Dropzone Commander Battle Report #3, 2-player Search 1250pts

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Cameron is back with another Dropzone Commander game played on 2014-04-12. Search scenario, 1250 points, PHR vs. Scourge. Giga-Bites Cafe, Atlanta, GA. Check out the Tactics Corner for more great videos!

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

16 thoughts on “Dropzone Commander Battle Report #3, 2-player Search 1250pts”

  1. Awesome to see this!

    I wish there was a better way to record a game. With the back and forth action of the game play, I want to see activation to activation, but then you end up w/ quite the long video. Though this isn’t a complaint of the video, DZC needs more video reports.

    1. I’ve thought about doing short little video snippets after every battlegroup activation… maybe I’ll try out the next battle report that way!

      I have the same concern you do, it might get kind of long.

  2. A pretty good example of PHR’s strengths and weaknesses. The PHR’s units devastated the enemy 1 on 1, but there just weren’t as many of them.

    It’s always interesting looking at the meta in different areas. Are these lists typical? In Australia, we generally see no flyers (like the Athena). In a five round game, the odds are something like 19% that you’ll have two or more rounds without it. We also tend to take a tad less infantry.

    The PHR list was short on demolition, for our local meta. Imagine if you’d had an extra aries and two enyo instead of the athena. You’d have conceded that back-line objective for sure, but you’d also have brought down his infantry squads from sheer “falling masonry” tests, and had a better chance of securing the middle. That’s not a criticism of the lists, I really like them, it’s more explaining how a similar match up would have played out here. 🙂

    PHR seem to struggle in these missions, where the area of interest can change quickly. Most of your units are too slow to react. Also some missile pods on dropships can be extremely useful picking off infantry with falling masonry tests, although I know it can be hard to find the points!

    Great battle report!

    1. Ha, no, we’re not representative of the entire North American meta. This is us just playing at the store on a Saturday, trying out some lists.

      Rich likes running infantry-heavy lists, and I’ve found them difficult to stop, so I’ve started doing it too. I’ve found that the ability to dominate tank battles, while somewhat helpful, doesn’t really do much when it comes to most mission objectives. Most missions are won by fast-moving units and infantry.

      In this case, 2 out of 3 of the objectives that Rich found were uncovered by tanks in the open, so demolisher weapons wouldn’t have done much to stop that. The one objective that he did find in a building was way back in his deployment zone.

      In intel and “possible objective” missions, infantry hop in and out of buildings so fast that it’s tricky to really wear them down much with demolisher. In objective and focal point missions, demolisher is great!

      As for the Athena… as this mission demonstrates, the Athena can be maddeningly inconsistent. I really didn’t like not having access to the Athena for two turns in a row… but I also really like the way that it forced Rich to bunch up his army. In theory, this should allow me to explore more of the board, and to force him into a concentrated tank battle that I would have a good chance of winning.

      As it turned out, his Desolator and Reavers had hot dice and blew up the core of my walkers. If anything, I needed more AA to win the middle.

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