Show Notes
7-27-13
News
- Las Vegas Open!!! Tickets are selling fast! 40K Championships are already 25% sold out and they haven’t even been up for sale for 2 days yet! Don’t forget you need a Con Badge to get in.
- The Lizardmen are upon us! They just went up on GW’s site which means they are good to go! The models are BOSS! So cool, we’re getting excited to start the escalation league.
- Farsight Supplement is a hit! Crazy combos you can pull out of that thing.
- Brawl in the Fall tickets up for sale! This is a great event guys, definitely worth going to. We go every year and it is a lot of fun.
TheBrawl in the Fall is on! We are scheduled at the Clovis Veterans Building on October 12th. Army size is 1750 points, and Forge World IS allowed, as long as you have the rules for it (printed rules in an IA book, NOT a PDF file!).Entry fee is $30. Registration opens now! I can take Paypal or collect payment in person. PM me to make arrangements.Space is limited, so if you are planning on playing in THE premiere 40K event in the Central Valley, be sure to reserve your spot early!We are looking forward to seeing everyone there!
Mark: his cvgamers handle is mreindl Contact email: mreindl@Comcast.net
- Warmachine’s Kickstarter is going crazy! not even half way through and about to hit ONE MILLION DOLLARS!!
- Feast of Blades Qualifier in Reno at Heroes Games & Hobbies. Sunday, 8-25-2013.
- Avatars of War releases 2 new products, Dwarf Pathfinders and a Dwarf Berserker Lord.
- Dust Tactics releases something amazing, Gorillas with Flame Throwers!
- Kromlech releases some cool new bionic legs.
- Micro Art Studios releases some very cool new bases.
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer. This section is for entertainment purposes only and not meant as facts about upcoming releases or products.
- Supplements rumored to possibly be coming: Black Legion, Emperor’s Children, Death Guard, World Eaters, White Scars, Ravenguard, Ultramarines, Salamanders, Imperial and Crimson Fists, Fleshtearers, 13th Company, Biel Tan (possibly with plastic Aspect Warriors?!), Tau Mercs, Saim Hann, Catachans, Tallarn, Steel Legion, Speed Freaks, Freebootas, Hive Fleet Kraken and Genetseerler Cults is what we’ve heard. Super pumped! Bring them on, GW! We’ll see if it turns out to be true.
- Clockwork Goblin previews new concept for a possible sculpt.
Rant Session
Rules Lawyer
- This one comes to us via Dylan M.
Hey guys I have a question about overwatch. Does it work like this: I have a genestealer unit( for the purpose of this argument I’m fielding this unit) and a carnifex and I’m about to charge a blob guard unit if I charge in with my carnifex first would that protect my stealers from getting shot in the face? Or can the guard unit choose one target and let rip?
- This one comes to us via Adam
I hope you guys haven’t answered this question already, but it’s one confusing me and a bunch of my friends. I was just reading through the GK codex FAQ on GW’s website and it states that a Dreadknight armed with a Nemesis Greatsword has 4 Attacks, Strength 10, with rerolls of armour pen/hit/wound. So, as near as I can tell it gains the benefits of both the Doomfists (Dread CCW) AND the Greatsword (granting the rerolls)? Despite it saying in the BRB that you must choose which weapon you are striking with if using 2 weapons with different profiles. Any light you guys could shed on this would be awesome since everyone seems to be using that profile since it’s right there on the GW site, despite it being very anti-intuitive (and since I play GK, I don’t want to be the dick playing by a rule that MAY be mistakenly listed). Thanks!
List Review
Eldar/Dark Eldar List 2000 pts
Spritseer
Shard of Anaris
Farseer–
Jetbike
Dire Avengers x5
Wave Serpent: TL Scatter Laser, Holo-fields
Dire Avengers x5
Wave Serpent: TL Scatter Laser, Holo-fields
Windrider Jetbike Squad x6
2 shuriken cannons
Windrider Jetbike Squad x6
2 shuriken cannons
Warpspiders x10
War Walker Squadron x3
2 Brightlances
2 Brightlances
2 Brightlances
Baron Sathonyx
Kabalite Trueborn
Venom: Splinter Cannon x2, Night Shields, Grisly Trophies
Kabalite Warriors x5
Venom: Splinter Cannon x2, Night Shields, Grisly Trophies
Kabalite Warriors x5
Venom: Splinter Cannon x2, Night Shields, Grisly Trophies
Beastpack -240pts
5 Beastmasters
5 Khymerae
8 Razorwing Flocks
TOTAL: 2000pts
Hey all some clarifications on my list
Kabalite Trueborn -136pts
Venom: Splinter Cannon x2, Night Shields, Grisly Trophies
You all had questions about this portion of the list! The Kabalite Trueborn have 2x Splintercannons as well. So this unit has 24 poisoned shots. I basically see it as a way to get another venom in the list. Sorry for the typo.
The warwalkers are indeed there for the chance of facing any AV13+. Buffed with a farseer they are quite effective.
Spirtseer does go with the beastpack, but the farseer doesn’t have to. With the spirtseer, you can fearless (Critical), shrouded, and whatever bonus power he rolls. (I personally love enhance)
With the grisly trophies Everything in the list if positioned correctly is going to re-roll morale checks, and it does work for the doom!
Most of the time the bikes don’t get shot at in the beginning because people don’t see them as a top tier threat. And by the end of the game hopefully people are left with scraps as these guys move around and clean up.
Thanks guys for the thoughts!
Thanks for the clarifications.
Yeah, that Trueborn unit sounds nasty. Definitely a serious threat to MCs and any infantry unit.
Looks like a solid list though, I like it.
Hey guys, thanks for getting to my question (name’s Alan by the way, not Adam hhaahaha). Defintely agree that since it is a GW FAQ it takes precedent, but I just thought it was funny that it combines them. It sort of leads me to believe (aside from believing that GW indefinitely leaves GK’s on performance enhancing drugs) that the sword is now designed as an upgrade for a fist (allowing re-rolls and the “nemesis” type), not so much as a replacement as stated in the codex. No matter the reason, I guess the DK is a beast in combat (especially at ap2 being a MC!).
Sorry, Alan, we had a rules question from an Adam last episode and it threw me off.
But yes, I agree with you that it does seem to enhance the fist now and not replace it as you said. Either way, he brings the pain in HtH.
No worries man! Yeah the goofiness of the GK ‘dex is making me return to Dark Eldar. They’re more fun anyways (IMO).
Thanks for the podcast. Enjoyed listening to it. Your group seems to travel quite frequently to tournaments/conventions. I think a discussion on how you travel while keeping your models intact would be interesting (especially in relation to flying). Obviously, if you drive to most events it won’t be as interesting. 😀
T.
Not bad idea!