We figured out how to use those pesky Aspiring Champions of Chaos to best effect!
Is your unit’s Aspiring Champion a real jerk? I know mine is! Are you always trying to stay alive while he’s busy trying to turn into a Daemon Prince at every opportunity and not paying any attention to the rest of the squad who are always covering for his glory seeking?
Tired of your Aspiring Champions picking fights they can’t win, getting killed and then the whole unit getting run down? I know I sure am!
Well friends, we have the solution!
We call this tried and true tactic: hide behind the dumb ass!
Yes folks, it works for us and it can work for you, too!
That Aspiring Champion, aka, Full Retard, is a liability to the rest of the unit and the gang just hopes he turns into a Spawn before he gets the rest of you killed! So here’s how to get the job over and done with and then move on with the business of kicking ass in the Dark Gods’ names!
First step in our process: hide everyone in the unit behind LoS blocking terrain except for the Champion. He stands in the open, where he can get the most glory wink, wink! Here’s a diagram to illustrate the point. The little horned devils are the Chaos unit, the blue fellows with the U are Ultramarines.
Step two, hurl insults at the enemy to entice them to shoot at your unit!
You may have to get creative with those clever Imperials!
That’s the spirit!
Oh, ho, ho! Tzeentch himself couldn’t have crafted a better scheme! The gullible lap dogs of the Corpse Emperor have done exactly what you wanted and shot at your unit! Since the Champion is the only one they can see, he takes all of the wounds! No one is going to be looking out for this one, sir!
Hooray! Now you are free of that suicidal nitwit and can spring the final phase of our plan! Engage those Ultramarines for the glory of the Dark Gods, you may be asking? Hell no, they’ll still kick your butt! You get out of there and look into getting a good disguise, see if you can reenlist into a local Space Marine chapter. They get benefits, cool toys, transports that don’t eat them, respect, their Sarges aren’t constantly trying to get them killed, new equipment, and oh yeah, they Know no Fear!
So there you go, folks! Making those CSMs work is a cinch! And thanks to Tastey Taste for giving me the idea over a really funny conversation at the shop today.
LOL, Now that is actually a really good way to use CSM in general…
Hahaha, I hate that is is a little bit true!
Ha ha …
Nice one there .
Brilliant, sinister, devious and a crying shame that that tactic actually looks viable. Helps explain why my Noise Marines never make Look Out Sir rolls for their Aspiring Champions; they hate that guy.
They must be the biggest jerks in every squad!
Hahaha.. The Full Retard..
I feel like the only person that has a problem with the mandatory challenges. Want to know another way to get around it? Have him in the back of the squad. If he can’t pile into combat range, then he cannot issue a challenge. Woah, crazy?! It’s like rules or something!
Hey, hey, hey, get out of here with those reasonable solutions!
Though then they are more likely to tie combat round 1, then be unable to shoot the enemy unit, then the enemy unit challenges round 2, wins combat, sweeping advances, and is free to move and shoot in their next turn.
Hahaha, even better!
I thought about that too, but it turns out its not true. The rules don’t say the challenger has to be in combat range. It just says “To issue a challenge, nominate a character in one of your units locked in the combat to be the challenger.” p64
Sad :*( but true.
Check the FAQ, but I am 99.9% certain you have to be engaged in the combat to accept or issue a challenge. Yeah, just double checked, pg 64 of the BRB.
Nothing about this issue in the faq. It seems that his aspirations run so deep he will push and shove his homeys out of the way just to get there and slap that mofo in the face.
Reecius is correct. The BRB says the model has to be engaged to accept a challenge. So if the champ is near the back he should be ok for the first turn of CC.
Yup, and that is a really good tactic, much better than my suggestion of just getting him shot in the face! haha
Pg. 64 of the BRB, towards the bottom of the first column of text.
I stand corrected, to my own benefit! Thanks Frontline Gaming
Actually since challenges are done before any pile in moves its quite possible for the champ to be not engaged for challenge purposes then pile in and become engaged (thereby being able to attack the opposing unit as a whole) later in the CC.
Im guessing you would only apply this to Chaos marines. And not units like plague marines or Berserkers hence them being not fearless like these units. Do you like the Champion of chsod rule on these units Reece?
Yeah, just non-fearless units. And no, I don’t like ANY rule that takes away choice. Rules that force you to do something that is dumb are bad rules, IMO. I know some people don’t mind it, in fact, some like it, but I am the type of gamer that likes to reduce risk and increase player control as then it becomes more a game of skill and player choice than chance.
Haha. But seriously, think about it for a minute. We assume the reason CSM’s don’t have ATSKNF is because they’re supposed to be selfish and want to survive but as soon as the chance comes they’ll challenge literally anything possible to single combat? So they run to survive but will challenge a bloodthirster?
Exactly, hahaha, it doesn’t make sense!
Best. Article. Ever.
Haha, glad you like it!