The new 6th edition Eldar vs. Chaos Space Marines in this fun battle report! Both armies are painted on a nice looking table to give you an idea of how the new book plays!
The new 6th edition Eldar vs. Chaos Space Marines in this fun battle report! Both armies are painted on a nice looking table to give you an idea of how the new book plays!
why not turn your table that you are shooting these battle reports on so that you don’t shoot out into the street. Your camera is on auto so it will adjust for the light outside and darken your entire shot.
The tables are SUPER heavy, it’s not easy to do without a ton of work. We’d have to move half the stuff in the store around. We could shut the blinds, but then it may be too dark.
In that case, just take auto setting off. As long as the initial setting is correct, it wont autocorrect to outside.
Also, how did the shurikan rule work for you. I played necrons when they had the old book and while auto wounding on a six was nice, I learned you could never rely on it or else you probably would lose.
Ah, thanks. I will adjust it!
Bladestorm was the business! With Doom and/or Guide, it rocks.
When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol’ Jack Burton always says at a time like that: “Have ya paid your dues, Jack?” “Yessir, the check is in the mail.”
Lol, best movie ever.
Ding! Nicely done! Big Trouble in Little China, absolutely awesome movie!
I guess someone needs to say it, that the Axe is Khorne only, so the chaos list was technically illegal. Also, with the pregame boon roll you can’t spawn your self (something from the narration that I am sure if he had more xp with the book he would know.)
Also with the choosing psychic powers my understanding is that you have to make your Discipline choices prior to rolling for them. I.E. My ML2 Farseer chooses one roll to try for fourtune and one on Divination and roll. As opposed to what I believe you said where you take the 2 rolls trying for Fortune (assuming both fail) trade one for guide and then trade the other for prescience. You are only allowed to swap for the primaris power on the table you roll on, as far as I know. I.E. If I want prescience one roll has to be on Divination,
I could be mistaken but I am about 99% sure about this.
Yeah, we noticed that mid-game. Raw Dogger doesn’t play Chaos, he just made a simple error. It wasn’t a big deal, really. I also told him off camera you can’t spawn yourself before the game starts, he didn’t know.
No, that is not how psychic powers work. You can roll for one, then choose another. it is very flexible. Of course, if you can show me that rule though, I would be happy to admit we were mistaken.
Reece is right –
Per the rulebook
First
“In some codexes, a Psyker will have a specific psychic power, or set of psychic powers – where this is the case, it will be clearly stated in the relevant codex. Otherwise, a Psyker generates random psychic powers from amongst the psychic disciplines known to him.”
“To Randomly generate a psychic power, first choose one of the psychic disciplines know to the Psyker. Then, roll a d6 and consult the chosen psychic discipline; you will notice that the psychic powers are numbers between one and six – the power generate corresponds to the number rolled on the d6.”
Then it talks about how if you are mc 1 you reroll those you can’t cast blah blah blah.
Then
“If the psyker needs to generate more then one psychic power, repeat the above process until a number of psychic powers have been generated equal to the Psyker’s Mastery Level. Note the second and susequent psychic powers do not have to be generated from the same psychic discipline as the Psyker’s first power…”
So you can roll one whatever power discipline first, then if you get what you want you roll on something else. It is how you do it with Daemons and all the other new books as their tables are now random etc for the powers.
Thank you, senior Goat, that is how I interpreted it, too!
Nice knife Mr. Burton…
Love that movie! My tank top is Mr. Burton’s from the movie!
It was nice to see everything laid out and explained in practice, rather than theory. I have pointed a buddy to this vid as he’s looking to possibly start Eldar and this, I think, is a good primer for him for the rules.
Ediwn’s comment about adjusting the shot would be great. You guys were having a separate cameraman, are you having trouble finding someone for that, because that worked really well. Anyway, still my favorite bat reps out there are by you all at Frontline, I really dig the analysis that goes into the game. Keep up the good work.
