Signals from the Frontline: News, Rumors and Tactics!
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10 thoughts on “Signals from the Frontline: News, Rumors and Tactics!”
Sounds so weird that warmahordes would be such a drain, after this past weekend at templecon where it makes up almost 70% of the people there.But then again privateer press
has staff there.Then again here on the east coast I think for every 40k, fantasy player there
might be 6 warmahordes
I think we just didn’t do a good enough of job of promoting this year? I honestly don’t know, but we want feedback from the community as to what we’re doing wrong. We haven’t heard anything but crickets so we’re kind of in the dark right now as to what isn’t clicking this year compared to years past.
Maybe its just a a issue of timeing between events with temple, bay area, whatever happens between lock and load. With P3 starting the masters qualifiers for 2014 maybe could see how might become 1 of the major proving grounds, in otherwords please don’t let this discourage your team, because its about to explode.Its organized play on a worldwide scale
We’ll need to look more into it, for sure. Do you have a contact on that? We want to grow it and make it awesome, but this year we are running into both space and money issues.
Crushing claws are popular in 6th edition because of the way that the rulebook lays out order of operations: multiplication/division, addition/subtraction, then specific numbers (like lash whips).
So… if you smash with a tervigon, its base attacks go from 3 to 2, since you round up. Then you add +1 attack if you charged and +d3 attacks from the crushing claws, so you can potentially end up with 6 S10 AP2 smash attacks. You average 4 per turn, 5 on the charge. It makes the tervigon a lot scarier in assault. With that many S10 attacks he’ll threaten to force a lot of characters to take 2-3 invulnerable saves per turn against instant death. Great against multiple wound hammer units too!
You are totally right, I just tend to keep my Tervigons out of assault as they are such valuable assets. I feel that the 25 points for the claws can be better spent on a unit that will always be attacking.
I guess it really depends on your playstyle. If you use your Tervigons offensively, then yeah, the claws are money.
You’re right… I think tyranids, more than most armies, depend on how your whole army works together. My tervigons’ main purpose is to give feel no pain and score, but since the range on the feel no pain is only 12 inches they usually see a little bit of action. You definitely need to be judicious with when you engage them. You don’t want to throw them away.
The list you were reviewing seemed very aggressive. It had lots of backfield threats. I wonder if the tervigons were planning on moving forward, or staying in the back?
Sounds so weird that warmahordes would be such a drain, after this past weekend at templecon where it makes up almost 70% of the people there.But then again privateer press
has staff there.Then again here on the east coast I think for every 40k, fantasy player there
might be 6 warmahordes
I think we just didn’t do a good enough of job of promoting this year? I honestly don’t know, but we want feedback from the community as to what we’re doing wrong. We haven’t heard anything but crickets so we’re kind of in the dark right now as to what isn’t clicking this year compared to years past.
Maybe its just a a issue of timeing between events with temple, bay area, whatever happens between lock and load. With P3 starting the masters qualifiers for 2014 maybe could see how might become 1 of the major proving grounds, in otherwords please don’t let this discourage your team, because its about to explode.Its organized play on a worldwide scale
We’ll need to look more into it, for sure. Do you have a contact on that? We want to grow it and make it awesome, but this year we are running into both space and money issues.
Crushing claws are popular in 6th edition because of the way that the rulebook lays out order of operations: multiplication/division, addition/subtraction, then specific numbers (like lash whips).
So… if you smash with a tervigon, its base attacks go from 3 to 2, since you round up. Then you add +1 attack if you charged and +d3 attacks from the crushing claws, so you can potentially end up with 6 S10 AP2 smash attacks. You average 4 per turn, 5 on the charge. It makes the tervigon a lot scarier in assault. With that many S10 attacks he’ll threaten to force a lot of characters to take 2-3 invulnerable saves per turn against instant death. Great against multiple wound hammer units too!
You are totally right, I just tend to keep my Tervigons out of assault as they are such valuable assets. I feel that the 25 points for the claws can be better spent on a unit that will always be attacking.
I guess it really depends on your playstyle. If you use your Tervigons offensively, then yeah, the claws are money.
You’re right… I think tyranids, more than most armies, depend on how your whole army works together. My tervigons’ main purpose is to give feel no pain and score, but since the range on the feel no pain is only 12 inches they usually see a little bit of action. You definitely need to be judicious with when you engage them. You don’t want to throw them away.
I agree, my Tervies hang back and crap out Gants and give FnP. I try to keep them away from the action.
The list you were reviewing seemed very aggressive. It had lots of backfield threats. I wonder if the tervigons were planning on moving forward, or staying in the back?
Good point. The play style has a lot to do with how good the list plays out.