I’d also suggest, show off some studio models! Especially if they are relevant to the topic at hand! Talking about skitari? Show off some dragoooooons!
Ruststalkers are the truth! It’s OK that you steal the phrase from me as I just stole it from the Forge the Narrative podcast…they use the term all the time and it has infiltrated its way into my daily conversations.
The regular ones (Heavy Wraith Cannon/Wraithcannon) that the wraith knight/wraith guard can take are OK as they only have one shot each and are not doing that many hits to make a 6 come up that often. And when that 6 comes up, it sucks… a lot. Remove the 6 and you remove the problem IMO.
For the blast, that thing is so short ranged on the Vaul’s Wrath that it’s more like a “haha you got in range of them!” thing like a Demolisher tank (does anyone still take those?). Honestly, if someone dies to Vaul’s Wrath D-weapons, they pretty much deserve it. As far as the Wraithfighter… I don’t think anyone would take that thing regardless because it’s actually still pretty bad and dies so easily in addition to having the -1 on the D chart.
It seems like only the D-Scythes are what I’d consider “crazy good” as now instead of being S4 and instant death/auto-penetrate ONLY on a 6, they now do d3 wounds/HP on a 3+ which basically ensures that their targets are absolutely annihilated. This makes them insane against anything T5+ or any armor value.
Also, getting them into position should be relatively easy with a WWP. They can deep strike in a serpent, get out 6″ and if taken in the formation, they can run 6″ then shoot their D-Scythes (Big formation gives them an automatic 6″ run and Ghost Warrior formation gives them battle focus). This means that they have 12″ of movement from the point the Wave Serpent drops down which means they are going to get into position to do maximum damage.
None the less, anything with a decent invul save may still be able to survive (like Lychguard with a 3++ and that guy that let’s them re-roll 1s on saves). Essentially, when you know D-Scythes are in the army, you have to just play accordingly and either “bubble wrap”, spread out, stay in reserves/closed top transport, have solid interceptor. I mean really, the Wraithguard may either (1) not come down until turn 4 missing the window of opportunity against their ideal target or (2) come down before their ideal target is on the board thereby giving the opponent the ability to ignore the wraithguard.
I think of D-Scythe wraithguard as almost a 1-shot super D weapon like that black legion chaos item that does auto-pen hit. Once they are down, they are pretty much going to die horribly against a smart/decent player. Really, I foresee mainly just death stars as suffering from the D-Scythes.
Just wanted to say that the above is a reflection on some testing as I tried this out against a necron/tau army for fun. The best thing was being able to ignore reanimation protocols, that felt so nice! Interestingly enough, against a solid Tau army, Interceptor just obliterated the Wraith Guard (Broadsides!!!).
Other big things like lords of war, death stars and such are the things that mainly got owned by the D-Scythes. If all you have to kill when you come down is a tac squad or something like that, I don’t think the opponent should care that much. D-Scythes might be good for the meta, who knows? Might either just need some tweaks or people may just need to get over it.
Is it too late to hope that all the Eldar rumors are the work of a devious troll? Yikes.
Haha, one can hope!
This was a good start on videocast.
You 2 look a little stiff and too serious though 🙂
You need to look at the camera and a little at each other. Not too much into the computer screen.
If you show something like a model, keep picture up a little more.
I’d also suggest, show off some studio models! Especially if they are relevant to the topic at hand! Talking about skitari? Show off some dragoooooons!
Thanks for the feedback! Yeah, it is definitely a WIP! haha
The only thing missing from this podcast is two beers for you guys!
That’d help, for sure.
Ruststalkers are the truth! It’s OK that you steal the phrase from me as I just stole it from the Forge the Narrative podcast…they use the term all the time and it has infiltrated its way into my daily conversations.
Lol, nice, that is a good one!
No one dethrones the jarl of the space wolves!
All the horrid rumors about Eldar are being confirmed with pictures, as the book has leaked.
Great video, nice to see the disclaimer readable!
Regarding Eldar D-Weapons:
The regular ones (Heavy Wraith Cannon/Wraithcannon) that the wraith knight/wraith guard can take are OK as they only have one shot each and are not doing that many hits to make a 6 come up that often. And when that 6 comes up, it sucks… a lot. Remove the 6 and you remove the problem IMO.
For the blast, that thing is so short ranged on the Vaul’s Wrath that it’s more like a “haha you got in range of them!” thing like a Demolisher tank (does anyone still take those?). Honestly, if someone dies to Vaul’s Wrath D-weapons, they pretty much deserve it. As far as the Wraithfighter… I don’t think anyone would take that thing regardless because it’s actually still pretty bad and dies so easily in addition to having the -1 on the D chart.
It seems like only the D-Scythes are what I’d consider “crazy good” as now instead of being S4 and instant death/auto-penetrate ONLY on a 6, they now do d3 wounds/HP on a 3+ which basically ensures that their targets are absolutely annihilated. This makes them insane against anything T5+ or any armor value.
Also, getting them into position should be relatively easy with a WWP. They can deep strike in a serpent, get out 6″ and if taken in the formation, they can run 6″ then shoot their D-Scythes (Big formation gives them an automatic 6″ run and Ghost Warrior formation gives them battle focus). This means that they have 12″ of movement from the point the Wave Serpent drops down which means they are going to get into position to do maximum damage.
None the less, anything with a decent invul save may still be able to survive (like Lychguard with a 3++ and that guy that let’s them re-roll 1s on saves). Essentially, when you know D-Scythes are in the army, you have to just play accordingly and either “bubble wrap”, spread out, stay in reserves/closed top transport, have solid interceptor. I mean really, the Wraithguard may either (1) not come down until turn 4 missing the window of opportunity against their ideal target or (2) come down before their ideal target is on the board thereby giving the opponent the ability to ignore the wraithguard.
I think of D-Scythe wraithguard as almost a 1-shot super D weapon like that black legion chaos item that does auto-pen hit. Once they are down, they are pretty much going to die horribly against a smart/decent player. Really, I foresee mainly just death stars as suffering from the D-Scythes.
Just wanted to say that the above is a reflection on some testing as I tried this out against a necron/tau army for fun. The best thing was being able to ignore reanimation protocols, that felt so nice! Interestingly enough, against a solid Tau army, Interceptor just obliterated the Wraith Guard (Broadsides!!!).
Other big things like lords of war, death stars and such are the things that mainly got owned by the D-Scythes. If all you have to kill when you come down is a tac squad or something like that, I don’t think the opponent should care that much. D-Scythes might be good for the meta, who knows? Might either just need some tweaks or people may just need to get over it.
Thank you for your thoughts, buddy, much appreciated. We will give the book a fair shake, so we’ll see what our thoughts are, too.
Wraithguard were bulky in previous editions so if they still are you can’t put them in a raider with an Archon with a wwp.