InControl, professional SC2 player of the Evil Geniuses team fame, and Keno from the Frontline Gaming paint squad battle it out at 1750pts! Check out the Tactics Corner for more bat reps, articles and analysis!
InControl, professional SC2 player of the Evil Geniuses team fame, and Keno from the Frontline Gaming paint squad battle it out at 1750pts! Check out the Tactics Corner for more bat reps, articles and analysis!
killing a warlord does give you a kill point and slay the warlord objective. If anything can be its own unit then that counts for a kill point for purge the alien.
Yeah, sounds like the fellas may have gotten a little confused on that one.
I play a fairly similar nid list. If the doom is in the mood to pass invulnerable saves and your tervigons don’t poop out, you get a fairly easy win. Your opponent needs to get on those problem units fast and deal with them or they’ll win most missions on their own.
I think the doom could have played more aggressively – thrown right into the middle of that troop scrum he’d have ripped a hole in Keno’s army. He would have had to gamble the two interceptor shots, but since he took and saved more than 5 S8 shots before he really started helping out he would have been in the thick of it and doing a lot more damage if he hadn’t hidden to start. Also… against an all infantry army I always go with psychic shriek… having an extra chance to scoop a load of wounds out of one of those noise marine squads would be great and it doesn’t do d3 wounds just to fire it.
With two heldrakes and one flyrant, the heldrakes *should* have been able to place themselves carefully and then vector strike the one flyrant to death. The drakes have more movement, so if they position themselves 25″ away from flappy when they come in they can’t get shot in the butt and can jump the flyrant easily next turn.
Love the InControl commentary, it’s great to see someone who plays strategy games for a living analyse 40k games. Good to see tyranids beating face too! Any chance for a Tyranid vs Tau/Eldar game?
For your connandrum about 2 tervi or not, I thrink a good tyranid list is better with as much tools as you can so you can adapt to your opponent.
I strongly suggest you try 5 gen + broodlord if you have not already, they offer a lot ( the best being independant from the rest of the army ) depending on your rolls for power.
Remenber this game about tervi, sometime you will praise them like the nest coming of Jesus, othertime they will be a huge point sink that will die to certain type of unit easily. Having to much of them make you go in a rock/paper/scisor contest I personnaly don’t like ( even the win feel hollow because I did not won by my generalship)
Good luck on your progress, I really like your anatical mind, make for clear cut explanation of what is going on in your head during the game, cheers!