Bay Area Open 2014 Warhammer 40,000 Championships Format

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NOVA Open and the Bay Area Open (BAO) have been in close communication over the basics of how to build a list in a 7th edition Warhammer 40K tournament setting.

The NOVA Open (NOVA) and the Bay Area Open (BAO) spent the past several weeks in close communication over the challenges and nuances of how to structure Organized Play army list constructionin the setting of a newly-released 7th Edition (7th) of Warhammer 40,000 (40K). This article was jointly written by Mike Brandt and Reece Robbins – heads of the NOVA and BAO respectively.

The basis for our shared discussion and conclusions began with the understanding that Unbound/Battle Forged list construction per the 40K Rulebook (BRB) is designed in a fashion that works best when players are able to discuss rough guidelines for what type of game they’d like to play prior to list construction (i.e., limitless detachments, unbound, lords of war, Forge World, etc.). In an Organized Play environment, event administrators must determine this for all players prior to registration.

The NOVA and BAO Grand Tournament (GT) formats are widely copied or emulated across the local tournament (RTT) and GT scene in the United States and abroad. By working together toward similar army list construction rules, we are able to provide a wide array of players who enjoy Organized Play with the ability to invest in lists with confidence they can be used at more than one or two events.

Several issues comprised the focus of our discussion.

First Issue – Detachment Construction Using Multiple Codices

BAO and NOVA both concluded that per the Rules as Written (RAW), a Detachment in 7th (either Combined Arms Detachment (CAD) or Allied)is built from a Faction, not a Codex. This is a substantial change from long-standing 40K tradition (BRB 118).

  • A CAD is built of units that are the same Faction (BRB 122)
  • A Codex and a Codex Supplement are considered the same Faction (BRB 118)

Therefore, a CAD may be built using units from both a Codex and a Codex Supplement.

Logical? Yes. RAW? Yes. Convoluted and confusing? Yes. When you create a “Blended CAD” (BCAD)using units from a Codex and Supplements (sometimes multiple Supplements) it creates bizarre rules situations, difficult modeling clarity issues for opponents, and – quite simply – confusion. This can result in unpleasant games and unwittingly illegal lists at the Organized Play level.

Second Issue –Impact of Faction vs Codex Differentiation on Allied Detachments

An Allied Detachment must be comprised of units in the same Faction. This must be a different Faction than the Primary Detachment (BRB 122).

A Codex and its Supplement are considered the same faction (BRB 118).

Therefore, you cannot ally a parent Codex with its Supplement.

Third Issue – Single CAD Restrictions and Consequences

Many tournaments (including Games Workshop’s own Throne of Skulls) are restricting army construction to a maximum of one CAD. Given the rules clarified above, players would consequently be unable to self-ally. Important changes were made by Games Workshop to the way Battle Brothers (BB) function within the new edition, however, by restricting the number of different Factions that are BB with each other to more fluff-related guidelines and simultaneously making all Factions BB with themselves, they send a clear message that they intend for every Faction be able to access additional BB-level HQ/Elite/Fast/Heavy/Troop choices beyond just a single CAD. By restricting army construction to a single CAD, however, in conjunction with the non-same-Faction base rule within Allied Detachments, Organizers create a potential problem not intended by the designers, and substantially different from the same restriction in 6th Edition. This merits an additional rule tweak.

Fourth Issue – Unclear Factions

Some Codices do not clearly belong to a Faction.

  • Example: Codex: MilitarumTempestus and Codex: Legion of the Damned.  These are presented as Imperial Factions, but the BRB Faction Listing (BRB 118) does not include either of them.

Solutions

We contacted the Games Workshop Headquarters Event Organizer for additional input on how the parent company was dealing with some of these contradictions, especially how to construct a Detachment (limited to a single Codex, or Blended via Supplement / Legion / Tempestus inclusion?). The very nice and helpful gentlemen told us he interpreted this as such: consider Supplements, Militarum Tempestus, and Legion of the Damned as their own distinct, independent Factions.

While this directly contradicts the BRB, it makes sense and it alleviates Detachment confusion.

