Israel calls Reecius’ Nids out in this 1750 BAO practice game! Israel’s been on a hot streak with his Forgeworld heavy Tau, and has yet to lose with them!
Israel calls Reecius’ Nids out in this 1750 BAO practice game! Israel’s been on a hot streak with his Forgeworld heavy Tau, and has yet to lose with them!
Great video guys. and happy birthday reecius
just FYI tetras dont get jink saves from hive guard, the shroud may still apply (not sure) but not jink, so it wouldnt have been a 3+ in that first turn
From the faq:
Q: Can a model take a cover save from the Jink special rule against
shooting attacks made by Hive Guard impaler cannons? (p47)
A: No.
haha, nm, you covered it 30 seconds later, serves me right for getting distracted while lsitening, sorry!
No worries, I appreciate it when people show us where we goofed, makes us better!
I believe you only get a cover save from hive guard if you are in area terrain so if the tetra was in area terrain and over 12 away it would of got a 3+ save unless it was in ruins which would of been a 2+ cover save.
P.S happy birthday Reecius
Thanks for the B-Day wishes!
I agree on the Tetra reading and that is how we ended up playing it.
Tervigon, the ultimate fertility goddess! LOL so awesome!
Hahaha, right? Venus of Willendorf! haha
I always love watching nids win!
A couple thoughts from watching your nids:
– Your gargoyles didn’t get to make any use of their upgrades… do you use them more as cover saves, or as a killing unit?
– Splitting your devilgaunts into two squads of ten in two pods can add some versatility and would save you from having to spend points on those crappy 5-point gaunts that you’ll get for free from your tervigons, might be worth a shot. It depends on if you plan on buffing your devligaunts with psychic powers.
– Mycetic spores are awesome now: they’re denial units, they block really well, 6″ deployment, and they can threaten the backs of vehicles with their tentacles.
– Have you thought about using the armored shell, old adversary dakka tyrant? At least in this game it would have fulfilled the same role as the swarmlord (preferred enemy, synapse, nasty close combat threat to block the relic), but you also would have gotten 3-4 more turns of that nasty twin-linked devourer fire to kill his army. You would have to sacrifice the boosted reserve rolls.
Thanks for the video! I love watching your battle reports.
Damn, some very good advice and thoughts here, thanks.
I have considered the Armored shell Tyrant, but he is even more expensive than Swarmy when kitted out, and he lacks Swarmy’s punch. The main reason I take Swarmy is because my army, humorously, doesn’t have a lot of scary assault units. Swarmy can take on a lot of tough units by himself and kick their ass. In this particular match-up I certainly would have preferred the Armored Shell Dakkatyrant, but in general I think Swarmy is the better choice.
My Gargoyles often do get mulched before making combat. It may very well be worthwhile to drop the upgrades on them, however when they do make combat, poison + adrenal is worth it’s weight in gold. It dramatically increases their damage output.
Splitting the devilgants is a really solid idea that I had not considered. Dropping two units of them, while pricey with the sPods, creates a lot of pressure backfield, and it does free up the points spent on the little Gant units. What I have been finding though, is that taking bigger units of Gants (15+) works really well as utility units.
I may throw in a Venomthrope though, and move some things around.
Thanks for the really solid input, I have some new things to think about.
Let’s see… you could do a hive tyrant that is:
170 base
30 2x devourer
40 armored shell
25 old adversary
For a total of 265, slightly cheaper than the swarmlord. I used to run Swarmlord a lot, then moved away from him to tyranid primes because nobody ever wanted to get close to the swarmlord, then moved to the armored shell dakka tyrant since I was giving up slay the warlord too easily, and I’ve found it’s a good balance of scariness, buffing, toughness, and having something useful to do when nobody wants to get close to your tyrant.
For the gargoyles I feel like you would either want to drop the upgrades and the brood size a little and the run the gargoyles as cannon fodder, or go all in and get 30 gargoyles, with upgrades, and some sort of defensive buff (feel no pain is a little better than a venomthrope cover save, if you have to choose one of the two). 20 gargoyles with upgrades and no defensive buffs feels like you’re in no man’s land.
I don’t even consider the mycetic spore to be a deployment “tax” any more… I think they’re pretty good on their own! It’s a denial unit that nobody wants to waste time shooting, it’s surprisingly nasty in close combat with lash whips and either 3 S6 AP2 or 2 S10 AP2 smash attacks (and smash also means it’s a lot scarier to kill them with tank shock than in 5th). They create 12″ bubbles of S6 shooting and if you take 3-4 of them they really start to clog up the board. If the opponent can’t go anywhere without getting hit by ripper tentacles, they might start using their good shooting killing pods, which is a win for you! You can either use a couple of them to clog up the center, or drop all your pods within 3″ of the opponent’s backfield objectives, or drop them behind the rear armor of tanks that like to stay stationary.
If you’re running a solo dakkafex, you should throw that in a pod too!
That isn’t a bad idea. He does struggle to get into position a lot of the time, and in a pod he can make a very powerful (if pricey) disruption unit. I will have to give that a try.
Try a solo Fex with Stranglethorn cannon and one set of twin linked devourers. This will maintain his solid anti infantry shooting ability and the increase in range with the cannon means he can engage units from turn 1 on.
That’s a good idea, I will have to give that a whirl.
I really like Israel’s list but I feel that it might benefit from the inclusion of a barrage weapon. I recommend trying out a bare bones Eldar Warp Hunter (IAA 2nd) as a 36″ range 5″ barrage D-cannon is pretty beastly and the alternate template firing mode can be a nasty surprise. I’m not sure what to drop to include it though.
I agree 100%. I ALWAYS take a barrage weapon if I have access to one. They are just too good not to take. The Warp Hunter is a beast, too.
I was just wondering about the rule concerning range sniping as it applies to template weapons. I noticed in his turn 2 you mentioned that his flamer unit wiped out your gargoyles but from where I saw his units bunched up (and it could have been after his ‘jump’ move) it didn’t seem like the template would have been able to ‘reach’ EVERY gargoyle and hence not able to kill your entire unit? Or do I have that wrong?
He had a model with a longer range gun that he also fired, giving him more reach. You are right if that weren’t the case, though.
Nice batrep. I’m eating up all this nid love. Those Nidus canal spore pods are really nice, where did you pick those up?
Yeah, I love bugs! Such an enjoyable army to play. Those are made by Mr. Dandy, they are really cool and you can grab some at the BAO (he will be there) or from his site.