Signals from the Frontline: News, New Releases, Rumors, Rants and Reviews!

Signals from the Frontline
Signals from the Frontline

Signals from the Frontline: News, New Releases, Rumors, Rants and Reviews!

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

12 thoughts on “Signals from the Frontline: News, New Releases, Rumors, Rants and Reviews!”

  1. Belial goes in the raider witch is a crusader by the way. Belial has a T-Homer so all of the terminators com in near it and don’t scatter and get the banner and power field. with just the 2 terminator squads and the raider its 68 bolter shots, 4 Cylone shoots, and 4 assualt cannon shoots all of witch are twin-linked. And the scouts are really good against things like saber defense platforms and MC’s

    Against your bugs for example you don’t have a answer to the raider with shooting. I then mec up the marine to protect them from the doom the terminators and scouts work on your Tervigons. and the Hyperios should kill the Doom before he ever does anything, the Hyperios will also have a field day with anyones Flying Tyrant.

    However I think you guys do have some good points

    1. Yeah, we weren’t in any way saying the list was bad, just that is seemed to lack some oomph. My point with my bugs was not that you would be able to kill the little buggers, but that I have too many units. Spawned units of Gants are more numerous than your ability to deal with them (in terms of numbers of units, not size of the squad), and all it takes is one surviving Gant to pin a termie unit down.

      The Hyperios have good odds against Doom, but the sPod hides him really well, too.

      Splitting hairs a bit, but the point being that the list has a lot of synergies, but we felt at the cost of punch.

  2. Oh and that works out to about 38 wounds to a unit of Ork Boyz before saves not 7 like some one said, so if they have a 5+ save they would lose around 2 boyz. this also isn’t counting the 40 possible shots from they Marines. Against Hordes I try to shit just inside 24″ but it doesn’t always work

      1. Haha, it’s all good, and I think you meant sit inside 24″, not shit! haha

        I think the issue would be the other 5 squads that are charging you turn 2-3. Even if you do wipe 2, the other 4 still overwhelm you and that is not taking into consideration the Ork shooting.

        Of course, you also rarely see Horde Orks in a tournament even though they kick ass.

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