NOVA and BAO/LVO choose to follow the same conclusion as the above Organizer (though we do not consider GW Organized Events binding precedent, it doesn’t hurt to understand their choices). Further, we decided to correct the unintended consequence of single CAD by allowing all Allied Detachments to be selected from the same Faction as the Primary Detachment.

This achieves the Games Workshop intent for all Factions to be able to access additional detachments with BB-level characteristics while simultaneously addressing the broadly polled concern of the player community (at least presently) with allowing more than a single CAD. We therefore come to a compromise that gives all factions the same options for a CAD and Ally while avoiding the confusion of blended detachments.

NOVA and BAO/LVO Formats – Joint Army Construction Guidelines and Individual Event Variances

  1. Armies will not exceed 1850 Points across all Detachments.
  2. Armies may be constructed from a maximum of 2 Detachments (as defined in the 40K BRB), no more than one of which may be a CAD.
  3. Allied Detachments may be selected from the same Faction as the Primary Detachment.
    1. Formations are permitted as one of the 2 detachments, but not Apocalypse or Fortification Formations.
  4. 4) Detachments may be produced from a maximum of one Codex / Codex Supplement.
    1. Example – You may not selectively include units within one CAD from both Codex: Tau and Codex Supplement: Farsight Enclaves, despite them being within the same Faction per the Detachment creation rules in the 40KBRB.
    2. Exception – Units available to various Factions by means other than the primary or supplemental Codex are permitted (e.g., Dataslate Characters, Forgeworld 40K approved units where allowed).
    3. Example – Consider each Supplement/Codex to be it’s own Faction, ie. Farsight Enclave, Militarum Tempestus, Legion of the Damened, etc. Use the Ally Matrix of their parent codex or the Imperial Ally Matrix if an Imperial Army.
  5. 5) 0-1 Fortification chosen from the following list. All of the rules may be found in the Stronghold Assault supplement. Please note – the following is just the shared list; additional Fortifications are allowed within the event-specific variances listed below.
    1. Aegis Defense Line
    2. Imperial Bastion
    3. Skyshield Landing Platform
    4. Firestorm Redoubt
    5. Vengeance Weapons Battery
  1. 6) Conjured Units are considered to be under your control, but not part of any Detachment. As a result, benefits from your Warlord such as Conqueror of Cities and benefits granted by being a part of a given detachment do not apply to Conjured Units. Furthermore, as a RAW clarification,Conjured Models interact with other models as per the Allies Matrix, regardless of the Faction that summoned them.

Event-Specific Variances:

While the overarching intent of our shared construction rules is uniformity and investment security for our attendees, each event will still retain the independent flexibility and flavor that is so appealing in an Independent Tournament environment. To that end, the following variances apply between NOVA and BAO/LVO formats:

bay area open logo

BAO

  • – Forgeworld 40K Approved units are allowed following faction guidelines
  • – Failed 2+ saves, if re-rolled, may never succeed on better than a 4+
  • – Lords of War are permitted, but only from the following restricted list:
    1. All of the Baneblade chassis vehicles except for the Hellhammer (and Traitor’s Bane variant) and Stormsword, which are not allowed for the BAO 2014.
    2. Crassus Armored Assault Transport
    3. Gorgon Heavy Transporter
    4. Minotaur Artillery Tank
    5. All Macharius chassis vehicles.
    6. All Malcador chassis vehicles except the Malcador Infernus which is not allowed for the BAO 2014
    7. Valdor Tank Hunter
    8. Marauder Bomber (may not take Hellstorm bombs)
    9. Maurader Destroyer
    10. Fellblade
    11. Cereberus Heavy Tank Destroyer
    12. Thunderhawk Transporter
    13. Greater Brass Scorpion of Khorne
    14. Obelisk
    15. Stompa
    16. Gargantuan Squiggoth
    17. Kustom Battle Fortress
    18. Kill Krusha Tank
    19. Kill Blasta
    20. Cobra
    21. Scorpion
    22. Lynx with Pulsar (but not with Sonic Lance)
    23. Tiger Shark (Escalation version)
    24. Orca Dropship
    25. Scythed Hierodule

– The following additional Fortifications are permitted:

– Promethium Relay Pipes; Fortress of Redemption; Void Shield Generator

NOVA 2014

 

NOVA

  • – Lords of War are not permitted at this time

 

author avatar
Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

175 thoughts on “Bay Area Open 2014 Warhammer 40,000 Championships Format”

  1. I like the attempt at fixing some of the rules. The allowance of some, but not all, of the LOWs is a great! That will certainly mix things up. I am a little disappointed about the limitation of 1 CAD, which will perpetuate the current meta, which is either fine without it, or able to do much of the same thing with the allies that are available through allied detachments. While I am happy about these changes, I predict there will be several unrepresented armies in the top tiers.

