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Signals from the Frontline: Warhammer 40K and General Gaming News, Rumors, Tactics and Jokes!

Signals from the Frontline

signals from the Frontline

Show Notes

4-22-14

Intro

News

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

Rant Session

Tactics Corner

Rules Lawyer

List Review

Hey guys looks to start an AM army soon and would like some advice on a build I’m working on. I’ve never played guard before so any advice is welcome:

;Company command squad, vox caster, officer of the fleet/

*commissar, power weapon/

*primaris psyker, level 2/

*ministorium priest/

Troops

;Platoon command squad, vox caster/

*infantry squad, vox caster, autocannon, flamer, krak grenades/

*infantry squad, autocannon, flamer, krak grenades/

*infantry squad, autocannon, flamer, krak grenades/

*special weapons squad, 3 flamers/

*special weapons squad, 3 flamers/

;Veterans squad, 2 melta guns, demolitions, chimera, dozer blade/

Fast Attack

;Vendetta gunship/

;Vendetta gunship/

Heavy Support

;Manticore/

;Manticore/

;Leman russ squadron:

*LR punisher, side sponson heavy bolters, dozer blade/

*LR punisher, side sponson heavy bolters, dozer blade/

Fortification

;Skyshield landing pad/

-The idea is I’ll put the blob squad with the psyker and priest, PCS, and CCS on the Skyshield so they have good LOS, survivability against heldrakes and the like, and are centralized so the primaris and priest can effect them the best.

-I’ll put the special weapons squads in the vendettas to drop onto objects and (hopefully) burn campers off late game

-the Leman Russ squadron for high strength shots against FMC/MC

-the manticores for anti armor/infantry

-the vet squad w/ chimera and commissar to hold in reserves for late game contesting and/or dealing with big ass walkers (knights) or holding an objective if necessary (commissar hopefully will help the from running away)

-only reason the commissar has a power weapon is because I dig the new plastic version and he comes with that instead of a chainsword.

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