Site icon

A Public Service Announcement from your Friendly Neighborhood Power Gamer!-With Updates

Let’s get ready to ruuuuuuuuumble!

Alrighty, it’s time to fighty!

I am running out of funny opening lines, and I’m tired so that was the best I could do, this week.

Reecius here from Frontline Gaming to issue a P.S.A. about some funky rules, sneaky moves, and killer combos to be aware of coming into Adepticon and WargamesCon, NOVA, Feast of Blades, Comikaze, Dule Con, etc. There’s no fun in winning by springing a “Gotcha!” rules combo on someone who was totally ignorant of it. It takes the meaning our of victory and usually leaves me feeling flat, personally. That is why I always ask my opponents if they have any questions about any units, Wargear or rules in my list. I always show them my list before a game, but not everyone does. It’s about winning WHILE being a good sportsman, not just winning. Take that ultra beat stick list sure, but be sure to tell your opponent what it all does so he or she can make smart decisions and play against you, not your sneaky tricks.

Second, this is in no way, at all, meant to be a comprehensive list. The amount of combos in this game is staggering, it would be impossible to list them all. This is a conversation starter so please share the combos and tricks you’ve seen in the comment section to help all of us become better players. Some of these may seem obvious, but I can’t tell you how frequently I’ve seen people lose a game due to ignorance of the rules.

Third, rules issues can cause endless whining, crying, name calling, etc. I am not even going to get into it, if you question any of these ideas, look them up yourself, talk to your event TO to see what to expect, consult your play group, etc. and make a ruling on it if you don’t like it.

Here are some you should know about. Note, all the images are from our paint studio, check us out for your next commission, we have great quality at affordable rates! https://frontlinegaming.org/custom-terrain/paint-service/

 

  • Orks. Slow and Purposeful allows a unit to move ans shoot, even with heavy weapons. So, a Mega Armor Warboss with a unit of 15 Lootas is mobile and he can tank wounds.
  • Tyranids. Nids have a lot of little tricks up their sleeves. Telekine Dome bounces shots back at you, something I use all the time with my Gargoyles as the unit is so big and fast it can really make this rule brutal. Swarmy will walk through damn near anything in the game, particularly if he has Iron Arm. Preferred enemy bubbles from Tyrants makes everyone better, including Biovores (something a lot of folks miss). Tervigons and Gants can fill big sections of the table, denying Flyers a place to land which can destroy them. You only get a cover save from Hive Guard if you are in or touching cover! People always forget that one. Genesteelers can lower your leadership, opening you up to devastating hits from the Doom and Psychic Shriek.
  • Tyranids – the Psychic Choir. People often under-estimate how much synergy psychic nids have. Enfeeble just kill multi-wound units like no one’s business. Iron Arm, Endurance and Invisibility combined with much-easier-to-get cover will surprise many with how resilient the bugs are. Combos such as poison, furious charge, prefered enemy and Invisibility on units of gargoyles is a killer combo that just takes many people by surprise. Freely-spawned termagant units and flying MC’s makes it hard for assault armies to assault who they want. Against assault armies, just park your flyrants on top of impassable terrain and most of them won’t be able to assault you. -Jy2

 

