Warhammer 40K Video Bat Rep Imperial Guard & Space Wolves vs Tyranids

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Challenge Match! Matt of Team Zero Comp challenges Reecius’ Imperial Guard & Wolf army to a challenge game! Since Matt is new to Nids, Reecius toned down his list a bit to make it less brutal and the game more fun. Can Matt win with the Nids and fulfill the terms of the challenge? Check out the Tactics Corner for more great videos!

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

54 thoughts on “Warhammer 40K Video Bat Rep Imperial Guard & Space Wolves vs Tyranids”

  1. It’s working for me!

    Another great video guys, ever so slightly getting closer. The synapse is just too brutal! Its way OP. The Nid guy was building up some serious momentum, getting really close to the IG lines and then the army just starts crumbling. Taking all the wind out of his sails.

    It wouldn’t be too bad if you could break off warriors or zonethropes or something like wolf guard and have them attached to various units. But as it stands you just don’t have the FOC room for the synapse.

    Getting closer though guys, good work!

  2. salamanders4lyfe

    It seems like the zoanthropes need protection since losing synapse is so critical. Like a bastion or something for them to hide in. So far a lot of these batreps have featured zoeys out in the open and shot off the board causing mayhem.

  3. Every game I have seen so far has gants and gargoyles that are wasted points that do nothing and require synapse babysitting which ties up even more points.

    I really think that Tyranid troops really need to go down as infiltrating genestealers. Infiltrate and outflank means they get there without having to run across the board straight into the enemy gunline for 3 turns. Maybe a couple of broodlords for Horror to pin whatever is manning the quad gun/thunderfire/fortification.

    They will be able to hold objectives better since they don’t need synapse and can assault and win vs. anything with a T value. Nobody wants to assault genestealers (except maybe Daemonettes).

    A Mawloc deepstriking into the Aegis group would have been effective at tying up those units while allowing an advance. Lictors would have countered the Basilisk.

    1. The adjustments you suggest would make the ‘nids better vs. the IG/Wolves list. Still wouldn’t be an ‘all comers’ list. Maybe. But it doesn’t seem like it would improve the ‘nid performance vs. all (or at least ‘most’) lists, does it?

    2. The little guys take objectives, the Gargs are expendible and force the enemy to shoot them. Losing Telekinesis for them hurts a lot, though. Stealers are OK at best, they are grossly over-costed for a game with with overwatch, ignores cover and interceptor.

      1. With genestealers you’re saving points by not buying synapse babysitters. Your flyrants can go wherever they want to. And they can actually get to an objective with infiltrate. Allows you to spread out and and give more consideration to objectives placement.

        Obviously you wouldn’t outflank vs. an army with tons of interceptor.

        As for facing ignores cover…its an issue for every army. Nids feel it more because their troops have no armor. I suppose this is only mitigated by larger squads.

        Not saying this is the uber answer but it might help.

  4. Definitely getting closer. I’m still not sure about a crone, especially when you already have 2 fly rants, instead he could have had a long range S9 blast reliably hit each turn.

    As fun as the double flyrants may be though, I think that it won’t work without a tough to kill midfield synapse, which may be where the Tervigon comes back into play… Alternatively a foot tyrant with some guard, or the tyranid prime even. If you’re sending your most durable synapse right up the enemy’s rear, you’re not going to have a lot if your own army in synapse range. Also, I kinda feel that T6 W4 may not be durable enough to be the primary source of synapse, as you’ve shown, it doesn’t take much to kill.

    1. Yeah, it’s a tough call. 2 Flyrants really ups the odds of getting across the table, but they do tend to die. The Crone has been shit in almost every game. Occasionally good, typically poor.

  5. One thing to consider from a tactical standpoint is objective placement. Knowing hoe important synapse is, it would make sense to not put any objectives in your backfield (unless maybe if u have a tervigon to squat on it). Putting obj’s at midfield allows your whole horde to move forward supported by synapse, as opposed to trying to stretch your limited synapse between backfield, mid and enemy deployment.

  6. Also, have you considered picking up a void shield generator? My buddy surprised me with one in a game the other week and it really helps with survivability early game, plus it has battlements and acts as Los blocking terrain you can deploy at the edge of your deploring zone.

