Wow! Should we call this 40K 6.1?
I just read all of the FAQs and wow, there are some big, big changes here. I feel they are almost all for the better even though it really kicks my Sons of AnOrky in the dingus! That’s OK though, Nob Bikers were OP as they were.
Frankie and I will go over the changes on the Podcast (will air on the Saturday episode) but suffice it to say that these are fairly dramatic changes.
Look Out Sir! no kicks wounds back to the nearest model from the character. No more spreading wounds around. That is HUGE.
Nob Bikers, Paladins and Wolf Guard are no longer Characters, which is as it should be. Unless they are leading a squad, they then become Characters again. Sanity.
A lot of little rules quibbles were fixed such as Swooping Flyers failing a grounded test losing the benefits of Swooping immediately.
Some of the other little tidbits that jump out (and there are many more, make sure to read them!):
- Incubi Klaives are AP2!!!!
- Leman Russes are Heavy vehicles!! Awesome!
- Logan’s Axe can swing as a Frost BLADE, so it actually works again.
- Power from Pain works at the end of the phase, not immediately. Ouchers for DE.
And there are many more. Check them out, while a lot of lists got nerfed, in general I believe these changes are for the better for the game. Also, the fact that this was done so quickly is a great sign for the future. It’s almost as if GW is listening to us….
Kudos GW, we appreciate this and hope it is a sign of things to come! While not every question was answered, a lot were. Let’s keep this up!