Reece tries out a new mechanized Dark Angels list he has been working on that uses Black Knights and a Librarian as key elements. Frankie tries out a new Chaos/Daemon list that emphasizes speed and overwhelming threats.
Reece tries out a new mechanized Dark Angels list he has been working on that uses Black Knights and a Librarian as key elements. Frankie tries out a new Chaos/Daemon list that emphasizes speed and overwhelming threats.
Nice bat rep. Its a shame though that the only way to get Dark Angels up to speed is with forge world rules however.
I think you can do it without Forge World, I just really like the FW units.
Great batrep guys, as always. On a somewhat related note, can y’all post up some good pics of the hell turkeys Frankie uses in y’all’s battle reports? They look awesome, and would love to see some pics of em. Keep up the good work!
Yeah we can do that, he and Keno and Kelso all painted them together and they came out really well.
It’s coming, Reece…..
My BBB (Burn Baby Burn!) BBQ Chaos list.
Coming to a store near you. 😉
Bring it!
Nice to see dark angels getting play beyond deathwing/ravenwing only armies. Not impressed with the wing builds but add in all the other stuff they can take and i feel they are much stronger.
I think they are actually quite good, personally. And I agree, Deathwing or Ravenwing only is not going to get it done. If you mix in a lot of the elements, they are quite strong, IMO.
That and i love the chaos speed combos. i would definitely add the spawn with fast Lord for the punch. the Lord can clean up tarpit walkers on the dogs.
Been having great luck with two RCS each with a biker Libby or a biker techmarine. The displaced field is a great buy, it makes every divination power great (except gaze). Precognition with a 3++ makes that squad really tough.
Yeah, I was thinking that or the power field generator to give the entire unit a 4++! The auspex too, would really go a long way.
The reason I decided against the powerfield is the squad already has 4+ versus most shooting, and anything you need a 4++ in close combat against you really don’t want to assault. Plus it confers to your enemy too. Besides usually close combat is about mopup after all that plasma. Still I think this is a choice reasonable people can easily disagree on.
The auspex is such a great idea in principle and yet I usually find myself purchasing melta bombs when I have a spare 5 points.
How does the squad usually have a 4+? Are you referring to turbo boost? And for me, it helps counter the flocks of Turkies I always play against.
5+ jink plus skilled rider? I know black knights get skilled rider, assume the command squad does as well.
Ah yes, Skilled Rider, that must be what he was referring to. I still like the 4++ though due to all the Turkeys we have around here! haha.
I’m a big fan of the Ravenwing command squad as well! A buddy of mine has been using it to very solid effect with the librarian running around with them.
Yeah I am really stoked on those bad boys! Such a fun unit, you just have to be careful with it.
Great battlereport, though one small thing… Siege dreads don’t get Drop Pods!!! It’s horrible, they’d be so much better with them, but them’s the breaks. You can however put them in a Lucius for a few more points.
I love my Maulerfiends, and have been changing my army to be a lot faster (orks in trukks, go!), but I’ve found that the Lasher Tendrils tend to help more than the Magma Cutters, especially once you face enemy monstrous creatures who will probably only have 1 attacks when they smash.
Yeah, I saw that now. Also, Contemptors are heavy not Elites, doh! The Lucius is the better choice, anyway though, honestly.
We go back an forth on the lasher vs. magma. They both have their uses but I lean towards the cutters as they help you to destroy what you go after: vehicles and infantry that can’t fight back so well.
Geez Reece, just cheating left and right! 😛
If you’re not cheating, you’re not trying! hahaha
Really enjoyed this batrep, neither list is an ‘expected’ build and there was a lot of back and forth that I am sure made for a fun game. The ‘new’ RW command squad makes me consider taking DA for the base of a TAC list, they seem so good. Sans forgeworld though I guess you’d need IG allies.
Also a thought about the match, couldn’t the khorne dogs and herald voluntarily left combat with the dread since they aren’t fearless? Not real sure (heralds aren’t fearless, correct? and daemonic instability should still allow our weapons or useless to trigger?) — just a thought. I know it hadn’t occured to me until after watching the batrep since I am so used to ye olde dread vs khorne tie-up.
We asked that question, too. However, Daemons can never voluntarily fail a morale check. They are essentially fearless in combat except they can lose (or gain) models if they lose due to instability.
But yeah, those Black Knights are so good. Really a great unit for their incredible flexibility. They shoot well, assault well, are ultra mobile, have deployment options, etc. They have a laundry list of special rules. SO long as you play them conservatively, I think they will be an all-star unit.
What is that gaming mat you are using? Looks really nice
They are super nice, but they aren’t made anymore, unfortunately. They were made by Sabol.
Ahw, that sucks!