GW’s 6th ed press release has been leaked, and some rumors are being confirmed.
Originally posted by Eldargal on BoLS.
There is no time for peace. No respite. No forgiveness.
There is only WAR.
In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.
Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever.
It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars…
The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill.
With 440 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
One of the many exciting features of Warhammer 40,000 is Psychic devastation, where Psykers wreak havoc on the battlefield. Psychic Powers is the complete set of Psychic cards, which be used in conjunction with Psychic Disciplines. They make a great accessory to your tabletop games.
This set contains 35 large-format cards and come stored in a plastic fan-opening case, which bears the Aquila. There are 7 cards for each Psychic Discipline, each of which is represented by distinct artwork. There is also an instruction leaflet that classifies which powers can be used by the main Psykers in the Warhammer 40,000 universe.
On advance order on 23th, available from 30th of June.
Man this REALLY hoses eldar. without fortune/doom. they’re going to get mauled by Space marines even harder.
I wouldn’t make predictions before you read the book. It may be that eldar get to pick their powers still, it may be that they only have access to their own specific powers. It may be that the powers in the book are so good that they open up completely new ways to play eldar you have never considered.
Yeah, true. We don’t know the details yet, which makes a huge difference. We will just have to wait and see.
Like: only two weeks away, rules for flyers
Dislike: Psychic powers decks, this seems unnecessary.
Need that gif of Steve Carrel saying “No, No, No, dear god no”: Interactive terrain
Yeah, I wonder why they are using interactive terrain when it seems like no one uses it in Fantasy? Why copy anything from the less popular system, actually. But hey.
By “interactive terrain” perhaps they mean the “Flamer’ed forest” thing and the ability to purchase trenches and pillboxes? I’d be willing to bet whatever it is, they will be able to sell more models (i.e. Terrain)
BTW, how much will the templates cost in US? Are they markedly different than the old ones?.
We don’t have USA prices but if you multiply them by roughly 1.5 you will have a good idea of what to expect. I bet they are the same thing we have now, too.
All valid points, at this point I guess I’m just drinking far too heavily of the GW haterade
It’s easy to do. I have never been this apprehensive about an edition change. I have been playing since the dawn of 2nd ed, and this is definitely the biggest feeling of oh shit I have had. After seeing this crew turn Fantasy into a game that I would say 75% of the people I know that play it viscerally hate it, and hearing that 40K is going that route is a bummer.
As a fantasy and 40k player I have experienced that side of the “interactive” terrain if that undeed is what it is and I have to say that whilst it doesnt work very well for fantasy, it could really refresh 40k in terms of making terrain matter more. At the moment i find terrain doesnt really effect movement other that the distance travelled and that making someone think twice before jumping into the nearest cover could do wonders for increasing the role movement plays in the game as opposes to the “everything in cover” attitude we see today.
That is actually a really refreshing perspective on the subject. Most people are pretty blatantly negative about it. I want the game to be shaken up and changed (hopefully for the better) but from a purely philosophical perspective really dislike rules that make the game unfun for some armies (or any armies). A rule like this could really hurt some armies if done badly. We’ll see though, and soon!
We use a bit of homebrewed interactive terrain at the flgs during leagues and it makes the battle a bit more interesting. The better pieces tend to make the battle occur there though. Which would make sense from a tactical point of view, it’s just too bad they don’t have anything to do with victory conditions.
I’ll keep an open mind about it, but I just keep thinking spooky forests from fantasy and how much people hate that rule. It all comes down to execution, really. If it’s done well, it will be fun.