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Dark Footdar: Evolving List Ideas

They're getting smarter...

The Dark Footdar have shown they me they are functional, now to fine tune and put them through the paces.

So now that I know feel pretty comfortable with the core of this army, it’s time to begin fine tuning.

A huge thanks to everyone contributing to these ideas and this list. I must say, collaborative list building helps you to see things you missed on your own, and you get ideas and points of view that really open things up. Plus, all the data from people who are or have tried these ideas speeds up the fine tuning process immensely.

Frankie wants a crack at this army and he will be bringing either his Nurgle/Dual Lash/Oblit CSM force (which he’s won multiple tournaments with) or his Lance Spam Dar Eldar, which would be a very interesting match-up as it is so much faster than this list and hits so hard.

Dark Footdar 2000pts
Unit Description Size Cost
HQ
Malys 1 130
Haemunculous WWP, Venom Blade, Liquifier Gun 1 100
Haemunculous WWP, Venom Blade, Liquifier Gun 1 100
Troops
Warriors Blaster, Splinter Cannon 10 115
Warriors Blaster, Splinter Cannon 10 115
Warriors Blaster, Splinter Cannon 10 115
Wyches Haywires, Shardnets x 2, Syren, Agoniser 10 170
Elites
Grotesques Liquifier, Aberation 10 370
Fast Attack
Beastmasters Master x 3, Kymera x 5, Razor x 4 12 156
Scourges Haywire Blaster x 2 5 130
Reavers Heat Lance x 2 6 156
Heavy Support
Talos Chain Flails, Haywire Blaster 1 115
Talos Chain Flails, Haywire Blaster 1 115
Cronos Spirit Probe, Spirit Vortex 1 110
Totals 88 1997

I made a few changes.

For one, I dropped the extra points on the Reavers. I want to try them as a dedicated shooting unit, they are a little too squishy in my opinion to invest the extra points in.

I also switched the Heat Lances on the Taloi for the longer ranged Haywire Blasters. The reason being that a savvy player may either surround the WWP or run away from it. In either case, the extra range and increased reliability of the Haywire Blaster really appeals to me. They don’t have the cracking power of the Heat Lance, but they will be more effective more of the time, I think.

I shrunk the Beast squad to a size that would take up less space coming out of the WWP. This was a tough call as I feel they really gain a ton of durability with the bigger unit size, but the points savings allowed me to add a Cronos, which I really just want to try out. Another MC on the field is hardly a bad thing though, especially when it’s shooting Paint Tokens all over the place or soaking firepower. It also helps with redundancy and to mitigate bad dice on reserve rolls.

Lastly, and not surprisingly, we’re switching up the Archon for two Haemis with WWPs, Venom Blades and Liquifier Guns. These guys add versatility in Pain Token distribution, a little more punch in HtH, and they make the unit Fealress, which is important. The Liquifier guns are also nice to soften up targets before assaulting….not that this unit needs it that much! However, if you are going into Draigo and his buddies, every little bit helps.

I stuck with Malys as I really like her anti-psychic powers and deployment tricks.

Other than that, the list is largely the same. He and I will be playing this out this week, so I should have an update on how it performs by Friday or the weekend. Looking forward to trying this out against a top-notch opponent and list!

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