    Anyways, nice rules. Let’s see how they change things up.

    1. Thanks! I feel like we made some good choices as a community and hey, after the BAO we will reassess where we are at and make any adjustments everyone wants to see. This is a good starting point and I think it will allow for a really fun tournament.

      1. It’s a thoughtful response to a very large problem. The consideration of certain LOWs is great. While some will be unhappy, I think a lot of people are going to be happy. really glad you guys do what you do.

    2. I agree; nice rules. My only observation is by disallowing the Revenant, you also deny DE players a LoW, as it’s the only allowed choice for DE in Escalation.

      1. Seriously, as a Chaos/Daemons player this would piss me off. No reason you couldn’t have put the restriction on the stomach cannon to just the Ichor Cannon.

          1. Thanks for being flippant and making fun of my opinion. That wasn’t nerd rage, but this is:

            If you knew anything about the Lord of Skulls, which obviously you don’t; you could have just said “No Hellstorm Weapons”. You did it with 3 other vehicles in the list so why not this one? Just admit to being lazy, that I would believe. “Fairness sake” is such a BS cop-out.

          2. I didn’t see that you could opt not to take the Hellstrom weapon, I thought it had to take one.

            Now, instead of being a dick about it, you could have just pointed that fact out, hahaha, but hey, you do tend to flip out a lot =)

            And for what it’s worth, I wasn’t trying to be rude to you in my earlier comment, I was just laughing at your strong reaction, not trying to be mean to you.

      2. Never thought I’d hear the day when a Scythed Hierodule was banned! Heh.

        I like your rules and will thus be stealing them as an outside source for my gaming group.

  2. Two quick questions!

    For the CAD, are you intending for that to mean that I could fill my single CAD with choices both from the Chaos Space Marine Codex, as well as the Black Legion Book? i.e. I could take chosen as troops, just because, but run non-black legion everything else? Or I could take Crisis Suits as troops in my Tau Empire army because they’re Troops in Farsight Enclaive?

    Also, what’s happening regarding the Golden Throne ticket holders?

    I gotta say, I’m looking forward to the event!

    1. Also…

      6. Roll for Night Fighting.
      7. Roll for Warlord trait per usual in the BRB Pg. 124.

      Shouldn’t that be switched since there are Warlord Traits that let you pick if it’s night fight?

          1. I just want to know if there will be any on the tables, not what is printed in the rulebook. Will there be any of these on any of the tables:

            Shrine of the Aquila, Manufactorum, basilicia Administratrum, Sanctum Imperialis, Battlescape, Crashed Imperial Aquila lander, Twisted corpse, or Moonscapes?

            Will there be moonscapes and twisted corpse pieces on every table?

    1. The ‘copse’ and ruins both provide (exactly?) the same kind of protection afforded by what used to be called ‘area’ terrain. In fact, Ruins got better because they provide the cover save regardless of whether a model is partially or wholly on it (if it has a base) and also regardless of whether or not the model is 25% obscured. The ‘copse’ (5+) also provides the cover save regardless of whether a model is partially or wholly on it (yay for more Wraithknights with their toes in cover, amirite?).

      So, so long as some terrain pieces are described as copses (copsii? copsese? whatevs), there will be ‘area’ terrain.

      1. Exactly – will there be dataslates for the terrain at the BAO (as planned by other large tournaments) or is everything a hill a ruin or a can tower? (read: area terrain Does exist…. will it be at the BAO?)

  3. The Hidden Bruce

    Wait? No Transcendent C’tan? That actually counters invisibility really well and makes a totally non psychic army viable, but it isn’t allowed. What kinda of comp bullshit are these rules?

