Hey everyone, Reecius here to talk about an idea we’ve been batting around for a while. We’re going to break open a box of DzC and play the game! Anyone that wants to come by and join us is welcome. Sunday, January 12th, 2014, starting at noon.
DzC is a 10mm, SciFi miniatures game set in a distopian future were mankind is fighting to retake their homeworlds from the alien Scourge.
The game has absolutely beautiful models and the game play is fast, simple and fun. The rules mechanics are actually fairly similar to 40K, and those of us that play that game, will pick up DzC quickly.
So come on by on Sunday, January 12th and bring your DzC minis or come and use the minis out of the starter box with us!
Here are some images to tickle your fancy a bit!
Wish I could be there! Just started playing DZC two weeks ago. Got about 5 games under my belt and ready to graduate to full 1500 point games.
Loving the tactical diversity it offers on a lot of fronts.
Yeah, it is good fun! Very simple rules, very easy to learn but I think there is good depth in it, plus the models are beautiful.
If you guys dont know. Hawk Wargame released a free Army list Creator call FFOR if you didnt know already
Awesome, thanks for the tip!
I’ve been looking at this and Firestorm armada… I chose Firestorm Armada instead… Something about this game just doesn’t sit with me… I’d still give it a try, but no one plays it around here yet…
I have a fleet, but have not played in a while.
Absolutely one of the best games I have played so far. The starter is a bit low on points though but you can really feel the possibility with the starter set.
Some thinks to remember the first times the starter set is used:
1. UCM’s AA guns his is about the same in efficiency to kill a scourge tank as the anti tank-tanks. This is because the skimmer bonus is ignored when AA guns are involved.
2. Scourge will most likely be fastest into the buildings. It is very important for UCM to shoot a couple of times on the building before entering to get a few casualties on the scourge infantry to win the fight.
3. Scourge AT weapons have the demolisher rule so when they shoot at a building they will make more stuff falling down on infantry inside than their UCM counter-part. This will mean that Scourge tanks prefer to shoot at buildings instead of UCM tanks.
4. UCM can upgrade a single Condor’s weapons to missile pod to balance the points out. If so done, Scourges will still have 4 points more in the army.
5. Many times the deciding factor for the starter set’s armies is who will attack with the infantry and when (both Scourges and UCM can take out enemy tanks and dropships with the infantry from buildings).
My 2 cents. Though I’m pretty bad at the game so it might all be totally wrong 🙂
Please pretend my post above is in good, read-through English.
Haha, will do!
Awesome, thanks for the pointers! Yeah, I think this game has a lot of potential. They hit the water with a big splash with beautiful models, the rules are fun in my 2 test games, and they are steadily releasing new stuff. I want to see if we can get a community on board with it.
I’m a “competitive tournament 40k player” that really likes the spirit and feeling of tournaments but I feel that 40k6 is pretty far from what I want for a tabletop game (at least a touch of effort in balance is my main concern, I think) and I have been really looking and tested out DZC as a new main tournament game and found it very much to my liking. It has several child deceases but much effort from Hawk wargames to find the balance in units and they are updating the point costs and rules for better balance which I really like.
I have demoed about 30-40 starter games and the five points above is what I have found to be the answer to all comments when they think that one side is better than the other. It is much better to have these pointers than saying the truth “This army feels weak because you played it like a moron” which kind of makes it harder to get people to try again.
Yeah, the game really seems to lend itself to balance as a lot of the factions have really similar units. That is good and bad. However, I do see that there is enough variety that, like an RTT, it creates a different play style. It is just more subtle. I look forward to both learning the game better and having it played in our events.
I agree, especially the starter feels more like the armies are exactly the same. If that is the case I suggest you test the Shaltari starter where the teleporting really feels different.
It is a bit like old 40k (say third ed), where units with a single higher A made the unit being played totally different on the field. I would make that comparison between AT units in DZC. They are basically the same type of unit but some small difference makes them being played very different.
I hope you enjoy it enough to start blogging regularly about it!
Yeah, most def! I really like the game and I really like the story behind the game of the young guy, Dave I think, that made it all himself. What a cool story!