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Let’s Talk Lists: TAC Dark Angels, 1750pts

nintendonerdlord

 

Yoooo!!! This is the 1750 Balanced Dark Angels TAC list I am looking at, these days.

Dark Angels 1750 Pts
Unit Description Size Cost
HQ
Libby Level 2, Bike 1 120
Ravenwing Command Squad Apoth 5 230
Troops
Tactical Squad 10 140
Tactical Squad 10 140
Scouts  Snipers 5 60
Elites
Contemptor Mortis Assault Cannon x 2 1 180
Seige Dread 1 120
Fast Attack
Hyperios 4 140
Land Speeder Squad Typhoon x 3 3 225
Dreadnought Drop Pod 1 65
Heavy Support
Whirlwind 1 65
Vindicator Seige Shield 1 135
Fortification
Aegis Quad Gun 1 100
Totals 44 1720

So what’s so special about this list?

I wrote it, so it must be awesome!!!!!!!!!!!!!

Haha, not really, but I think this is a really solid TAC list, and here’s why.

First of all, I really like the Dark Angels book. I love the flexibility of not HAVING to take unit upgrade characters like sarges, etc. Being able to keep your units cheap if you choose is awesome and allows for so much more flexibility in list building. Hint, hint, nudge, nudge, Phil Kelly!

So why do I like the list?

The recent FAQ allowed Ravenwing Command squads to be taken 5 strong. That is a really big increase in both offense and defense. Those Black Knights are really powerful. With speed, a ton of deployment options, powerful shooting and assault, they really do pack a wallop. The option to take an apothecary helps to shore up their low model count, and attached characters also benefit from that as well. The toughness 5 means not much can ID them and take away that extra save.

The level 2 libby brings the incredible tool kit that is Divination to the table. Every power in that school is good. If you get ignore cover or reroll successful saves? Your offense just went ballistic. The 4++ also is amazing, and really helps the unit out a ton. The combination of the libby and command squad I think will make a really versatile and hard hitting unit.

Good old Bolter slinging Tac squads in the troops section. Stubborn, ATSKNF, low points cost, Combat Squads. Awesome. The Scout squad is great for camping an objective, and can outflank to go after backfield objectives, too if needs be.

The Siege Dread in a Dreadnought Drop Pod is absolutely awesome. The versatility, points efficiency and potentially devastating first turn impact this unit can have can not be underrated. For my money, the Seige Dread is one of the best FW units available to Marines.

The Contemptor Dread is a swiss army knife. It does a bit of everything and provides another layer of AA. Plus the model is boss.

Hyperios Missile Launchers are an incredible value and really bring a lot of durability and fire power. They go great behind an Aegis line with a Quad Gun, which provides even more AA.

The Whirlwind also camps out behind the Aegis and provides you with a bargain price on that crucial barrage firepower. Anything not in Power Armor (or better) fears this low priced unit. Fire Warriors, Cultists, IG, etc. all get smashed by AP4 or better barrage weapons. Plus, barrage sniping is one of the best tactics in 6th ed.

The Land Speeder Squad is a bit of a glass hammer, but damn does it bring the heat. Typhoons pack a huge punch, and the combination of speed, range, and flexibility makes them a huge threat to infantry and armor. They also have the speed to hang out near the biker libby and get a huge benefit from his powers. These guys ignoring cover, twin linked or forcing a reroll on successful saves become disgustingly potent.

Lastly, ye trusty old Vindicator. He is such a useful tool. A durable, strength 10 blast weapon shores up so many holes. They threaten 2+ save units, heavy armor, toughness 5 and lower multi-wound models, etc. This is a unit that is always useful.

So there you have it. A list that has tools for everything. A bit light on model count which is a weakness in a war of attrition, but I think it’s strengths make up for the shortcomings.

This list has 30pts left over for upgrades to taste.

What say you all?

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