    1. No Tranny C’Tan and thank for sharing your opinion there, slugger, next time feel free to really let it all out. You don’t have to try and be polite, we’re all adults, lol!

      We went off of the poll results, and the vote was for limited LoW. And, Necrons are still 100% viable, they are extremely good this edition as they were last edition.

      1. The Hidden Bruce

        The vote was nearly a 50/50 split on LoW with restrictions. The list of what you are actually going to allow might as well be no LoW at all unless you play IG. The C’tan is powerful but no more broken than 2+ rerollable inv. save, invisibility, Tau putting out 100+ wounds a turn! last minute objective grabbing troop Eldar jet bikes, daemon summoning armies, etc.

        The BOA rules are such a convulsed bastardization of 40k. It sets a really sad precedent for what the tournament scene is shaping up to be in 7th edition. It’s bleeding players from the game in my area.

        You have no idea what 7th edition is really like if you don’t play with all of the rules, give it a full tournament or two and let the meta shake out. If something overly dominates deal with it then. But it’s not like this doesn’t happen any way.. GK, Taudar, Flying circus, etc. these all come and go. But it seems like when a army like Necrons gets something amazing there is all of a sudden a call to nerf restrict and reshape the game.

        1. First off, thanks for writing something more reasonable and less inflammatory. It’s hard to take someone seriously when they seem like they’re just attacking with no thought at all.

          As for your point, we’re not attacking Necrons at all. Quite simply, anything with a large cover ignoring, armor ignoring attack we banned. It has nothing to do with the army. We’re trying to make a fun event for everyone, not punish anybody. If you think that makes us jerks or necron haters or whatever, that’s your prerogative, but that’s not what we’re trying to do.

          1. The Hidden Bruce

            So then you are banning Tau buff commanders that ignore cover? And broadside units, formations and O’vesa? What about units that ignore 90% of my attacks with rerollable inv saves and/or invisibility?

            The C’tan counters a lot of what the top tier meta will be, and it is beatable as well and high point costed to match.

          2. Buffmander can no longer join Riptides per the BRB, so that isn’t a concern. We already nerfed the 2+ reroll though, too. So that is not a concern anymore, either.

            I understand what you’re saying, but I ask that you understand that we are doing what our attendees asked us to do. We are allowing the moderate LoW in so that it doesn’t turn people off to them right away. Then, we will see how it works in application and reassess. It’s a process, one step at a time.

  4. Maelstrom missions being turned in at the end of each game turn, and the Eternal War objectives being last on it, both give a huge advantage to the player that goes second. He can deny both mission types, while the player that goes first can’t so much.

    I believe Maelstrom missions should be turned in at the beginning of your turn, before reserves or anything, so it’s the equivalent of end of the game turn for both players. Maybe not allow it in the first turn though.

    1. You have to see what they objectives are, some of them are about kill points which gives the advantage to the player going first. Also, both player will know what they are in advance so the player going first can move to stop them.

      We are still playtesting these though, and may alter them slightly. If you do it on the player turn, it can be really unfair for the player going second too though, as they don’t get a chance to stop anything.

      1. Fair enough.

        Do you by chance have your altered objectives posted somewhere? Or do you plan on posting them closer to the event after some more play testing?

  5. So the Maelstrom ‘Tactical Objectives’ are worth 1 point toward winning the Secondary Mission regardless of how many points they are worth on their own (D3 or even D3+3)? What about Tactical Objectives that do not, themselves, stipulate that the conditions be met during the current Game Turn, e.g. the D3 points for killing the enemy Warlord (during the turn or any turn prior, iirc)?

    1. We are using modified Maelstrom Objectives, the chart we will be using is much simpler. My advice would be to wait to see it before passing judgement, but yeah, only 1 point objectives.

  6. Is the one tank with the 10″ S10 AP1 primary weapon blast that ignores cover (Stormsword?) a baneblade variant? And if so, you’re really allowing that?

      1. Hellhammer is the Baneblade with the S10 Ap1 7″ blast that ignores cover. The Stormsword is a totally different Baneblade Variant (more like a shadowsword) with a S10 Ap1 10″ blast.

