Show Notes
8-3-13
News
- Antenociti’s Workshop releases a 3D render of their new “Track Ball Tank” which looks super cool and a limited edition Merekat model. Check it out!
- Big shout to our buddy Ben Cromwell, Dr.Insanotron from Sinister Wargaming, who is now going to represent the USA at the ETC! Good luck and do us proud, buddy!
- Allegiant and Southwest have some good deals on flights to Arizona for those going to Duel Con or the Las Vegas Open!
- Jeremy Vetock announced at games day that there will definitely be a fallen supplement coming, however we dont know if this is for DA or CSM! Sweet! Jeremy wrote the Dark Angels codex.
- Dropzone Commander releases a V1.1 rule book. Press release here.
- We’ll be out of the shop, Saturday and Sunday, August 3-4 for the Golden Throne GT. Also, Reece will be gone for a week on vacation, but will answer emails as frequently as he can.
- And listener Mercutio shared this He-Man video with us, and it was too funny not to share!
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from Games Workshop or any manufacturer. This section is meant for entertainment purposes only.
Tactics Corner
- This comes to us via Jeremy D. When damaging a vehicle, particularly in assault, and you don’t want to blow it up, apply your glances first. Pg. 74 of the BRB states that as soon as a vehicle loses its last HP, it becomes a wreck providing a 5+ cover save and often, blocking LoS.
- A lot of people are scared of artillery. Here are some tips for beating them.
- They can’t move, so anything that forces them to move auto-kills them. Tank Shocking, a Mawloc, etc.
- Most characteristic tests kill them outright such as with Jaw of the World Wolf.
- If they fail a break test in assault, the entire unit is taken off of the board. They also use the crew’s toughness in assault, which is often 3. If even a single Marine or two make it, you have very good odds of sending them packing.
- Reece’s cousin recently bought an IG army we were selling on consignment for a customer and wanted us to touch on some tactics with IG.
Rant Session
- Talk about lists for the Golden Throne GT
Rules Lawyer
- Terrain rules often played wrong.
- Ruins. Only Beasts, Infantry, Jetbikes, Skimmers, and Jump and Jet Pack units can go up levels. Ruins are not area terrain as commonly believed, they are difficult terrain and only provide a 4+ cover save if you have a wall between you and the firing unit. If there is no wall obscuring you, you actually don’t get a save. No one plays it that way, though.
- Ruins do not give a +2 for a 1+ save when you go to ground, even if they have a base. Pg.98 BRB
- Hills are not area terrain as I so often see it played, they are open terrain, however, if they obscure the target they will provide a 4+ cover save as they are hard cover. PG.18 BRB.
- If you cast Endurance on a vehicle, does it gain relentless? If so, would that mean that it can move at cruising speed and then fire all of its weapons as if it had held still? I couldn’t find anything that said you couldn’t or anything that said vehicles can’t become relentless.
List Review
Hello I was looking for a little feedback as to how you think a list might fare in competitive play.
And which might make a better allied detachment
2k Points
Main Detachment
Ethereal
Riptide – Heavy Burst Cannon, TL-Smart Missile System, Skyfire, Interceptor
Riptide – Heavy Burst Cannon, TL-Smart Missile System, Skyfire, Interceptor
10x Fire Warriors
10x Fire Warriors
10x Fire Warriors
19x kroot
kroot hound
sniper rounds
5x pathfinder
4xpathfinder
xv88 Broadside Team
2x shas’ur twinlinked high yeild missile and twin linker smart missile system
1x Shas’vre Twin-linker high-yield missile pod Twin linked smart missile system
2x Missile Drone
Aegis
Necron Allies
Destroyer Lord, – 2+, Mindshackle Scarabs, Res Orb
5x Warriors – Night Scythe
5x Warriors – Night Scythe
6x Wraiths – 2x Whips
Alternative Allies
Drop 1x pathfinder 1X fire warrior 1x kroot
Eldar
Farseer
10x Guardians
Wave Serpent – TL-Scatter, Shuri-cannon
10x Guardians
Wave Serpent – TL-Scatter, Shuri-cannon
Wraithknight
Kind of Worried about the ethereal being the warlord seeing as he is so easy to splat,
Might want to ditch the broadside Team for a better commander, also worried about too few marker lights
Any Input is Highly Appreciated
Thank you In Advance
the argument for 2+ cover from a ruin while your in cover is that the rule for area cover and going to ground says if you go to ground you increase you cover save by 2. it doesn’t say increase your area save from the area terrain by 2.
