22 thoughts on “Signals from the Frontline: Warhammer 40K and General Gaming News, Rumors, Tactics and Bad Jokes!”
basic wraith knights giggle at grav centurions, 36 inch instant death guns vs 30 inch threat:).
I think the lascanon missiles combo, while expensive, might be good. you out range tau and elder[mainly] seriously put the hurt on monstrous creatures and with 2+ armour you don’t worry about vector strikes or hideous ap3 flame shenanigans 🙂
with Imperial fists they even work as anti air, with tank hunters and twin linked, with ultra marines, you chuck tigurius in a unit and make sure they get ignore cover or maybe a 4+ or… hey does that power that lets you shoot normally on overwatch overide slow and purposeful??
you could always chuck a tau commander in to ensure no cover etc etc.
and 10 points for spilt fire and night fight.
sure you can get 4 lascanons for 150 in a dev squad, but they die soo easily. these guys could just keep chugging along all game, moving from place to place to get better shots and ignoring nightfight.
while hideously expensive, a unit of 6 with las and missiles with a commander or tigurius could pretty much garauntee you first blood turn one and then pretty much any unit every other turn.
put them in a bolstered ruin at the back of the board or on a nice fortification.
I can’t wait to see you guys use them, especially with Grav, they seem annoyingly fragile at close range.
Enough Babbling from me, why do I always write soo late at night;P
i feel that grav guns will be better on bikes. Also the scout usr for raven guard means they will fly up the board as there is nothing that says on foot only. So give them a rhino, as scout usr from transported unit is conferred, scout up 12 in the rhino first turn you move 6 deploy 6, preferably into cover to stack on stealth and open up with a whole bunch of very short range shooting. If it is sternguard doing this backed by tacticals squads, you will put a lot of pressure on units. You can even go further and add in some drop podding units to put the entire enemy army under threat from turn one.
Thoughts about Salamander Chapter Tactics? I’m happy with it as a Salamander player but i don’t think its the strongest, with half of it being able to re-roll armor against flamers. I think re-rolling flamers is good though – and it seems like RAW you can give your billy badass a master crafted weapon.. so you can re-roll one of those misses..
..might be time to put some time into my Iron Hands again though – between the new fluff stuff, and their new spiffy rules, and a potential Model from Forge World!
I think the T-fire cannon is almost an auto include with it being reliable ignore cover and all that sorta thang..
.. its good Chaos didn’t have to give up their dozer blades since they had to give up their drop pods…..and their thunder hammers….and storm shields…. and combi-weapons… remember when you leave the Emperor’s grace..you pack your spiffy stuff up in a drop pod and send it back to Terra…
Yeah no love for the Salamanders this time around from the Frontline boys. I suppose its cause for the most part little changed for the positive (assuming you ran Vulkan). Gained a cheaper flamer delivery (95 point ASM in pod), MC on their characters and a fluffy but limited usefullness reroll versus flamers (which will only matter in a mirror match cause no one else is bringing significant numbers of flamers, frigne stuff like sisters not withstanding) They lost twin-linked flamer on vehicles (poor Ironclad, he has several small nerfs here and there) and MC hammer assault terminators.
In addition the book doesn’t really do them a ton of new favors beyond the cheap ASM pod. The units you’d usually bring stayed the same relative cost or went up. Unlike devs for IF, ASM for RG, bikes for WS, etc. Its not to say they have it bad or anything, its just that there’s not much to say as far as list building that hasn’t already been seen or talked about since the last book. The only thing is perhaps the option to not take vulkan, although of any of the chapters Salamanders seem to need their SC more then any other inorder to stay competitive.
We didn’t mention the Sallies because as you mentioned, they largely stayed the same. I think they will play largely the same as they did and do largely the same as they did: quite well. I think they will make a great Rhino Rush/Drop Pod/Biker army. I think they will also perform very well as a mixed arms army. I like that you don’t HAVE to take Vulkan. I think there is as much to be happy about as their is to lament with Sallies but as they were already so good in terms of ability, I think to have buffed them would have been a mistake.
Haha, so true! Chaos would be SO much better with just a Drop Pod, or something!
But, as for the Sallies, we just didn’t bring it up as they were largely the same. The MC weapon on every character was cool though, combi-plas and such on a sarge will become quite popular I think.
basic wraith knights giggle at grav centurions, 36 inch instant death guns vs 30 inch threat:).
