Warhammer 40K Video Bat Rep #220 Tyranids vs Raven Guard

Reecius and InControl throw down in a rematch: Raven Guard vs. Tyranids! For more great bat reps, check out the Tactics Corner!

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

37 thoughts on “Warhammer 40K Video Bat Rep #220 Tyranids vs Raven Guard”

          1. It might have worked out better to just double tap the Zoan anyway. Your dice couldn’t have been any worse.

          2. Hate to say it, but yeah, ya did. The grey hunters are clearly in the Rhino (The Zoenthrope fires and misses in his attempt to pop the rhino with Warp blast), and then next turn you multi-assault with the grey hunters.

        1. I know, right? I combat squad in almost every game in 6th ed, outside of KPs. It is such a useful ability, and being able to load back up in a transport is golden!

  1. pinocchio-esque boner lol I lost it on that one.

    You guys are gonna love my new Harley Davidson/Air horn Enthusiast club, we’ll make a trip up to FLG just for batreps.

    Love the batreps, quality stuff guys keep it up.

  2. Great batrep guys. Well done Reece on the win. Will forward this to a friend who collects Ravenguard. Like you he’s caught up on trying to make assault marines work haha.

  3. Another great bat rep. What are you going to take instead of the assault squad? Always amazed at the resiliency of the fexes. I once faced one with FNP and regen. I just gave up trying to hurt it.

    1. Yeah, T-Fexes survive largely because they are so much harder to kill than the other TMCs, that your opponent simply doesn’t bother.

      Instead of the Assault squad, probably some Scouts. You need a push back unit to force your opponent’s scout moves back so he can’t shut down your pre-game Scout move.

  4. Great batrep, and a lot of lessons to be learned:

    1) Nids are apparently not just a Turn 5 army 😀
    2) Never give up
    3) Never assume you’ve won before the game is over
    4) Play to the mission
    5) Multiple fast scoring units are a good thing
    6) Tyrannofexes don’t die

  5. Can the crones vector strike and still shoot 2 missiles? I thought each missile counted as shooting a weapon, as well as the vector strike. In turn 2 he vector struck the crones and then they each then shot 2 missiles.

  6. At 9:52 inControl ‘cheated’, can’t fire double Tentaclids after vector strike. So, looks like both had a rules slip, perfectly normal.

  7. Hey Reece is there somewhere I can go to understand how your missions work? I just totally don’t understand the scoring when I watch these bat reps and I would like to try something besides the basic 6 missions we have been playing since I started 40k at our store.

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