It’s a bit lawyery but it’s just like shrouding grants +2 to your cover save. don’t have book with me but I recall it and abuse puppy went through it on a 3++ link and it makes sense. I’ll always check with an opponent about it first though no biggie either way:)
The book says “treat the base as area terrain”. (p. 98)
However, it does not say treat the ruin as area terrain.
Anyway, you receive +2 to your cover save for going to ground if you are in area terrain (p. 91).
When you are both in area terrain and the ruins obscure your model by 25% ore more, you get a 4+ cover or a 2+ if you go to ground.
A better quotation for the issue with the hills would have been page 105, “Ridgeline/Hill Crests”
Vehicles always have the relentless special rule, PG 71 mini rulebook.
Well, there you go! Thanks!
And that would imply that the current movement/firing restrictions already take relentless into account
I read the same on 3++. The crux of the argument was based around this – you have 25% “ruins” coverage inside of a woods or other area terrain. Area Terrain gives 5+ Cover / Ruins give 4+ Cover. So right now you take the Ruins 4+ cover save. You go to ground – the question is do you get the 2+ bonus for being in Area Terrain or do you only get the 1+ bonus because you are using the Ruins cover save and not the Area Terrain cover save?
If I remember right one side argued for the 2+ because you are standing in Area Terrain. The counter is you only get the 1+ because you choose to use the Ruins Save instead of the Area Terrain save and the bonus is based on the terrain you are using for cover.
This calls for me to re-read cover and cover saves a few dozen more times; however, I am inclined to go with the later argument at this time.
About the vehicle do your glances first thing. I was super excited about this as I play horde daemons and have killed half of my units due to exploding vehicles. But on P.74 it stats in the vehicle penetration paragraph, “You must roll on the vehicle Damage table even if the vehicle loses sufficient Hull Points to be wrecked, as there is still a chance that it Explodes!”
Sad face.
Yeah, it’s a great little trick!
Another thing about units in ruins in the ruins rules section. “You should agree with your opponent at the beginning of the game whether or not any other unit types can enter the upper levels of a ruin (Walkers and Monstrous Creatures could be allowed to enter srurdy looking ruins).”
I think one of the biggest problems about the 40k rules is that this is a beer and pretzel game that they want us just to play and figure stuff out, chugging a beer to see who is right or wrong, not give us a more concise and clear cut rule system for us to play at tournaments. I love tournaments and competitive play, but also think you need to clear up some of these issues before the game starts or the TO needs to clear up some of these issues with a FAQ.
Mercutio is from Romeo and Juliet – the prince of cats and such..
..also.. I’m hoping for a Christmas Card.. other than that i have nothing to add to serious conversation
🙂
He was indeed! Thanks.
I wasn’t trying to be a jerk about it -lol- shakespear is one of my things..
… my ferrets are all named after characters from hamlet..
..sooo..umm yeah..awkward level of detail..
Haha, not rude at all, I love Shakespeare and am disappointed I didn’t get make the connection, myself!
WHAT DID YOU DO TO HEMAN!!!!!!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
I never look at Dolf the same way again….
Paraphrasing this episode of the podcast…
Decision: “Should we get our own room at the convention?”
Cons – We don’t get to look at cosplay girls
Pros – Everything else
That sums up that part of it! haha
Page 110 of the BRB –
Your second Primary Detachment has to be from the same codex as your first Primary Detachment. Your second Allied Detachment also has to be from the same codex as your first Allied Detachment.