Show Notes
1-25-14
News
- LVO News
- BAO News
- Mega Mat news
- Avatars of War releasing awesome new Dark Elf black Shadow miniatures. They also have some new images of the Toughest Girls in the Galaxy line! Also, if you got in on their KickStarter, we are signing up to be a pick-up location for their event! Tell them you want to pick up your order at Frontline Gaming and we’ll have them ship to us!
- Puppet’s War release the…Robogre!
- Micro Art Studios busts out yet more awesome bases!
- Found some cool, different mins. Asgard makes some 15mm Space Marines! Just not the kind you’re used to seeing.
- Beyond the Gates of Antares, Rick Priestly’s new game, has some miniatures up. The Boromites.
- Privateer Press releases a new Convergence model, Father Lucant.
- Laser Cut Card releases a cool new SciFi cardstock building.
- MaxMini releases a new turret mount!
- Forge World releases some awesome new AdMech miniatures!
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.
- GW to release new miniatures independent of codex releases, so we may be seeing boxes released throughout the years for all armies. This backs up the rumors of Chaos Space Marines, Havocs and Chosen being released in plastic in the near future. Rumors of Greater Daemons, Harlies, etc. also to be released like this.
- Supposedly Ymgarls may be coming back in a data slate, perhaps like this, released later when the models are ready.
- Rumors of the Mycetic Spore Pod coming back through Forgeworld.
- Supposedly a new supplement is coming, “The Long War” about Chaos Space Marines and what they’ve been up to for the past 10K years since the heresy. Supposedly they will allow units with VotlW to get USRs ….for more points. Yikes, unless they fix morale, CSMs will still be total crap.
- More rumors that this will bring to the table skills like stubborn, fearless, infiltrate, tank hunters, etc. to be applied to entire units or characters, and possibly walkers, too!
- Rumors that in fact, the entire Dark Vengeance set is getting updated into multi-part plastic kits! Nice.
- Imperial Knights! Lots of rumors that Knights will come in the spring, that would be awesome.
- Rumors of Wood Elves coming in the Spring, too!
- And, more rumors of IG also coming in the spring, and that they will be Cadia specific and that they will drop the Catachans from the line.
Rant Session
- GW and Rules.
Tactics Corner
Rules Lawyer
List Review
Dwarfs 2500 points
Lord | |||
Dwarf Lord | |||
– Master Rune of Kragg the Grim | |||
– Rune of Snorri Spangelhelm | |||
– Rune of Cleaving | |||
– Rune of Stone | |||
– Master Rune of Spite | |||
– Shieldbearers | |||
Runelord | |||
– Great Weapon | |||
– Shield | |||
– Master Rune of Gromril | |||
– Rune of Resistance | |||
– Master Rune of Balance | |||
– Rune of Spellbreaking x2 | |||
Heroes | |||
Battle Standard Bearer | |||
– Master Rune of Grungni | |||
– Rune of Rune of Guarding | |||
– Rune of Battle | |||
Master Engineer | |||
Master Engineer |
Core | ||||
30 | Warriors + Great Weapons | |||
– Command | ||||
30 | Warriors + Great Weapons | |||
– Command | ||||
Special | ||||
Grudge Thrower | ||||
– Rune of Penetrating | ||||
– Rune of Accuracy | ||||
Grudge Thrower | ||||
– Rune of Penetrating | ||||
– Rune of Accuracy | ||||
– Rune of Burning | ||||
27 | Ironbreakers | |||
– Command | ||||
– Rune of Battle | ||||
– Rune of Sanctuary | ||||
Rare | ||||
Organ Gun | ||||
Organ Gun |
Dwarf player: So this is pretty close to the stock dwarf list. I don’t really like Dwarf lords in general since they’re very expensive and it’s hard to deliver them to the right place because they’re so slow. I also think the master engineers are pretty expensive for what you get, but if you do want them, you basically only need one for the 2 grudge throwers. The other thing I don’t like so much is the Ironbreakers (although they’re one of my favorite units in the game) since they just don’t do anything. Hammerers are just way better now. I would also try to get at least one cannon in there. (Cannons are great for sniping other WM that would target your grudge throwers… Seth) It’s helpful to have at least one of each of the 3 good war machines (Cannons, grudge throwers and organ guns) because they all serve different purposes and work well in combination (for example, you can hit a unit with a grudge thrower and kill a ton of guys, then shoot it with the organ gun(s) to get rid of Look out sir, then snipe a character with a cannon before they have a chance to move the character out of the unit). The one caveat with this list is that it’s really boring in basically every possible way. It is boring to paint since it’s just a million of the same thing. It’s also boring to play against and with since you can’t really move and you don’t get to make many decisions in a game. The good news is that Dwarfs are apparently coming out very soon, so all this advice will probably go out the window.