  7. You are allowing Void Sheild Generators, That saddens me 🙁
    Also, Im guessing We cant draw the cards, but can we still bring them for ease of refrence?
    And Why are you not allowing the Manta? That saddens me.

    1. Void Shield Generators are going to limit Alpha Strikes. It isn’t a silver bullet against Alpha Strikes, of course, but they will help.

      This is a good thing. A very, very good thing.

      And gives ‘Nids something to do with their Mycetic Spores.

  8. Can I take wargear from Crimson Slaughter and Black Legion and CSM on a character? Like, can I have Daemonheart, Last Memory of Uranthos and the Brand of Skalathrax?

      1. To quote the Black Legion book:

        “Any character in your Black Legion detachment that can select Chaos Artefacts cannot select from those listed in Codex: Chaos Space Marines, but can instead select from the Chaos Artefacts of the Black Legion at the points costs shown.”

        I’m pretty sure that clearly states that if you take a Black Legion lord, he cannot take artefacts from the Chaos Artefacts list, and instead takes the Black Legion artefacts.

          1. Eh, well, is it any worse than Wyverns, Manticores, etc.?

            But yeah, Thudd Guns will be pretty brutal as they are. Transport vehicles will be back in a big way though, which will really mitigate the impact of Barrage Weapons.

          2. Also, my Thudd Guns _love_ it when units get disembarked from a transport. Everyone clustered up within 3″ of an access point? Time to lay down eight or twelve blast markers on those jerks!

  9. Just a suggestion. I found the placing objectives before rolling for deployments zones is much more balanced than placing them after the role. 7th edition BRB made that change and so far it has been great.

    1. Placing objectives before determining deployment type (when not pre-selected) and deployment zones is definitely better. Perhaps in scenarios where an (one) objective must be placed in the opponent’s DZ, that objective marker could simply be placed after the DZs are determined?

      1. That, or just need to specify that you place them in opposite deployment zones, after determining deployment type. Like if you need to place one in yours and there’s, instead you must place one in each. Different mechanic, but might be worth trying.

      1. The Stompa is arguably one of the best-balanced LoWs out there, although a number of the Baneblade variants are in the same range. The lower AV and lack of really ridiculous weapons actually make it fairly interesting- although the Kustom Stompa is pretty stupid.

  10. In a very technical, rules lawyer sense, the wording of the sent composition section implies that you must bring one of everything listed. There is no text stating that you must bring one CAD and may bring the other items.

    Also, no CTA allies? Very sad, as you have basically set a precedence that other groups will now follow without having any reason for it other than a statistically insignificant result on a poll.

    1. I can change the wording for the CAD section.

      And I myself did not set a precedent, we as a group decided which rules we wanted to use. If after the BAO that changes, so be it. I am sorry if you do not agree with that ruling but that is 7th ed for you. We must all make compromises if we are going to play this game as a group. I don’t think many folks are going to get everything they want in a single event.

      1. Well no, that’s not 7th really. It’s 6th ed with a psyker phase. I’m hoping people attend actual 7th ed tournaments instead to show that we’re moving on.

        1. Well Britt, when you throw your tournament I am sure it will be a perfect example of all that is 7th edition =)

          Not trying to be flippant, but we made a group choice as what we wanted for our event. If you do not like it, that is your prerogative, but 7th ed is so wide open that choices have to be made about what to include and what to look past. There is no “right” or “wrong” way to play this edition, really.

          We made choices, this is what we’re doing, and after this we will look to see if we want to implement any other changes going forward.

  11. That Other David

    Am I right to assume that Coteaz grants Objective Secured to henchmen units from C:=][=?

    Also, the link to buy a ticket brings me to a prompt to sign-in or register, but it never sends the email with the password when I try to register (I checked my spam folder). Any advice on how to work around that?

      1. Stomp is pretty explicit that you’re allowed to place each marker up to 3″ from the last one- if you are only allowed to hit units that are part of the assault, that’s a rather odd allowance. Is the enemy unit actually stretched out over 10″+ of ground even after pile-in moves?

