, actually. They can get it done against the right targets. Daemons especially, where the high volume of high strength attacks is what the doctor ordered vs. an invul save army.

  5. What rule change allowed the Khornedogs to pull off thos multicharges? I cannot see how they ignore unit coherency. What am I missing?

    1. Yeah I have heard this a lot of late and I believe it to be false (but open to discuss it). They are referencing the new FAQ but misreading it IMO.

      New FAQ:

      “If possible, a charging model must end its charge move in unit coherency with another model in its own unit that has already moved. If it is not possible for a charging model to move and maintain unit coherency, move it as close as possible to another model in its own unit that has already moved instead”.

      I think people are reading this as license to break coherency in a multi-charge but it doesn’t say you can do that. It just clears up a rare situation when models are forced to base to base and whatnot but subsequent models can’t keep up.

      Because multi-charge makes it clear you have still have maintain coherency, you must do so if you can (and you often can and fail to make the multi-assault stick).

      1. Sorry for the multi-post. Only way I can see this as doable is order of operations, if you select certain models to move and place them cleverly then you may be able to pull this sort of thing off. I may have to retract what I stated above.

      2. You are correct. Is was a misreading of the rules. Multi-assaults must maintain unit coherence. Its only single assaults that can break it.

        The net effect of the FAQ was that you don’t fail a charge if you take casualties from overwatch that knock you out of coherence.

        Its an easy mistake to make. I made the same mistake when the FAQ 1st came out.

      1. “Remember that the charging unit is not allowed to break its unit
        coherency, and this will obviously limit the potential for this kind of charge.”

        The FAQ did not remove that piece of multi-charging rules. If it is possible to stay in coherency then you must still do so. The FAQ only gives permission to break coherency if it is not possible to do so. What it comes down to is which ‘if possible’ takes precedence — the if possible stay in coherency or the if possible make base to base. My opinion in multi-charge its the stay in coherency because of the quoted rule above. But I can see where it is ambiguous.

        1. I’m also not seeing the ability to ever purposefully break coherency. On the charge rules it says you must base as many models in the primary target and can only charge the secondary if they cannot reach base contact of the primary, while still maintaining coherency. It even brings up coherency again in the multi charge section.

          “Remember that the charging unit is not allowed to break its unit coherency, and this will obviously limit the potential for this kind of charge.”

          The FAQ only gives the addendum “if it is not possible to maintain coherency.” WHich should rarely be the case. And even then if they are pulled into the primary and secondary targets and are out of coherency the must then try to get back into coherency in their next movement phase if both units are dead and then run to try to do so so they wouldn’t be able to charge another unit.

  6. Although I enjoy watching the live stream (my Tuesdays and Thursdays are now blocked off from 7-10 so i can build models and paint while i watch you stream,) I have missed these short bat reps, they are what brought me to the sight in the first place. Good to watch on a lunch break. Keep them coming!

  7. colinsherlow

    Question about the Arc Rifles regarding haywire.

    When you shoot a vehicle with an arc rifle do you do the st6 hit as well as the haywire shot?

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