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The Vote is in: Change Invisibility or Not for the LVO?

VoteVintageLabor

 

The gamers have spoken!

In response to player feedback asking us to curtail certain aspects of the game, we put forth one issue for the LVO attendees to vote on this year: do we change Invisibility to be less powerful or leave it be?

The poll went out last week and we got 240 votes, which is a really good response considering it was sent out to just over 280 40k players coming to the LVO.

The proposed change was to alter Invisibility from what it is currently (snap fire at the Invis unit and hit on 1’s in assault) to the still very powerful, but toned down version: hit the Invis unit at BS1 with shooting and on 5’s in melee.

What this does is allow blast and template weapons to still impact invisible units (although they scatter at BS1) and doubles the amount of hits you land in melee, hitting as if you were WS1 for most situations. This is also the way many UK tournaments have been playing the rule, too. It tones it down a bit.

The vote came back 16 didn’t care which way the wind blew, 59 didn’t want to see the change and 164 wanted the change to take effect, which is considered to be a landslide majority. So, the change to invis is in effect for this event. Be sure to be aware of this as we don’t want anyone to be blindsided by it at the event! We will continue to let it be known. Thanks to everyone that voted and helped to continue to make our events shaped by those who go to them.

Poll results below.

Poll results for the LVO 2015

 

Results from the last Poll to change Invis for comparison.

We have voted on this issue before, and here are the results from earlier in 2014, also asked of our attendees for those interested. Seems folks’ opinions have changed over time.

Poll results to change Invis from earlier 2014
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