        1. IIRC from their FAQ, it just has to be placed so that it is touching a model in combat, it can still stomp out if you’re too close to combat. The problem is that you don’t just reach 10″, you can potentially stomp up to 15″ away, and 27″ away with a brass scorpion.

  12. I didn’t see anyone else comment on it so…

    Under Mission Order of Operations General Guidelines there seems to be a paradox. Determining who deploys first is determined at step 8 “The player that wins the roll can choose to go first or second. The player going first then deploys first…” however order of deployment is used during step 5 “the player that deployed first places the first objective.”

    I would suggest connecting order of placing objectives to the decision of who gets what deployment zone. Something along the lines of “The player that did not get to choose their deployment zone places the first objective”

  13. I just want to verify that you score the Tactical Objectives at the end of each PLAYER turn, not GAME turn. Otherwise, whoever goes second has an ENORMOUS advantage.

    1. No, it is intentionally game turn. That was not a mistake. The player going first would have a huge advantage if it were not as turn one they could jump on objectives with no chance to react by the player going second.

      And, the objectives are not all about taking points, half of them are about destroying enemy units. In those missions, the player going first has the advantage.

  14. I’m getting a strange message when I try to register (while signed in)… It Says WordPress Error, you are not allowed to edit this item when I use the link.

  15. Why pick deployment zones before objectives? I’m assuming you are going to use similar missions to the ones from 6E, which solves some of the problems, but it still feels like a bit of a change for change’s sake. Objectives before deployment solves most of the problems those modified missions were out to fix.

    Also, I hope you’ll be reasonably liberal with counts-as/conversion rulings. I tend to use a lot of non-GW models in my armies (for a variety of reasons >.>) and that’s one of the things I’ve appreciated about TSHFT, Guardian Cup, etc- they are very open to interesting conversions and alternate models. I don’t fall in with the rabid anti-GW crowd, but neither do I feel any specific obligation to purchase their stuff.

    Through Attrition, Victory counts towards the secondary mission? That’s a little unusual. Not specifically a problem, though, I suppose.

    I’m not sure I’m a huge fan of using Maelstrom for the secondaries, but I guess it would depend a lot on what the chart has on it and such. Do you think you could open a window there and show us what it’ll be? I don’t actually have numbered objectives or any of that stuff made up, and having six objectives numbered plus the 2-5 “normal” ones on the field seems like it could get pretty confusing.

    It would also be nice to see some FAQs on how the tournament will handle certain things- Infiltrating ICs, superheavy walkers through cover, multiple powers from a psyker unit, etc.

    1. Hey dude.

      We will be 90% likely providing some numbered objectives. Hammering out the details of that deal now.

      We do deployment zones first as it is important for the way we have players place objectives, fortifications, etc.

      We are pretty laid back on the modeling side of things, really. So long as the conversions are reasonable or very artistic and consistent with an overall theme, we tend to be cool about it.

      Attrition will count towards secondary, yes, as players will be counting points every turn for secondaries already, and this makes it easy to simply add those points to the count as you get them.

      These missions are going to be like the ones in the book, but much simplified and more fair. We have a plan for how to handle things, I think it will be quite straightforward. We will make a video to show how it is done, that should clarify a lot of it.

      We will update the FAQ as soon as we can but as I am sure you can imagine, we’re very, very busy right now.

  16. For the first time in a while I have looked at a tournament format for 40k and thought to my self “that looks like a lot of fun” I think it is a great start for a format and can hardly wait to see the results. Wish I could be there but I hope that this format is accepted in other areas as well.

    Good work,
    Red

  17. I don’t own one, but I’m quite curious about the Harridan ruling! I have always thought they were a bit poor for the points… Is it the Flying MC thing? I am not really familiar with the Hierodule…

    1. Harridan is amazing!!!! So so good, and now with cant be grounding during the shooting phase, hardly anyone will have the AA required to take it down

      1. Yeah, good point. The change to grounded does make a big difference. I’m still not sure it’s worth 700+ or can do the damage, but it would be nigh invulnerable to many lists…

  18. Also- I think the rules are a nice transition from 6th to 7th. Should give a pretty good playground to see how the Maelific and new psychic phases impact the game without muddying the water with the cards, Unbound lists, multiple CAD’s…

    Wouldn’t have been my first choice for the “most fun” 7th Edition rules, but it certainly is going to be useful and I expect quite fun.

