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Signals from the Frontline: Warhammer 40K and General Gaming News, Rumors, Tactics and Comedy!

Signals from the Frontline

signals from the Frontline

Show Notes

11-22-2014

Intro

News

 

Upcoming ITC Events

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

Rant Session

Tactics Corner

Rules Lawyer

List Review

1850pt Grey Knights: Codex (2014), Space Marines: Codex (2013) Roster (Nemesis Strike Force, Combined Arms Detachment)

Grey Knights: Codex (2014) (Nemesis Strike Force) Selections:

HQ (110pts)

And They Shall Know No Fear, Independent Character, Preferred Enemy (Daemons), Purity of Spirit, The Aegis

Frag, Krak and Psyk-out grenades (Psi-shock), Nemesis warding stave (Daemonbane), Psychic Hood, Psyker [ML 2] (Daemonology (Sanctic), Divination, Pyromancy, Telekinesis, Telepathy), Terminator Armour (Bulky, Deep Strike, Relentless, *)

Troops (195pts)

And They Shall Know No Fear, Combat Squads, Preferred Enemy (Daemons), Purity of Spirit, The Aegis

Brotherhood of Psykers [ML 1] (Banishment, Hammerhand), Terminator Armour (Bulky, Deep Strike, Relentless, *)

o    Terminator (hammer) (43pts)

Nemesis Daemon hammer (10pts) (Daemonbane), Storm bolter

o    Terminator (psycannon) (53pts)

Nemesis force sword (Daemonbane), Psycannon (20pts)

o    2x Terminator (sword) (66pts)

2x Nemesis force sword (Daemonbane), 2x Storm bolter

o    Terminator Justicar (33pts)

Nemesis force sword (Daemonbane), Storm bolter

Heavy Support (410pts)

And They Shall Know No Fear, Deep Strike, Force Shielding, Preferred Enemy (Daemons), Purity of Spirit, The Aegis

Heavy Psycannon (35pts), Nemesis greatsword and power fist (10pts), Personal teleporter (30pts), Psyker [ML 1] (Banishment, Sanctuary)

And They Shall Know No Fear, Deep Strike, Force Shielding, Preferred Enemy (Daemons), Purity of Spirit, The Aegis

Heavy Psycannon (35pts), Nemesis greatsword and power fist (10pts), Personal teleporter (30pts), Psyker [ML 1] (Banishment, Sanctuary)

Lords of War (245pts)

Eternal Warrior, Fearless, Independent Character, Preferred Enemy (Daemons), Purity of Spirit, The Aegis

Frag, Krak and Psyk-out grenades (Psi-shock), Iron Halo, Psyker [ML 2] (Banishment, Gate of Infinity, Hammerhand, Purge Soul), Storm bolter, Storm Shield, Terminator Armour (Bulky, Deep Strike, Relentless, *), The Titansword (Daemonbane, Master-crafted)

Space Marines: Codex (2013) (Combined Arms Detachment) Selections:

(No Category)

Red Scorpions (*)

4. Heavy Support

HQ (175pts)

And They Shall Know no Fear, Chapter Tactics (Red Scorpions), Counter-attack, Fearless, Independant Character, Master Psyker, Psyker (Mastery Level 3), Warlord

Bolt Pistol, Force Axe

Troops (260pts)

And They Shall Know no Fear, Chapter Tactics, Combat Squads

Meltagun (10pts), Rhino (35pts) (Repair, Tank), 4x Space Marine (56pts)

o    Space Marine Sergeant (29pts)

Chainsword, Combi-weapon (10pts), Melta Bombs (5pts)

And They Shall Know no Fear, Chapter Tactics, Combat Squads

Meltagun (10pts), Rhino (35pts) (Repair, Tank), 4x Space Marine (56pts)

o    Space Marine Sergeant (29pts)

Chainsword, Combi-weapon (10pts), Melta Bombs (5pts)

Heavy Support (455pts)

And They Shall Know no Fear, Chapter Tactics, Decimator Protocols, Slow and Purposeful, Very Bulky

o    Centurion (80pts)

Grav-cannon and grav-amp (20pts), Huricane Bolter

o    Centurion (80pts)

Grav-cannon and grav-amp (20pts), Huricane Bolter

o    Centurion Sergeant (100pts)

Grav-cannon and grav-amp (20pts), Huricane Bolter, Omniscope (10pts)

Relic of the Armoury

Armoured Ceramite (20pts), Hull-mounted Heavy Bolter, Lascannon (40pts), Turret-mounted Twin-linked Accelerator Autocannon

Draigo, the Libby, Loth, and the Cents will do what they do: Gate around and blow important things up; The Sicaran tank will be used to pop transports, wave serpents, and AA; The Dreadknights with the personal teleporters will TP around and blow transports and the such up, and get into fist fights with other monstrous creatures; The Terminators are to TP on a random important objective; the two 5-man squads of marines in Rhinos are for late game objective securing. Hopefully they’ll be ignored and the focus will be the rest of my army. I’ll probably put them in reserves so they can pop out late game. Loth will get invisibility and the Libby will try for Perfect Timing and Presience.

 

Thoughts?

 

PS: What do I need to do to my Red Scorpion in regards to modelWYSIYUG on my sergeants to show they are apothecaries?

 

Thanks sincerely,

Brian Wood

 

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