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Signals from the Frontline: Warhammer 40K and General Gaming News, Rumors, Tactics and Comedy!

Signals from the Frontline

signals from the Frontline

Show Notes

9-30-14

Intro

News

 

Upcoming ITC Events

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

Rant Session

Tactics Corner

Rules Lawyer

List Review

Would love to have you thoughts on this list I’ve been toying with :

Champions of Fenris Detachment:

HQ

Wolf Guard Battle Leader ( runic armour, storm shield, Thunderwolf, Krakkenbone Sword, Fellclaws teeth)

Rune Priest (ml2, Space Marine bike, runic axe)

Rune Priest (ml2, jump pack, runic stave)

ELITES

Iron Priest (Thunderwolf, x2 Cyberwolves)

Iron Priest (Thunderwolf, x2 Cyberwolves)

FAST ATTACK

X6 Thunderwolves (x6 stormshields, x2 powerfists, x1 frost axe)

HEAVY SUPPORT

X6 Long fangs (x5 missile launchers)

ALLIES: White Scars

HQ

Kor’sarro Khan (Moondrakken)

ELITES

X5 Legion of the Damned (meltagun, multimelta, combi-melta)

TROOPS

X5 bikes (x2 grav guns, combi-grav)

X5 bikes (x2 grav guns, combi-grav)

The idea is that the wolf guard battle leader, rune priests and the khan join the big blob of thunderwolves. The rune priests roll on biomancy (hoping for endurance to make them all eternal warrior, 4+ feel no pain), and /or sancturary from sanctic to give everything with a stormshield a 2++.

As wolfguardy type models must issue challenges, I’ve kitted the WGBL out to fill this role and strike with i5 Ap2. If in a challenge, getting the benefits of his preferred enemy, if not he has Fellclaws teeth to ensure the ap2 hits are stacking up. The khan providing hit and run for the unit plus his usual nastiness.

The two iron priests join a bike squad each – tanking on their 2+, or using lookout sir and jinking for a 3+ White scar jink save to take the wounds. This gives very mobile grav weapons along with 6 S5 hammer of wraiths and some S10 combat nastyness with hit and run. Focused on MC MEQ & TEQ hunting.

The long fangs sit at the back and provide some ranged support while the legion of the damned deepstrike in and throw melta down on mech

Any Thoughts or recommendations for my list?

Also couple of rules lawyer questions for you from champions of fenris suppliment:

1. If a Wolfguard leader in combat gains preferred enemy when in challenge, does this confer to the squad while he has it?

2. Is the armour of Asvald stormwrack actually terminator armour or does it just confer the rules? I.e. It says the wearer gains a 2+/4++ IWND, with bulky, relentless, deepstrike and cannot make a sweeping advance but nowhere does it state that rule wise it is termy armour?  Do you think this could be taken on a Thunderwolf?

Cheers

E

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