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Signals from the Frontlines: Warhammer 40k and General Gaming News, Rumors, Tactics and Comedy!

Signals from the Frontline

signals from the Frontline

Show Notes

4-4-15

Intro

News

Upcoming ITC Events

ITC is currently up to date! Thanks for the patience, everyone! Big, huge thanks to TinBane who helped automate the scoring process and to Garret and Aaron who are helping to automate the process of getting those scores onto FLG in a nice looking way. We now have a free TO score sheet for submitting ITC scores, which you can download from the ITC page or here in the notes!

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

Rant Session

Tactics Corner

Rules Lawyer

Completed Commissions

List Review

Wes writes in with the following Chaos list:

First CAD:

Crimson Slaughter Nurgle Lord on bike with power fist, lightening claw, sigil of corruption, slaughterers horns and the daemon heart

Crimson slaughter Terminator sorcerer, mark of Tzeentch, mastery level 3

5 man Spawn unit with mark of nurgle

2 ten man cultists units

3 man rapier weapons battery with conversion beamers

Skyshield landing pad

Second CAD:

Kharn

7 man chaos marines, mark of khorne

dreadclaw

2 ten man cultist

maulerfiend

Ally:

Herald of Tzeentch, mastery level 3

Herald of Khorne, greater locus of fury (gives rage to unit), lesser reward ( gives AP2 weapon at initiative)

10 man bloodletters

Notes:

CAD 1

-sorcerer joins artillery on top of landing pad, 8 wounds, T7, 2+3++ up front, 3 shot conversion beamer that is S10 AP1 after 24″ up to 48″ large blast

-sorcerer also has divination from the balestar

CAD 2

-Kharn joins marines in the dreadclaw to drop where ever needed, keep kharn away from heavy challenges, leave that for T6 2+ armor nurgle lord

-marines replace bolters with close combat weapons for free and get rage so total 4 attacks on the charge each, kept unit cheap b/c they are going to die pretty quick

Ally

-Tzeentch herald will go for summoning a daemon prince, if not then whatever summoning he can get

-Khorne herald and bloodletters deep strike into back field to cause havoc

Two big threats( nurgle lord unit and maulerfiend) that run across the board while the conversion beamer should kill a unit a turn.  Kharn and bloodletters drop in back field to force opponent to make choices on who to attack.

Four ob sec units but are slow and squishy

let me know what you guys think,

thanks

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