Video Bat Rep: Tzeentch Daemon Double Header vs. Tau and vs. Space Wolves

Video Battle Report
Video Battle Report

In this double header, Jys busts out his Tzeentch Daemons against Capt’n Dees’ new Tau and Frankie’s Thunder Dome Space Wolves!

 

Game #1 – 1750 Tzeentch/Slaanesh Daemons vs Captn Dee’s Tau

1750 Daemons

Lord of Change – Lvl 3, Wings, 2x Greater – Hellfire Gaze, FNP 4+, Perfect Timing, Forewarning, Flickering Fire (Warlord)

Warlord Trait – Re-roll Daemonic Instability

Tzeentch Herald – Lvl 3, Exalted, Loci of Conjuration – Grimoire of True Names, Perfect Timing, Prescience, Flickering Fire 

Tzeentch Herald – Lvl 3, Exalted, Loci of Conjuration – Portaglyph, Forewarning, Prescience, Flickering Fire 

16x Pink Horrors

16x Pink Horrors

15x Seekers of Slaanesh

Daemon Prince – Lvl 3, Tzeentch, 3+, Wings, 2x Greater – Fleshbane/Armourbane, 4+ FNP, Enfeeble, Life Leech, Flickering Fire 

Soulgrinder – Slaanesh, Baleful Torrent

Soulgrinder – Tzeentch, Phlegm

1750 Tau

This is an approximation of his list from what I can recall.

Commander – 2+, T5, 2x Marker Drones

Ethereal

3x Crisis Suits – TL-Missiles

6x Stealth suits

10x Fire Warriors

10x Fire Warriors

10x Fire Warriors

20x Kroots

8x Pathfinders

7-8x Marker Drones (Commander here)

2x Piranhas

2x Broadsides – 4x Shield Drones

Railhead

Skyray

Aegis Defense Line – Icarus Lascannons

——————————————————————-

Game #2 – 1750 FMC Daemons vs Frankie’s Space Wolves Thunderdome

1750 Daemons

Lord of Change – Lvl 3, Wings, 1x Exalted, 1x Greater – Eternal Blade, Fleshbane, Prescience, Crap power, Flickering Fire (Warlord)

Warlord Trait – Instant Death

Lord of Change – Lvl 3, Wings, 1x Exalted, 1x Greater – Grimoire of True Names, FNP 4+, Perfect Timing, Prescience, Flickering Fire 

10x Pink Horrors

10x Pink Horrors

10x Pink Horrors

Daemon Prince – Lvl 3, Tzeentch, 3+, Wings, 1x Exalted, 1x Greater – Portaglyph, +1W, It Will Not Die!, Perfect Timing, Prescience, Flickering Fire 

Daemon Prince – Lvl 3, Tzeentch, 3+, Wings, 2x Greater – Fleshbane/Armourbane, Hellfire Gaze, Iron Arm, Precognition, Flickering Fire 

Soulgrinder – Slaanesh, Baleful Torrent

1750 Space Wolves

Wolf Lord – Thunderwolf, uber-killy

Wolf Lord – Thunderwolf, uber-killy

Wolf Lord – Thunderwolf, uber-killy

Wolf Lord – Thunderwolf, uber-killy

Company Command Squad

5x Grey Hunters – 1x Flamer

5x Grey Hunters – 1x Flamer

Platoon Command Squad

Infantry Squad

Infantry Squad

2x Sabre Defense Platforms

2x Sabre Defense Platforms

23x Fenrisian Wolves

author avatar
Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

21 thoughts on “Video Bat Rep: Tzeentch Daemon Double Header vs. Tau and vs. Space Wolves”

  1. Here are my 2 lists and the psychic powers/rewards:

    Game #1:
    1750 Daemons

    Lord of Change – Lvl 3, Wings, 2x Greater – Hellfire Gaze, FNP 4+, Perfect Timing, Forewarning, Flickering Fire (Warlord)

    Warlord Trait – Re-roll Daemonic Instability

    Tzeentch Herald – Lvl 3, Exalted, Loci of Conjuration – Grimoire of True Names, Perfect Timing, Prescience, Flickering Fire
    Tzeentch Herald – Lvl 3, Exalted, Loci of Conjuration – Portaglyph, Forewarning, Prescience, Flickering Fire

    16x Pink Horrors
    16x Pink Horrors

    15x Seekers of Slaanesh

    Daemon Prince – Lvl 3, Tzeentch, 3+, Wings, 2x Greater – Fleshbane/Armourbane, 4+ FNP, Enfeeble, Life Leech, Flickering Fire
    Soulgrinder – Slaanesh, Baleful Torrent
    Soulgrinder – Tzeentch, Phlegm