I rarely go to tournaments and I have Chaos space marines, Daemons, imperial guard, orks, eldar, grey knights, space marines (regular, blood angels, dark angels). I pick up minis for them as I go. I like to change things up, so I play most of them on a rotating basis. I purchase in a similar style as I try out different things so a a units efficiency rarely factors in to that. The biggest factor I have for burnout on an army is that when I focus only on super “competitive” then I lose interest faster as there tend to be little variation within an army. I like to challenge myself tactically to see if I can make a combo work. I cant stand Warmahordes because bad or even subpar casters get murdered by good or awesome casters period. There is little real variation as there isnt any tactics you use to pull it off. You look at whos in the list and you can tell the end result 95% of the time. I like the fluff for the game just fine but the armies play nothing at all like the fluff not even close.
Dont worry Reece, we will make sure you get a “Happy Ending” at vegas
Lol!
Lol watch your back Reecius, and stay away from the white wine
Hahaha, I prefer Red, but I’ll watch my back all the same!
Hey guys great podcast as usual. As for starting house rule things at your tournaments- I say do it. I’m ready to start employing a bunch of house rules myself, particularly surrounding assault. I’m gonna try playing with allowing units to assault out of reserves, assault out of stationary vehicles (5th edition disembarkation/assault). Those two changes would make units like Genestealers, Mawlocks, Lictors, Blood Angels assault units, Striking Scorpions, Howling Banshees, webway portal Wyches, the premiere units they are supposed to be.
I know assaulting out of reserve, and out of stationary vehicles insn’t the end all be all- but I think it’d give a major boost to Tyranids, and Blood Angels, and it would give incentive to Eldar players to run something beyond Seer Councils for CC.
Assault out of reserves… maybe not the end all, but would sure as hell be fun and would match the fluff!
Totally agree!
Yeah, we’ve been thinking about some minor changes to make the weaker books better, and the better books, weaker. I think it could be done relatively easily.
So you are thinking about changing rules for your tournaments
FRANKIE AND I CAN HAZ REED I SWEARS
Lies!
Just saying, I still want a Frontline version of this:
http://www.ebay.com/itm/like/171223907186?lpid=82
Yes!
As a CSM player I’d really love the community to step in and maybe level the playing field a bit. Not just for CSM, but for anyone with a codex that has a few stupid rules in it.
Three things I’d change for CSM:
1) If the Warlord (DP, Sorcerer, Warpsmith, whatever) has the Mark of (insert Chaos God name) then those Elites are unlocked as troops
2) Buying VOTL confers Fearless
3) Passing a LD test at the beginning of the Assault phase allows an HQ with Champion of Chaos to chose not to challenge.
Maybe for Nids: have one Synapse table for all units…
1) Unit breaks and flees.
2)) Unit sees a squirrel, must run to nearest objective and attack any enemy unit holding it, gains Shrouded until next Synapse check.
3-5) Unit is stunned, -1 BS/WS and gains FNP until next Synapse check.
6) Unit attains self awareness, gains Fearless and Ferocious Charge permanently and does not need to make any further Synapse checks for the rest of the game.
GW isn’t fixing crap, so why shouldn’t we?
I completely agree with your take on the rules. They are the reason why my four 40k armies sit on the shelf and I switched to Warmachine as my go to game. Just saying if you don’t like it change it or deciding on a rules interpretation with a die roll isn’t good enough. The rules need to be concise and well explained in the rulebook. It says a lot when even hardcore tournament players want to start changing things in the rules to make it more fun for everyone. I sincerely hope GW wakes up and gives us the solid rules a good game needs.
Wasn’t the robogres in thunder cats lol