40k Brawl! Video Bat Rep 1850 Caledonian Uprising 2015 Practice Match :Tyranids Vs Eldar

What’s good Frontline, Simon and Olly here from 40KBrawl! hot on the tail of our last video bringing you a practice match for the first big GT of 2015 here in the UK.

This game sees Matt with his ever popular Serpent spam VS myself and the Hive Fleet Nightmare. I’m going balls to the wall and taking full advantage of all the new releases including the new Leviathan detachment, double Tyrannocytes and even Mucolids!

Lists are in the video (and below for those who want to go back to them), the mission is the round 1 match-up from the Caledonian rule pack: Primary is Big Guns Never Tire with 5 objectives. Secondary is Maelstrom – Tactical Escalation and Tertiary is a combo of First Strike*, Warlord and Line-breaker.

 

*First strike is First Blood for both players if they manage to kill an enemy unit in their first turns.

Please enjoy!

Lists

Hive Tyrant – Wings, Fighter Ace, Devourers, Electro Warlord*
Hive Tyrant -Wings, Devourers, Electro
Hive Tyrant -Wings, Devourers, Electro

Malanthrope

Mucolid
Mucolid
Rippers – Deep strike

Hive Crone
Dimacheron

Mawloc
Mawloc
Carnifex
Tyrannocyte
Tyrannocyte

VS

Farseer –Shard of Anaris

5 Dire Avengers -Wave Serpant, Scatter Laser, Holo fields

5 Dire Avengers -Wave Serpant, Bright lance, Holo fields

5 Dire Avengers –Wave Serpant, Scatter Laser, Holo fields

5 Dire Avengers –Wave Serpant, Scatter Laser, Holo fields

5 Dire Avengers –Wave Serpant, Scatter Laser, Holo fields

5 Wraith guard -D-scythes, Wave Serpant, Scatter laser 

Fire Prism
Fire Prism
Fire Prism

 

author avatar
Simon
Twenty twee, based in the South West of the UK and Do-er of 40kBrawl!

17 thoughts on “40k Brawl! Video Bat Rep 1850 Caledonian Uprising 2015 Practice Match :Tyranids Vs Eldar”

  1. Couple things: you don’t consolidate after killing a vehicle (dima assaulted a wave serpent) and the Malanthrope doesn’t have 5 attacks on the charge unless I’m very mistaken… Also at strength 5 it would need back armor on a wave serpent and I believe they hanged the rules where you don’t auto hit back armor anymore. GG and I always love seeing the nid armies in action 🙂

      1. I totally thought the Malan had 4 base attacks so my hands are up and I admit that was a boo boo on my behalf. I also didn’t know you couldn’t consolidate after destroying a vehicle so that’s cool to learn. Cheers Geoff, you’re the man who got me into playing Nids so I appreciate your feedback.

        Jamie… you are very pleasant.

  2. Just as a point of note, since the video wasn’t clear: remember that when using Sacrifice (not Summoning, as was stated) you must do a wound to a FRIENDLY model. When the Farseer casts it you can jab one of the Dire Avengers in the face, but when the Herald casts it you cannot (and thus must do the wound to himself.)

  3. Regarding vehicles and close combat: Hammer of Wrath hits are automatic, but hit the armor facing that the model is in. Vehicles are hit on 3’s provided they moved in the previous turn (and are not immobilized). All hits vs. non-walker vehicles are made against rear armor. Additionally, if you have different initiative steps involved and the vehicle suffers an ‘immobilized’ result early on, the rest of the attacks hit automatically.

    There are a few other rules that are important, but rarely come up. These are the ones that come up most often in my own games.

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