Chris
Thanks! Yeah, we are always trying to improve, but we lack much knowledge on cinematography. We have gotten WAY better since we started doing these years ago, but we’re entirely self taught. Any tips are appreciated. We will try lowering the blinds next time and the camera man helps a ton, I agree. The only issue is we’re all so busy at work, it isn’t always possible to have someone there to do it.
Then hire someone for the duration? And by hire I mean a soda or 2, maybe a paint pot, in exchange for manning the camera. That might work and maybe someone just wants to help? If was hanging out at the shop and you asked me, if a had enough time, of course I’d help.
i would say you should have moved the bright lance walkers back behind your lines instead of pushing forward. i think where the new eldar really shine is against anyone who is too aggressive against them. Raw dogger did a real good job dividing the eldar and respecting their speed which against them is key to beating them. unfortunately for him eldar firepower is rough. I am loving the new eldar codex. Battle trance is huge. there is no easy button against the heldrake. Also have you considered the old school setup for walkers of scatter and bright lance?
Oh yeah, I agree 100%. I played stupidly, I was just too excited to try out the new tricks! I should have been more defensive.
I hate the damned turkey with a passion. I need to find a solution to it or it will single handedly beat my Footdar. A double or triple dragon list will be devastating to Eldar.
I am not a fan of mixing weapons on the Walkers. You can so easily twin link them with guide and prescience now that I don’t think it’s necessary.
well since i plan on spiders and reapers those will most likely have priority for rerolls. I dont know something appeals to me about going old school. the real question is if tau will be able to shut down flyer spam. A brave man likes the feel of nature on his face but a wise man has sense enough to keep out of the rain. Love that movie
Yeah, Big Trouble is one of my all time favorites!
Tau can handle the AA on their own. With Marker Lights they can get it done. Spiders and Reapers are solid, too, they will bring a lot to your list with mobility and massed AP3.
and why so hard on the forge fiend when it nearly won him the game lol? it may not outright kill, but over the game it does work.I use it because frankly i need that high strength high rate of fire. If i use havocs instead they get decimated by stuff like biovores.
He just kept rolling 2-3 hits per turn and it really bummed him out! haha
As soon as you said divination, I thought of a Tzeentch Herald. Make it lvl 3 and have it baby sit a pair of Forgefiends… now that could be nasty, take a unit of Horros put the +1 to shooting strength loci on the Herald. Then put all of that behind an aegis. You could have that between a couple of objectives in the back field or make it midfield for more disruption.
Just a thought. 🙂
War walkers are the way to go, however, try putting one scatter laser and one Eldar Missile launcher with Flakk on it. Use the Scatter lasers to lock on, and then Skyfire the flak missiles with BS 4 twin linked. That should put away any Helldrake that comes close.
I have used that combo before the scatter lasers got lock on, or missiles got flak. Now they are just hard on anything. Need a tank hurt, skirt around the side, lock on, and missile them. Need troops killed,m lock on and hurt them with the laser, then plasma missile them. Its a pretty swiss army knife unit.
The issue though is that the Scatter Laser only hits on 6’s. I’d rather have 2 missile launchers, or 2 Scatter Lasers, honestly. As it is so easy to twin link them now, I would choose to have 2 of the same weapon to maximize effect.
WIth three warwalkers, thus 12 shots you have a pretty good chance at some of them rolling 6’s, then you dont have to use guide to use them effectively. You can save it for something else that you want to kill.
Good point. The list I am looking at now will probably use 2 Jetseers though, so 4 Guides/Prescience’s a turn. Definitely something to consider though if you want to use a different HQ.
missiles would make them priority target if thats all you have for aa. the crimson hunter kills no doubt but interceptor fire is the main concern. autarch to change reserve rolls to help them get the jump on drakes but you use up an hq spot that should probably go to a seer. How brave are you lol
Yeah I agree with that analysis. The Crimson Hunter hits hard but a single Quad gun takes a dump on him. You would HAVE to take out ground based AA immediately.