I think the lascanon missiles combo, while expensive, might be good. you out range tau and elder[mainly] seriously put the hurt on monstrous creatures and with 2+ armour you don’t worry about vector strikes or hideous ap3 flame shenanigans 🙂
with Imperial fists they even work as anti air, with tank hunters and twin linked, with ultra marines, you chuck tigurius in a unit and make sure they get ignore cover or maybe a 4+ or… hey does that power that lets you shoot normally on overwatch overide slow and purposeful??
you could always chuck a tau commander in to ensure no cover etc etc.
and 10 points for spilt fire and night fight.
sure you can get 4 lascanons for 150 in a dev squad, but they die soo easily. these guys could just keep chugging along all game, moving from place to place to get better shots and ignoring nightfight.
while hideously expensive, a unit of 6 with las and missiles with a commander or tigurius could pretty much garauntee you first blood turn one and then pretty much any unit every other turn.
put them in a bolstered ruin at the back of the board or on a nice fortification.
I can’t wait to see you guys use them, especially with Grav, they seem annoyingly fragile at close range.
Enough Babbling from me, why do I always write soo late at night;P
i feel that grav guns will be better on bikes. Also the scout usr for raven guard means they will fly up the board as there is nothing that says on foot only. So give them a rhino, as scout usr from transported unit is conferred, scout up 12 in the rhino first turn you move 6 deploy 6, preferably into cover to stack on stealth and open up with a whole bunch of very short range shooting. If it is sternguard doing this backed by tacticals squads, you will put a lot of pressure on units. You can even go further and add in some drop podding units to put the entire enemy army under threat from turn one.
Im going hipster . I played White Scars before it was cool
Haha, nice one!
Do you think you can build a god list without ANY of the new units? None f them appeal to me.
I think it would be more difficult to make a good list using any of the new units.
Totally
Totally, I think the new units are good but very limited in scope. I think you can build a SM list that is excellent without a single new unit.
Enjoyed the discussion. Thanks for posting.
T.
Reminder:
Bitz Trading Event on Saturday from 5-7pm at Frontline!
Be there or be without the bitz you need to create your next cool unit!
Ah yes, thanks, Rich. I will put a post up about it, today, we forgot to mention it on the podcast.
Please, please, please for the love of all that is good and holy….MAKE the pedophile rhino.
Hahaha, right?! What were they thinking with those, they are so creepy and not creepy in a cool way either, creepy in a really bad way.
Thoughts about Salamander Chapter Tactics? I’m happy with it as a Salamander player but i don’t think its the strongest, with half of it being able to re-roll armor against flamers. I think re-rolling flamers is good though – and it seems like RAW you can give your billy badass a master crafted weapon.. so you can re-roll one of those misses..
..might be time to put some time into my Iron Hands again though – between the new fluff stuff, and their new spiffy rules, and a potential Model from Forge World!
I think the T-fire cannon is almost an auto include with it being reliable ignore cover and all that sorta thang..
.. its good Chaos didn’t have to give up their dozer blades since they had to give up their drop pods…..and their thunder hammers….and storm shields…. and combi-weapons… remember when you leave the Emperor’s grace..you pack your spiffy stuff up in a drop pod and send it back to Terra…
And they got sceerd.
Ahhh, run away!! We’re Chaos and we’re scared of everything!
Yeah no love for the Salamanders this time around from the Frontline boys. I suppose its cause for the most part little changed for the positive (assuming you ran Vulkan). Gained a cheaper flamer delivery (95 point ASM in pod), MC on their characters and a fluffy but limited usefullness reroll versus flamers (which will only matter in a mirror match cause no one else is bringing significant numbers of flamers, frigne stuff like sisters not withstanding) They lost twin-linked flamer on vehicles (poor Ironclad, he has several small nerfs here and there) and MC hammer assault terminators.
In addition the book doesn’t really do them a ton of new favors beyond the cheap ASM pod. The units you’d usually bring stayed the same relative cost or went up. Unlike devs for IF, ASM for RG, bikes for WS, etc. Its not to say they have it bad or anything, its just that there’s not much to say as far as list building that hasn’t already been seen or talked about since the last book. The only thing is perhaps the option to not take vulkan, although of any of the chapters Salamanders seem to need their SC more then any other inorder to stay competitive.
We didn’t mention the Sallies because as you mentioned, they largely stayed the same. I think they will play largely the same as they did and do largely the same as they did: quite well. I think they will make a great Rhino Rush/Drop Pod/Biker army. I think they will also perform very well as a mixed arms army. I like that you don’t HAVE to take Vulkan. I think there is as much to be happy about as their is to lament with Sallies but as they were already so good in terms of ability, I think to have buffed them would have been a mistake.
Haha, so true! Chaos would be SO much better with just a Drop Pod, or something!
But, as for the Sallies, we just didn’t bring it up as they were largely the same. The MC weapon on every character was cool though, combi-plas and such on a sarge will become quite popular I think.
No show notes and Reece is off the market!?! This is the worst day of my life.
Hahaha, sorry ti disappoint!
what was frankie’s full demon list i’m curious!