Oh hello there Americanos! Simon here from 40kBrawl! back with another potty mouth batrep for you to enjoy!
Yikes…It’s been a while since I’ve written up a game – so go easy on me. Also, I’ve just turned 23 so I’m practically senile now too. ( lol #Oldmantroubles)
I always enjoy a game with Matt, we play competitively but always have a blast. He currently has a pretty gnarly Tank company in the works for a tournament coming up in November and so we test it out for a second time – this time against my tournament list – Nidzilla! So jumping in, a quick game overview;
( Apologies for the grey, the Tanks have literally only just been built!)
Mission – The Relic
Deployment – Hammer and Anvil
The Lists
The Steel Host
Pask- Warlord
2 Punishers
2 Executioners
2 Vanquishers
2 Leman Russ Battle Tanks
1 Hydra
Imperial Knight Allies
1 Knight Errant
VS
Tyranids
Flyrant -devourers, electro – Warlord
Flyrant -devourers, electro
Rippers DS
Rippers DS
Malanthrope
Dimachaeron
Hive Crone
Mawloc
Mawloc
Formation – LAN
Warriors – SC
Biovores
Exocrine
Psychic Powers
Flyrant – Warlord – Catalyst, The Horror
Flyrant – 2 – Onslaught, Psychic scream
First thoughts:
AV14… ah fuck. Not good for me at all. I was not confident in my list bringing this one home, especially looking across the field at 9 big tanks and a knight. My workhorse Flyrants definitely have a lot of work cut out for them in this game. The knight will be the key player for the Steel host’s side and will need to cause as much disruption as possible in the early stages of the game, so theres primary target number 1 for me. I win the roll to set up first and take the first turn.
Deployment
Hammer and Anvil is not a good situation to be in for any Nid player but thankfully their is an abundance of cover on the board towards the centre, where the relic is. I deploy at the max 24″ range with the two Tyrants, Exocrine, Hive Crone and Dimachaeron all centred around the Malanthrope for 2+ Jink/ cover saves.
The Steel host line up at the back of the board while the knight takes to the left flank at the max 24″. ( FYI ,The below photo was taken after the movement phase in turn 1, thats why you have an eager beaver knight!)
With deployment done, we roll on with the game. Matt decides to roll to seize and oh boy, he does! 😀 YAY! I hand over the tape measure in a huff and we get cracking.
IG Turn 1
The Knight power walks up the left flank like the King shit he is, while the Russ’s across the board line up their cannons, taking the Dima in sight. They unload a helltonne ( New demonic unit of measurement. Copyright 40kBrawl!) of blasts, bullets, shells and plasma upon the bundle of joy in the centre of the Tyranid deployment zone but only managing to pull off 2 wounds on the Dimachaeron. The Malanthrope has earnt his worth already, good job, my slithery son. ( That sounds pretty weird on reflection, ha.)
Tyranids Turn 1
Both the Tyrants and Hive Crone take flight over towards the knights side armour while the Exocrine points its Fart Pooper ( Copyright Matt C) at the Knight. Their combined efforts cut it down to 3 HP. Both Tyrants now have catalyst ( as its the only spell worth manifesting…)
IG Turn 2
The Knight is looking fairly unshaken by the loss of hull points and stomps forwards, towards the Dimachaeron. The line of Russ’s reload their barrels and unload another round upon the Dimachaeron, Exocrine and Malanthrope and are more successful this turn, dropping the Exocrine down to 4 wounds and the Dimachaeron down to 1. Pask split fires, unloading into the Hive Tyrant cutting off 2 wounds while the other Punisher rattles it’s gatling cannon at the Hive Crone which successfully jinks every single shot away ( 2+ jink save, yessir!). The Knight rolls to charge the Dima to finish it off for FB but is just short on the roll.
Tyranids Turn 2
Reserve rolls – 1 Mawloc and both ripper swarms drop in. The rippers pop up behind the Malanthrope for safe keeping while the Mawloc springs up behind the Exercutioners – hitting the rear armour of one of them… I roll for the first Terror from the deep hit – A Penertrating hit! Result- weapon destroyed, haha! As the executioner isn’t destroyed the Mawloc is forced to come up again. I hilariously roll another penetrating hit on the rear armour and get a 6! what are the fucking odds in that?! haha! (I worked it out, 5.60% chance per hit!) (( If you can’t imagine Matts face at this point, its very similar to this.))
The Hive Crone vector strikes the Knight and cuts off another hull point from it, dropping it down to 2. Both Tyrants then devourer it with 24 shots, (12 of which are snap firing) finishing it off and exploding it for First Blood. Woop Woop!
The Dimachaeron then scuffles back into the ruin to claim a cover save and the Hive Crone runs off the board into reserves.