  7. The “metal fences” partially in the windows of the central LOS blocking terrain and on top of the fuse boxes painted metal (in other vids)… What are they/how did you make those?? I love them and am currently finishing my city table for my eventual arrival of my MEGAMATS!!! Lol! Shameless…
    Anyway, get back to me boys!! Great vids! Keep em coming!

  8. Reece. Im starting to think these challenges you are doing are not fair to the nids. You ar a great player with nearly any army. Hell you made a great 5th edition Marine army an nearly won a GT with it.
    Going up against other people with these armies you have, and your tacticall know howw I think are unfairly representing the Nids to many people. Especially it being a new codex

  9. This was exactly my experience in the game I played a couple nights ago. I could get good momentum but it was very difficult to keep synapse together which resulted in me having to abandon my momentum and form a tight little cluster. I started with 6 models (19 wounds) of synapse, but was left with just one Tyrant because my opponent whittled them down intentionally. It’s difficult to win a game if your objectives are scattered across the board but as a player you can’t go outside of a 36″ radius circle without your scoring troops running away or eating themselves. When going against nids I would do my best to put the objectives in all four corners of the board. Half of them the nid player won’t be able to threaten by turn 5 due to synapse issues. It’s a real challenge.

    And I can’t believe you are playing with that broken JotWW.

    1. You said it. Playing this army is retardo hard. And not hard in the fun, challenging way, but hard in the incredibly frustrating way.

      And Jaws is still incredibly good, and incredibly broken! haha

  10. You need to use the prime in a unit of 30 gaunts. It can anchor your midfield, and if the gaunt squad dies he can “surf” over to another squad and hide again. Give him the miasma cannon for 25 points, and you can lob 2+ poison blast markers across the board for the whole game.

    1. I think id prefer a Tervigon in that case. Give him Miasma Cannon and if you roll crap can always give him primaris power and have a big synapse bubble on a tough 6W MC keeping your backfield and biovores in check.

      Give him regen and its gonna be tough to kill as long as there is some LOS blocking terrain. Well unless you fight against IG with beasthunter shells but they really dont need them anymore vs nids…

  11. I think the one thing all these battle reports are proving is that you need more than 2 Zoanthropes for synapse. We could never count on a flyrant living very long so counting on them for mid-late game synapse is asking for hormagaunt thunderdome on each other.

    i’m not saying i know what to put in but if you are running lots of small bugs, you have to be redundant with the synapse.

      1. yeah most definitely. It feels like you guys are slowly getting a handle on the crapstorm that is new Nids though.

        It seems like you almost have to plan on taking no more than 2 objectives and hope to contest the rest? Its a double edge sword, the little bugs are supposed to be little expendable bullet shields but then they are also your main scoring units. Thanks for making sense GW!

  12. Hey Reece,

    Nice Battle rep like usual, can’t get tired of those…

    You mentionned at the beginnign of the video that it was your (IG/Space Wolves) tournament list but with some minor changes…Being an IG player, i would be really curious to see your real list, that might give me some ideas to torture other people at my gaming club 🙂

    Tks

      1. He had 4 serpents and yes he kept trying to back up. they work well because they take a lot of shots and damage and having catalyst on my 2 Flyrants helped (giving your Fex brood FNP is excellent. i was able to close with him because i cornered his serpents thanks to massed gaunts and gargoyles for board control and my flyrants applying the pressure on his backfield along with the trygon. he killed one fex (hot rolling on saves for me) and i was able to glance 2 out in one turn thanks to both flyrants and Fex brood. but his wraith knight kicked the crap outta my tervigon and warriors. i think fexes are great against less mobile armies but i was lucky enough to control the board with my massed bodies. Wraith knights are still the baddest dudes on the field lol i won 3-2 (warlord, 1 objective and line breaker. he had first blood and line breaker) 6 rnds

        1. Nice one, well played! That sounds like a fun game.

          If only you could count on getting Catalyst, you know? That would help loads. A lot of good players are saying Fexes all day, and I think that is a good call.

