Signals from the Frontline: Chaos Release Date, HH Update, Comikaze Recap
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12 thoughts on “Signals from the Frontline: Chaos Release Date, HH Update, Comikaze Recap”
Enjoyed listening to this one,
Very interested in hearing about FW models in the tournament. My group are heading to a FW allowed tournament and we have spammed the sabres…
They are well underpriced
You say they are easy to kill as a quad gun but this isnt true
For example
2 autocannon platfroms with 2 extra men costs 64pts. Same as a quad and the guy required to shoot it.
So using the wall..
Having the 2 extra men stand in front. Thats 6 wounds required to remove both autocannon platforms (same fire power as quad gun).
Compared to the 2 wounds of the gun. Ok first 2 wounds are 4+ cover compared to 3+ armour and 4+ cover. But generally most things shooting at them will discount the armour.
4 more wounds is a lot. And with the ability to go to ground on the front two men to give you 2+ cover on the first 2 wounds is amazing. With the order to get back into the fight too.
Leadership is the big issue so you use lord commi as a ld 10 bubble and use the ld flag reroll on CCS.
They generally wont fail 10ld rerolls.
Tactics you have to use is to kill the commi and ccs. There is just no point shooting at the guns until you have as they are too hard to kill for their points.
But doing this allows them all to shoot at you.
We have played a lot of FW for a while and as soon as we saw the new artillery rules we knew these wound be the boss.
FW havent accounted for the change in rules even after they released the latest book after 6th ed. You can tell as to buy an extra man is just 2pts! Thats a t7 wound.
AND they are allowed to fire their lasgun if they still have enough men to fire the guns.
I am 100% sure they will have to repoint them as soon as possible. Or change the rules somehow for artillery. 5th ed rules were fine I thought!!!!
Sabres are quite good, no doubt. But they aren’t game breaking (IMO) and I see no reason to disallow FW because of the perceived imbalance of one unit. They are certainly good, no doubt, but when you add in the cost of the Commissar, CCS, Aegis and the guns, it is quite expensive. And, they are quite easily killed in HtH.
I think it is good that there is effective AA on the table. I see that as a benefit! Time will tell how much it impacts the game though, of course.
CCS are always in as they do so much so thats not adding to your army. True about the commissar tho. But when you run 15 platforms his cost soon becomes deflated to very little. I am not at all saying FW should be banned. I am v much a fan of FW.
I am just not a fan of 6th ed artillery rules tbh.
Why do you guys keep saying I got lucky with the Masters of Ordnance, I twin-linked them with orders every time I fired them and the new blast strength rules make it much easier to do real damage with them.
I don’t know the math exactly, but Hit + 2d6 – BS4 you’re usually not going to scatter very far and the vehicles I was shooting at were very large, like the Ravagers and the Devilfish.
The one shot against Blood Angels where I wiped the squad was stone cold luck, that I will not deny.
We’re not saying you won because you got lucky, just that you were hitting things with the MoO a LOT, haha, and you are literally the only person I have ever met, ever, that has said that. I have never hit a damn thing with them!
Odds of hitting anything are pretty damn low. Even with twin linking them, you have a 50% chance of rolling a hit, and then the average scatter is a 7 on 2D6, which is 3″ with a BS4 modifier, and the template is 2.5″ in radius, meaning that you should miss most of the time you fire it.
The measurements are of course assuming your target can only be hit by the template if you hit the exact spot. I scattered even on most of the “hits”, but still did damage. A large blast is very forgiving against a large vehicle like a Raider if you scatter in the right direction.
True, and now that the entire template is full strength, they’ve gotten much better.
Like I said Vince, no one was putting you or your list down, just stating that you had things go your way and that is what it takes to win a 40K tournament (or any event where luck is involved). That’s just the truth, no matter how good you are, if you have bad luck, you don’t win.
Nah I don’t mean I’m being persecuted for running them, I’m just confused. I definitely know luck was with me but I’ve always liked the idea of a 30 point Basilisk that can be twin-linked, and with the 6th ed blast rules I figured they’d get a little more love hahaha
No man, you proved your point! Haha, proof is in the pudding! You made a list that was uniquely yours and you won with it, the critics can say what they like, you did it. That’s all there is to it. Keep on rocking the Basilisk in a T-Shirt! haha, if it works, it works. Funny thing is you may see people start copying you!
Enjoyed listening to this one,
Very interested in hearing about FW models in the tournament. My group are heading to a FW allowed tournament and we have spammed the sabres…
They are well underpriced
You say they are easy to kill as a quad gun but this isnt true
For example
2 autocannon platfroms with 2 extra men costs 64pts. Same as a quad and the guy required to shoot it.