He will win the dual with Turkey as even if you go first, you can come on the board at a shallow angle so that Turkey can’t Vector Strike you then use Vector Dancer to set yourself up for a next turn kill shot.
Crimson hunters with an autarch and a comms relay will let you win almost any air combat. Ether wait till ground forces have dealt with interceptor or when you come on skim the back line.
If all they have is flyers you should easily win the come on second war as well 🙂
Love your bat reps and I’m coming to Las Vegas from New Zealand :)!!! Will my namesake be going to it?
Pascal;)
Hey, that will be awesome! We look forward to having you, and yes, our Pascal will be there, too!
LOL, You can count on it sir.
for AA ally with Tau?
Commander with drone controller with FnP and 2+ armour, with that monster/tank hunter skill thing, in missile broadsides with missile drones..
That will kill hellturks, you can twin link the commander and drones with farseer and even fortune them, not that they will need it with T5, 4 wounds 2+armour with FnP standing at the front… and then a unit of kroot for the win 🙂
That is a really good idea. I think the Tau/Eldar brofist alliance will be pretty killer.
Great batrep ! Very exciting game and very insightful to the new eldar. I hope to see more.
Thanks! And yeah, we will be making more for sure.
Great batrep can’t wait too see more Eldar. Whats your opinion on Dire avengers vs Guardians since playing with them both?
Both are good, but very different. I prefer Dires myself for the extra range, 4+ save, and counter attack.
Both are good, but I prefer Dires!
I haven’t played one yet, but the “math” says a Crimson Hunter Exarch basically kills a Heldrake when it comes on. Just come on 2nd 🙂
4 S8 AP2 shots that get to re-roll to glance or pen at BS 5.
===
The other Anti-Flier combination that I noticed is the trusty ‘ol Wave Serpent. Not so effective against Heldrakes (averages a glance), but here’s what you do.
Take your Twin-Linked Scatter Laser, so you get 8 die rolls to twin link your shooting. Then you discarge your shield and shoot your shuriken cannon. That’s 3 TL S6 shots, and D6+1 TL S7 shots, in addition to the one or two times your scatter laser hits.
If you’ve got 2 or 3 wave serpents on the board, they’ll do the job in a pinch, if they have to.
Good point, the wave serpent is reasonably priced and has the speed to get into the rear arc. It has good odds of blasting a turkey.
Love the background music @15:19
Nice small battlerep, thx
Glad you liked it!
I tryed just that, and it moves Mountains, just like Mark wrote:
HQ – autarch harrasing small units With wing (48″ run and re-roll cover save, +1 reserve)
TROOPS- 6 serpents With scatter, shuri and holo/ all With 5 rangers.
FAST- Crimson x 3 (1 exarch)
Alle serpents focus AA until 2nd turn, when the eagles arrive.
Spot on Reece, the quad need to og Down 1st turn.
I tryed just that, and it moves Mountains, just like Mark wrote:
HQ – autarch harrasing small units With wing (48″ run and re-roll cover save, +1 reserve)
TROOPS- 6 serpents With scatter, shuri and holo/ all With 5 rangers.
FAST- Crimson x 3 (1 exarch)
Alle serpents focus AA until 2nd turn, when the eagles arrive.
Spot on Reece, the quad need to go Down 1st turn.
Loving the Battle reps, keep em coming!
Glad you like them!
6 serpents with rangers, that’s interesting. Do you deploy the rangers on the field?
Oh, and the feather is so cool! I want try that wargear out, too.
Abit eager there, I had avengers in the serpents. Sry about that! 🙂
The feather is a Nice little tool for harassing, linebreaker, contesting etc. I even guess you could run along with a flat-out seercouncil or GJB.
Plus the feather just flat out looks like fun to play! Moving a model 48″ in one turn would be awesome!
Hello guys got a question about the painted chaos. how did you get the dark and dingey green effect on the chaos?
It’s layered up from black, using about 3 shades of green.