Warhammer 40K Video Bat #214 Rep IG Vs Imperial Fists

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In this video, Reecius and the Architect have a fun game using Imperial Guard with a Baneblade vs. Imperial Fists with a Knight Titan! As always, check out the Tactics Corner for more videos!

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

23 thoughts on “Warhammer 40K Video Bat #214 Rep IG Vs Imperial Fists”

  1. Good report guys. Knights are looking pretty tame by themselves. I was thinking and against multiple knights I think an easy way to destroy them would be to use serpent spam. They are quick, agile units that can threaten multiple flanks. It seems that the key to killing the knight is to not let it have its invuln. Wave serpents can use the shield and whatever else you equip and go for the flanks and simply whittle it down pretty quickly I bet.

    This could apply to units that have access to Str6+ mobile weaponry with higher rates of fire and especially flyers. Threaten the flanks at the same time, they only get the shield on one, and then let loose. Seems like a reasonable way to kill them off. Against multiples you will need to finish one off at a time.

    My 2 cents.

  2. I’ve seen others play with the knights now and the tendency there as well as here is to have them up in the front with their resilience and D weapon. While there are certainly scenarios where that is a good idea, it’s really problematic against IG, DE and probably Necrons, all of whom are going to focus all of their las/melta/lance etc. at your knight to keep it out of CC. Although there wasn’t much choice here, it seems that the knights are great for lobbing shots from the backfield, sitting on backfield objectives, and only moving up once the weapons that can pen have been chipped away or your fast movers have gotten things locked up in CC.

    Nice battle report, really helps illuminate that the knights are the problem they were anticipated to be, but there is certainly room for them in many lists.

      1. I’d like to see 2-3 allied, and I’d like to see 5 of them as one single army. I would also like to see how they handle the deathstars everyone is saying they can solve.

  3. Oh, thats was great! Poor Lysander, probably didnt want to die in catastrophic explosion? Or just Tzeentch dice curse…:)

    I loved the Knight part where he hold himself against attacks from one direction (meltavets did 1HP and Baneblade another one?) but when ‘detta came, his mighty shield wasnt fast enough. But yeah, if you got two 6s on pen result, its hard to endure even for superheavy 🙂

    And the Baneblade part was cool too. Hell of a firepower, can take big punishment but in the final its just matter of time until he goes down too.

    1. Nah, we aren’t going to allow ranged D weapons in our Cons outside of specialized events. Maybe just for laughs, but not as a serious game, we have already tried that and it is crazy as you say.

      1. And rest of Superheavies? Well, you are on different continent, so Im just curious 🙂 IMO non-D LoW could be fun, although I really didnt tried them all.

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