    Game #2:
    1750 Daemons

    Lord of Change – Lvl 3, Wings, 1x Exalted, 1x Greater – Eternal Blade, Fleshbane, Prescience, Crap power, Flickering Fire (Warlord)

    Warlord Trait – Instant Death

    Lord of Change – Lvl 3, Wings, 1x Exalted, 1x Greater – Grimoire of True Names, FNP 4+, Perfect Timing, Prescience, Flickering Fire

    10x Pink Horrors
    10x Pink Horrors
    10x Pink Horrors

    Daemon Prince – Lvl 3, Tzeentch, 3+, Wings, 1x Exalted, 1x Greater – Portaglyph, +1W, It Will Not Die!, Perfect Timing, Prescience, Flickering Fire
    Daemon Prince – Lvl 3, Tzeentch, 3+, Wings, 2x Greater – Fleshbane/Armourbane, Hellfire Gaze, Iron Arm, Precognition, Flickering Fire
    Soulgrinder – Slaanesh, Baleful Torrent

  2. Good bat reps its nice to see competitive lists going at it. It’d be cool if you guyS did full length batreps with the new codexs so viewers can hear the new rules discussions dice rolls etc. Ik it’s a bigger pain editing wise but you could post it raw like a live batrep.

    1. Yeah, we get a lot of back and forth on the length of videos that people like. Some want longer with more information, some want shorter and quicker.

      1. I’m a fan of your standard format. I also have no attention span so I need my content quicker, so summarizing the turns as you do works great for me. Too much detail gets lost for me.

          1. I think the Emperor’s Children warband rules are benindg, benindg, BENDING….Think about it with the bikes– take six full biker squads with three doom sirens each (two from meltaguns and one on the champion) then give everyone else sonic blasters. Since they are replacing the bolters, they are twin linked, can move, fire in the heavy mode, then assault. With initative 5. So, throw in the sorcerer on a bike to clump people up for the 3(!) doom sirens per squad, dump 27 sonic blaster shots on them, then assault at iniative 5. Yeah. That makes the Ravenwing go cry in a corner.

  3. Did frankie take toughness tests on his units that took wounds from flickering fire? He could have gotten some feel no pain love.

    1. Yeah, we forgot about Warpflame. I also forgot about the blue horror counters (or whatever they’re called). I’m still relatively new with the new daemons.

  4. One thing I noticed, the Tau Markerlight counters are removed at the end of each phase, so they don’t get to stay on for later overwatch goodness. To use markerlights with overwatch, you need to fire the markerlight unit with supporting fire first. You can give them that jigger that makes overwatch at BS2, or prescience the unit… or foreboading with one of Tau’s bro-fist allies.
    ==
    Love that Grimoire and Forewarning trick, that had *just* dawned on me too, I hadn’t had a chance to try it yet, seems to work like a charm.

    I also really like the combo of S6 Flickering Fire and an enfeebled unit. There’s a lot of T4 out there, and if you do gift them “Feel no Pain” you can just as easily take it away with this combo.
    ==
    One thing I’ve enjoyed is the Grimoire in combination with Kairos Fateweaver, so you can re-roll that 3+ if you fail it. Kairos can also be quite beastly as a flying shooting platform, with Infernal Gateway, Bolt of Change, potentially Molten Beam from Pyromancy, and he’s lvl 4 (so can sink 4D6 into Flickering Fire and still launch a bolt of change, at BS6)

    1. Yeah, that Grimoire+Forewarning+Tzeentch is BS. Why in the hell GW allows a 2++ rerollable save is beyond me. It make the unit essentially indestructible with only a 1/36 chance of a wound sticking. It is just too much.

      Good catch on the Markerlight counters, we had not seen that. That makes a HUGE difference.

      1. It definitely makes the big unit of Horrors a little bit scary. You’re not going to kill any of them, and with the +1S Psychic Power locus, they’re putting out a lot of shots.

        Charge ’em in combat and sit there… for the rest of the game.

        150 points for the Herald (lvl 3, Locus, Grimoire), 180 for the Horrors.

          1. Not only that, but each of my Tzeentch FMC’s can skyfire in their own right. They can hurt necron scythes and go after rear armor of flyers like helturkeys and vendettas.

      2. Fortunately for everyone else, daemons can only give 1 unit a re-rollable 2++. The way you play against that is to ignore that unit and shoot down the easier-to-kill units. Seekers with 2++ are a pain….but at least they’re not re-rollable.

    2. I could’ve used Fateweaver and his re-rolls in one of my games….I failed with the Grimoire for 4 straight turns! Needless to say, that was a painful game.

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