  • Tau. Tau are all about combos. We’re still learning, but look to Commanders with Drone Controllers making them just amazing. He can use an Onager Gauntlet (1, strength 10, ap 1 HtH attack) issue a challenge, punch you, then use Hit and Run to bail out of combat. Marker Lights buff your BS for Overwatch and Snap Firing at flyers. Broadsides with High Yield Missile Pods can put out enough firepower to wipe out a unit a turn. Ethereals are worth double Kill Points. Skyray’s can shoot a Flyer with normal BS Marker Lights to allow another ground unit to fire at it at BS 3, then other Marker Lights can be used to fire its Seeker Missiles. Farsight doesn’t scatter, Shadosun grants Stealth and Shrouded. A Riptide with Ion Accelerator and Interceptor is a nasty surprise for Deep Striking termies (or anything, really). Don’t forget Night Fight and Quad Guns/Icarus Las Cannons! -Reecius
  • So someone over on the BoLS version of the article brought up comboing Farsight and a C:SM librarian with Gate of Infinity for unlimited warping around the table with no scattering fun.-pboyle
  • Tau flamer equipped units with the Supporting Fire special rule can all use their flamers with overwatch! -Corbeau
  • Space Wolves. Space Wolves are still great. Grey Hunters popping a Wolf Banner with a termie (or any 2+ save model) gets rerolls on him to tank wounds. Jaws auto-kills Artillery (or any attack with an initiative test). Logan in a Drop Pod with Long Fangs let’s them shoot the turn they come in at normal BS. Thunder Wolves are even faster than they were, ignoring terrain now. Runic Staves are money, and Njall with his working on a 3+, and his storm powers is still a beast.
  • I would like to add a space wolf combo! Something I love to use on grey knight dreadknight s and mephiston and other high initiative mc hand to hand combat beasts. Arjacs hammer with joww! Daemon prince, blood thirsters etc beware!-Brian B
  • Eldar. Eldar have tricks galore. Runes of Warding is still a bear, and Fuegan or a Fire Dragon Exarch on a Quad Gun is murder (Tank Hunters, BS5+, Ignores Cover). Fuegan is actually just murdr in general, and punches like a Monstrous Creature in HtH. Harlequins are insane with Fortune (Stealth and Shrouding), grant hit and run and are pretty much murder in a clown suit, and so hard to kill. Combo this with a Character(s) with a 2+ save of some sort and laugh as wounds bounce off. DE characters can join an Eldar unit and benefit from Eldar powers.
  • Blood Angels. Meph with Biomancy is just brutal, Iron Arm particularly makes him a monster. He still has fleet, too, so he is a speedy little bastard. Death Company with Bolters can move, double tap, and assault…well.
  • Grey Knights. Grey Knights still bring the heat. Purgation squads can hop into a Bastion with a Tecmarine (or any character) and grant them their Astral Aim and profit. Death Cult Assasins can take a power axe, maul or sword in any combination they choose, which makes them even nastier for their stupid low cost. Mordrak doesn’t scatter. Why more folks don’t use him, I don’t know, but he applies a lot of pressure. I’ve seen this combo’s with Belial to great effect. Coteaz + Vect gives you a 4+ sieze the initiative with a re-roll and only costs a 112pts to get (HQ+Inq Henchmen). Grand Masters can give scout to almost any unit allies and more. (dont think I remember the wording on that one, but it was one of those things I was investigating a few months back). -Natfka
  • Sisters. Sisters are legit. Celestine with Seraphim is game winning. Don’t kill Celestine, just tie her up in combat! She gets back up on the last turn and it can take away First Blood, Warlord, and contest an objective, all in one fell swoop. I know, from experience!
  • Dark Eldar. Dark Eldar are the ultimate spoiler army. They are the bane of so many builds. Vect seizing on a 4+, granting Preferred Enemy, kicking serious ass, its brutal. The Baron can join Beast Packs (or any unit) to grant Stealth and a +1 to go first. Fearless now confers to the unit if even one model has it, so Beast Packs become much deadlier. Dark Eldar Warriors on Quad Gun or Icarus Lascannon Weaponry can shoot through a first round Night Fight at an amazing distance. -Natfka
  • Chaos. They’re super popular right now. Heldrakes have a 360 degree fire arc, vector strike, can hover, and pretty much win games by themselves. Zombie units still have a champ and as such can take or make challenges. Outflanking Havocs or Chosen with 4-5 special weapons is nasty, be wary of that (due to Warlord Traits).
  • Necrons. Deathmarks with a Cryptek(s) with Veil or in a Night Scythe and Abyssal staff is murder. They will wipe out a unit, no problem. A Destroyer Lord with Mind Shackle Scarabs and Wraiths is one of the nastiest assault units in the game. Spyders spitting out Scarabs is still fantastic, and with the changes to fearless, they are much more reliable. Just watch out for stupid Heldrakes!
  • Necrons – You think 5-man necron warrior units are hard to kill? They are when in flying transports. The mobility of necron flyers is like a punch-in-the-gut when it comes to taking/contesting objectives. If you haven’t played against them before, you will learn to fear their mobility just as much as their offense. And if you have, it’s still hard to stop especially when you have to face the rest of the army. D-lords with wraiths are just so incredibly hard to shoot down. Mindshackles is probably one of the best and most broken (next to Runes of Warding) pieces of wargear in the game. It’s what turns their characters from an annoyance to downright dangerous. Necrons have got the best anti-aircraft gun in the game – the tesla destructor. Heck, it may even be one of the best all-around guns in the game when taken in numbers. -Jy2
  • Simply have an allied vehicle fire normally at the enemy. Then use Anrakyr to hack the allied vehicle to make it fire AGAIN.-JayDee
Well, there you have it. A quick smattering of the combos, rules, units, etc. that you need to be aware of along with some cool pics of our studio art! List out some more killer combos and such in the comments section to help everyone get up to speed.

 

Exit mobile version