IG Turn 3
With the Knight gone, the tanks have some jolly rough times ahead. They target down the Dimachaeron and remove the last wound on him. ( To give him credit, it took 40 shots from 2 punishers to gun him down. Hoorah! RIP.) The 2 Leman Russ’s aim their battle cannons at the Mawloc which happens to be a little too close for comfort… They BOTH scatter back onto themselves and cause glancing hits both times… haha! Oh wow. ( Sorry Matt, that was shit luck!)
Tyranids Turn 3
The second Mawloc shows up, I bring him on in the IG deployment zone but in the safe, less busy side. The Flyhards ( New name, they have outgrown the measly status of Flyrants.) head over towards the Leman russ’s whilst the Mawloc worms its way over towards the last executioner. The Hive Crone re-enters play over on the left flank and fires the last of its haywire missiles at Pask’s Punisher, taking off 1 HP.
The Flyhard Warlord manifest Catalyst on itself and the other Tyrant and proceed to obliterate both Russ’s with their Electro grubs and Devourers. Goodnight and god bless. The Mawloc assaults and wrecks the last executioner.IG Turn 4
Tyranids Turn 4
Mawloc on the right (above) burrows into reserves while the one on the left wiggles his touche over towards Pask. It cuts off one hull point and destroys Pask’s Gatling cannon with its Hammer of Wrath hit but fails to inflict any more with its talons.
IG Turn 5
The Vanquishers take aim on the unfortunate Mawloc and dispose of it with ease while punishers unloads 20 Dakka on the Rippers, only killing 1 base… lol, Malanthropes <3.Tyranids Turn 5
Both Flyhards re-enter Swooping mode and progress towards Pask. They Doubletap both tanks with Electroshock grubs, causing 4 Hull points – wrecking Pask and earning Nids Slay the Warlord.
Matt does the honours and rolls for 6th Turn. He makes it, fires everything into the Ripper swarms but only kills another base. We call it there and have a gentlemanly handshake.
IG Win!
Lol, just kidding – Tyranids Crushing Victory!Final Score – 6 – 0.
I really did not see the game going that way. Thinking back, I believe that the failed assault on the Dimachaeron was a pretty critical failure for the Knight in Turn 2. Also, the lack of ignores cover really saved my bugs’s( bugs’s?) asses!The Dima and Malan are such a beautiful couple. The Dima because: He’s so huge and so handsome, people just cannot help but feel threatened by him so they fire SO much dakka his way. Plus, It’s a fantastic centrepiece and an absolute bullet magnet. Also, if it gets the opportunity to claw something, I’ve no doubt that it will absolutely boss whatever IT may be. The Malan because: It gives everything shrouded, synapse, is T5 with 4 wounds and has regen. You know its amazing, I just like to remind myself. <3I’d like to also throw in a very special ‘Sorry, I didn’t forgot about you!’ tag for the LAN formation who where completely missed out during this game. literally, neither Warriors or Biovores did anything. Not a single shot was fired. but hey, what can you do against AV14 and no infantry to fire at, eh?Regardless of the LAN, I’m super stoked with my Nids right now. out of the last few armies that I have collected since I got back into the hobby, ( Necrons, Tau, Marines and now Nids- in that order) they are by far the most challenging and FUN army to play with. Like seriously fun, they are so involved, its rad.Anyhows, I hope you enjoyed the game and had fun reading about it. More chatter to come in the following few days. Until next time dudes, arrivederci x
Bugs’
Fun report. With the biovores, can always fire and hope the spores miss, then set them up to charge rear armor :). Lame, and probably not worth the time required, but…. what the heck 🙂
Darn, I didn’t think to do that. Good idea big!
Nice report, Simon!
Glad you liked it Reece, It’s Good to be back posting again!
Good battle, and even better dice! Haha….
I gotta start writing batreps again.
Mawlocs specifically can only hit side armour on vehicles. Its says only WOUND allocation is based off the center of the marker. Thus a Mawloc can NEVER even glance, much less wreck a Leman Russ. Your Mawloc should have Mishaped, and probably died. Thus leaving more tanks for killing. Play again and see what happens.
Yeah, this ;( It makes Mawlocs next to useless against armor at all.
For a Mawloc, popping a Rhino is a 2-3% proposition. Losing your Mawloc to a mishap is a 5-8% proposition… Considering the Rhino is 25% of the Mawloc’s price, its a horrible strategy.
However- I think you can place them on Invisible death stars… which can be fun on the (seemingly) 1/20 turns you don’t scatter off of it.
Yeah a few people have picked this up. I Had never hit a tank before with a Mawy and drilled the wound allocation from the centre of the blast into my noodle! Silly goose. We’ll have a rematch some time soon :]
Yea we realised we made the mistake after the game oooops!!! And there shall defiantly be a remantch on the horizon, I gots me some bugs to squish 🙂