So using the wall..
Having the 2 extra men stand in front. Thats 6 wounds required to remove both autocannon platforms (same fire power as quad gun).
Compared to the 2 wounds of the gun. Ok first 2 wounds are 4+ cover compared to 3+ armour and 4+ cover. But generally most things shooting at them will discount the armour.
4 more wounds is a lot. And with the ability to go to ground on the front two men to give you 2+ cover on the first 2 wounds is amazing. With the order to get back into the fight too.
Leadership is the big issue so you use lord commi as a ld 10 bubble and use the ld flag reroll on CCS.
They generally wont fail 10ld rerolls.
Tactics you have to use is to kill the commi and ccs. There is just no point shooting at the guns until you have as they are too hard to kill for their points.
But doing this allows them all to shoot at you.
We have played a lot of FW for a while and as soon as we saw the new artillery rules we knew these wound be the boss.
FW havent accounted for the change in rules even after they released the latest book after 6th ed. You can tell as to buy an extra man is just 2pts! Thats a t7 wound.
AND they are allowed to fire their lasgun if they still have enough men to fire the guns.
I am 100% sure they will have to repoint them as soon as possible. Or change the rules somehow for artillery. 5th ed rules were fine I thought!!!!
Cheers
Chris
Sabres are quite good, no doubt. But they aren’t game breaking (IMO) and I see no reason to disallow FW because of the perceived imbalance of one unit. They are certainly good, no doubt, but when you add in the cost of the Commissar, CCS, Aegis and the guns, it is quite expensive. And, they are quite easily killed in HtH.
I think it is good that there is effective AA on the table. I see that as a benefit! Time will tell how much it impacts the game though, of course.
CCS are always in as they do so much so thats not adding to your army. True about the commissar tho. But when you run 15 platforms his cost soon becomes deflated to very little. I am not at all saying FW should be banned. I am v much a fan of FW.
I am just not a fan of 6th ed artillery rules tbh.
Keep up the good pod casts 🙂
Ah, thanks for the clarification, and yes, when you are taking 15 platforms, you most certainly are mitigating the cost of the Commissar Lord! haha.
Thanks, we most certainly will keep it going with the podcasts!
Confirmed!!!! White Dwarf cover is up on Faeit 212.
Plus…..Now I need to figure out how to make a Push button MP3 for my Dragon/Hell Drake. just so I can hit the button and play FLASH…..AHHHHHH!
Haha, that would be awesome!
Why do you guys keep saying I got lucky with the Masters of Ordnance, I twin-linked them with orders every time I fired them and the new blast strength rules make it much easier to do real damage with them.
I don’t know the math exactly, but Hit + 2d6 – BS4 you’re usually not going to scatter very far and the vehicles I was shooting at were very large, like the Ravagers and the Devilfish.
The one shot against Blood Angels where I wiped the squad was stone cold luck, that I will not deny.
We’re not saying you won because you got lucky, just that you were hitting things with the MoO a LOT, haha, and you are literally the only person I have ever met, ever, that has said that. I have never hit a damn thing with them!
Odds of hitting anything are pretty damn low. Even with twin linking them, you have a 50% chance of rolling a hit, and then the average scatter is a 7 on 2D6, which is 3″ with a BS4 modifier, and the template is 2.5″ in radius, meaning that you should miss most of the time you fire it.
The measurements are of course assuming your target can only be hit by the template if you hit the exact spot. I scattered even on most of the “hits”, but still did damage. A large blast is very forgiving against a large vehicle like a Raider if you scatter in the right direction.
True, and now that the entire template is full strength, they’ve gotten much better.
Like I said Vince, no one was putting you or your list down, just stating that you had things go your way and that is what it takes to win a 40K tournament (or any event where luck is involved). That’s just the truth, no matter how good you are, if you have bad luck, you don’t win.
But this was your weekend and you won, way to be!
Nah I don’t mean I’m being persecuted for running them, I’m just confused. I definitely know luck was with me but I’ve always liked the idea of a 30 point Basilisk that can be twin-linked, and with the 6th ed blast rules I figured they’d get a little more love hahaha
No man, you proved your point! Haha, proof is in the pudding! You made a list that was uniquely yours and you won with it, the critics can say what they like, you did it. That’s all there is to it. Keep on rocking the Basilisk in a T-Shirt! haha, if it works, it works. Funny thing is you may see people start copying you!