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Signals from the Frontline: Warhammer 40K and General Gaming News, Rumors, Tactics and Jokes!

Signals from the Frontline

Show Notes

11-23-13

News

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

Rant Session

Tactics Corner

Rules Lawyer

List Review

Chaptermaster: artificer armour, shield eternal, bike, thunder

hammer, iron hands(6+ FNP, it will not die) orbital bombardment(free)

pts

master of the forge on a bike

2 more techmarines

5 man bike squad w/ 2 grave guns

10 man scout sniper  w/cloak

10 man tack squads w/razorback heavy bolters

10 man tack squads w/razorback heavy bolters

Stormtalon w/lascannon

2 thunder fire

1486 points, 14 to go.

That is 5 techmarines. 4 to 7 scoring units. 11 kill points. 1486 points. 41

models and 3 vehicles at 1500 that should be enough.

So the 7 bikes ride together, a techmarines and 5 guys in each razorback.

Scouts with cloak will have kick ass cover save and take out MC, stormtalon

as anti air and armor 14, thundrfire as anti troop. Hopefully 1 troop biker

can survive and contest or score late game.

To bump up points, 1750 or 2000, add contemptor dreadnoughts. I only put in

the forgefather to be fluffy, so I still have 110 to play with if I drop the

forge father.

Weakness: tack squads are just 10 guys no upgrades, heavy bolters on

razorbacks, armor 14 spam could be an issue, no psychic defense.

2 Q:A does bolster defenses stack? And does the thundrfire cannon have 6+

FNP and it will not die?

Thank you for your time,

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