    A shame my CSM + ‘Nids still can’t play nice together!

  19. ‘ In missions using these rules, at the beginning of each Game Turn, both players roll twice on the Modified Maelstrom’

    I cant attend so trying not to be bias, but doesnt this give the player who goes first a big advantage? As second player can’t block them from getting their objectives (say capture objective 1) and the player going first can attempt to block the 2nd player getting an objective.

    1. You score at the end of the Game turn, but generate objectives at the beginning. This way both players know what the other is trying to do and can try to stop each other while getting their own.

        1. At the beginning of the Game Turn, both players roll twice on the Modified Maelstrom Chart that we will provide in the player packet. Each player writes down what number they rolled and show it to each other.

          At the end of the Game Turn, you see if you have scored your objectives. If so, you note it on your score sheet. Next turn, you start the process over again.

          1. but this gives a massive advantage to the person going first, unless I am being stupid, which it could be the case. Second player cant really stop the first player as they wont know what objectives they will get at the start of the game turn. But the first player will know what the other player has

          2. When you say “rolls twice” do you mean a) each player rolls the “D66” TWO TIMES or do you mean b) each player rolls a D6 two times (in order to generate a D66 result)?

          3. @Umbo

            So both players roll their missions at the beginning og the turn and they both know what the other player is going to be trying to achieve that turn. Both players have the entire game turn to try and get those points. Both players can try to stop one another.

            Does that make more sense?

            @DCannon

            It is a D6 chart, we simplify it a lot.

            Each player generates two objectives from the mission chart (you don’t need the cards at all) and those are your two Modified Maelstrom Missions for that turn.

          4. @Reecius: I look forward to seeing it. I’ve been playing with 7 objectives chosen (3 must be ‘hold X objective’) by the players themselves. It’s been all right, but the D3 and D3+3 still seem to F things up.

      1. Yeah, player 2 stops player 1 by moving to block them after player 1 has gone. Player 1 moves to stop player 2 by moving to block the move BEFORE player 2 goes as he will already know what player 2 is trying to do.

    1. Hugz4Genestealers

      Most of the ill will is likely a result of the by-necessity controversial decisions the Frontline group had to make with regards to how they will be running one of the first major 40k events for 7th edition. People on the internet can get a bit salty when they disagree with other people.

  20. “Reecius et al.,
    Has the comment section on this post been the rudest yet for your group?”

    NO! I(General Oadius – scourge of the faithless and 1st company captain of the victorious Wolfbrothers) have been much ruder than all these people put together(on several older posts). I will have to try harder to make a lasting impression….

    I am very proud of Reece and even Frankie for nutting up and allowing some of the things they thought were out of hand at first glance. It takes courage to listen and react to such a diverse crowd. I am confident that they will have their best BAOGT yet!

    1. Well thank you, sir, appreciated. We’re not worried about, this is what everyone wanted, so this is what we’re doing. Now that it is all settled, we’re just excited for a fun event!

  21. So what’s up with the fortification list. Why can you take a bastion but not a bunker? Why is the only wall of martyrs kit allowed the firestorm redoubt? Why can’t you take a wall of martyr defense line? I understand not allowing the defense networks because they are big expensive and multiple units, but i don’t get why we can’t take any single thing fortification. Can you speak to this Reese?

  22. First of all….anyone who thinks the black lion was a legitimate leader and deserved to be the head of voltron is fucking crazy. The Green lion was clearly way cooler. That is a totally legitimate reason to give a thumbs down!

      1. Racism: the most overused and lazy counter argument of the 21st century,

        Besides we all know red lion got all the ladies and in the end isn’t that what counts the most?

  23. So, just to be clear, Formations cannot be taken from the same faction as your primary CAD? For example I was interested in running Codex Eldar CAD, but having a Ghost Warrior Warhost Formation as well. You could see this as a way of getting around “no eldar allying with eldar” but formations are very restrictive in what you can take.

    So legal or illegal?

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