Dropzone Commander Battle Report #4 2-player Bridgehead 1500 points

Post-Human-Republic-Army-Advances

Cameron is back with a Dropzone Commander video bat rep! Check out the Tactics Corner for more great video bat reps!

1500 point Bridgehead mission played on 2014-04-26 at Giga-Bites Cafe, Atlanta, GA.

Cameron (Attacker, PHR) vs. Brian (Defender, Shaltari)

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

9 thoughts on “Dropzone Commander Battle Report #4 2-player Bridgehead 1500 points”

  1. Awesome more DZC content!!!

    I’m hoping to do a batrep over this weekend using photos after activation and a formal write up. Maybe if I find a gracious opponent I will do short video snippets instead, just seems rough doing a whole video batrep as you are looking at 72 activations over the course of a game.

      1. More love to DZC! Just to note two things that really makes it easier to play the game:

        1. Make sure you have a good marking on the transports. I didn’t do that to my scourges and am now using rings on the flying bases. Do not use the same markings as any unit they transport. Instead just write the markings on your army list so you don’t have to repaint models later when you wish to change the battlgroups.

        2. Always use battlegroup-cards (a sheet of paper that says what the battlegroup contains and the unit markings of the units in the battlegroup) when you play. You _will_ mix up transports and forget which dropship was activated when.

    1. I’ve thought about trying a video bat rep with every activation to see how long it would be. We were a little pressed for time on this game, so didn’t do it. Maybe in the future!

      1. Yeah, we’re trying to come up with a way to do DzC bat reps, too. While alternate unit activation is more fun from a play perspective, IMO, it does pose some issues for filming.

  2. The questions is: in turn 2 did that forward Neptune actually drop so close to the enemy because of the hot LZ rule? 🙂

    1. I think it was fine. The perspective is a little weird with the camera angle, and you have to measure to the center of the ocelot (which takes up quite a bit of space). We were definitely aware of the rule during this game, especially on the last turn when everyone was piling on the objective.

      The large LZ template has a 2″ radius, and the Phobos can move 6″ from the flying stand on the turn it deploys… so to follow the LZ is hot rule (of 3″) the Phobos could only be 1″ past the center of the Ocelot. For reference, those tall buildings are just over 4″ wide, so it’s a little close. The Phobos was probably just a smidge too far forward, but that minor tweak in position wouldn’t have made a difference to those Shaltari vehicles shooting. I’ll be more careful next time.

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