          1. I think if I didn’t have Catalyst I would of been in trouble (blade storm is scary). Fexes are an awesome unit, but they can’t do it alone and I think they work best with 2 or 3 swarms of hormagaunts backing them up. Hgaunts are my shit.

  13. Night fighting does not affect ordinance shooting once targeting has been figured out. The gargoyles would not get a cover save since the wounds come from the center hole of the template.

    1. Does Ordinance Ignore Cover? I don’t have my BRB handy. I’ve seen this question (successfully) argued the other way; you get cover saves as a special condition of Night Fighting. I -think-it came down to a ‘Special Rules Trump Basic Rules’ thing….

  14. The crone’s tentaclid’s really shine against air to air, otherwise they are kind of lackluster at its BS score, its really hit or miss when you use them. Personally I find the Crone especially useful for Vector Striking, because its special rule allows it to do so at Str 8 AP 2 or 3 (I can’t remember off the top of my head). Thats d3+1 autohits, your pretty much garanteed to get at least one or two glances, if not a pen. And the best part is? If they are skimmers, they can’t jink it! So the Crone is ESPECIALLY powerful against targets like Wave serpents.

    Personally, at this point value I would’ve played a list something like this;

    Tyrant (Wings, t-linked Devs w/blw x2) 230
    Tyrant (Wings, t-linked Devs w/blw x2) 230

    Warriors 90
    Warriors 90
    15 Termagants 60
    10 Termagants 40
    10 Termagants 40

    1 Venomthrope 45
    1 Venomthrope 45
    2 Zoanthropes 100

    Crone (Sting Salvo) 165
    Crone (Sting Salvo) 165
    10 Gargoyles 60

    Exocrine 170
    Exocrine 170

    ADL 50

    Deply ADL 18-24″ up the board, towards the centerish, dependant on where you expect your opponent to hold his line.

    First turn move Gargoyles forward, these are purely juicey targets to draw fire, and to act as intervening models to improve everyone behind thems potential cover save. If you spread them out to their maximum 2″ apart, you can get a surprising ammount of coverage. Move up your Exocrines to behind the line, if you put your line at 18″ (preferable) they snug up right behind it and should hopefully be able to sit pretty the rest of the game. If you deployed at 24″ you’ll need an extra turn of movement and that slows you down a lot because then they won’t be BS 4 on turn 2 for not moving. Move up some warriors or the zoanthropes with them for synapse, as well as at least one of them venomthropes if not both. Add in a unit of gants, spread out to maximum deployment radius (2″ apart) to mitigate blast as much as possible, and to bubble-wrap your big fellas from behind to protect from drop-pot butt-rape. Use the fat bodies of your Exo’s to block LOS from the front. Putting them sideways allows you to cover at least the venomthrope and hopefully some synapse from being directly targeted. Sitting behind the ADL with the venomthropes gives a 2+ cover, so thats nice for being shot at. Blasts and Flamers being your bane of course.. Thats why sometimes the Zoanthropes are good as the Synapse here, because they at least retain their 3+ invulnerable, though usually you want them moving forward to unleash the Warplance goodness. Swoop your flyers strait at your enemy, shoot first turn with errything flying, next turn shoot with your Flyrants, and vector-strike with your Crones. If you fly off the board its not a big deal because the vector-strike is resoved in the movement phase, then they come in automatically the following turn anyways, so thats awesomesauce. You loose a little shooty, but can’t be shotty at.. So it sort of balances out. Then I’d break the remaining swarm in 2 objective units. 10 gants 3 warriors, and 15 gants and warriors or zoanthropes. You can usually psudo-cover at least one of these units with your spread out gargoyles. I mostly continue to use my gargoyles as a screen or as contesters, they are really good for keeping things from getting too close to your ADL and flamering your venomthropes…. I’ve only been playing for 2 months-ish so I’m not exactly some amazing player, but generally I’ve found this strategy to be very solid with this style of list. I agree with your statement about Synapse though, it makes it SOOO HARD to effectively take spread objectives, and pretty much any player who knows whats up is going to focus-fire your synapse to throw your army into chaos and there isn’t really much that can be done other than try to keep that synapse out of LoS.

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